In this episode, I interview guest Lee Posey from the BlenderNPR community to talk all about non-photorealistic rendering in Blender, the BEER renderer, and the BEER Development Campaign that they’ve started to fund its development.
It’s also is an episode of firsts. It’s the first episode with a guest and it’s the first episode recorded with video. Exciting times are afoot.Read More
Let’s consider this episode a bit of a primer (I pronounce that as prime-er, is that right? Or is it primm-er?) on how the whole open source development process works. Share it with your creative friends who need a little bit of schooling on how things work.
And now the show is back! This is a little re-cap episode where I try to catch you up on all the interesting things that have happened since the last episode of the show. More importantly, however, I have questions for you. I’m not recording while driving anymore, so that opens us up to a world of possibilities.
We’re talking this week about conferences. Events, shows, gatherings, meet-ups… whatever you call them, they’re incredibly valuable to attend, both personally and professionally (if you do it right). This show has me talking about why these events are so great, the conferences I like to attend, and a tip (two actually) on how to get the most out of them.
This talk in this show is all about file formats. Yeah, probably not the most super-exciting topic you might think to talk about, but it’s an important one. Closed file formats are how proprietary vendors lock users into only being able to use their tools. Quite frankly, I’m not sure why we put up with that crap.