In this episode, we talk with user interaction designer, Máirín Duffy about her work, the process of designing user experiences in software, and best practices for engaging open source communities. She’s been doing this for a while and is super knowledgeable on the topic, so it’s certainly worth a listen.
This week we get to talk with Pat David about PIXLS.US, GIMP, and a whole host of other topics around open source software, art, photography, and communities.
This week’s guest is Marcin Jakubowski from the Open Source Ecology project. They’re making some really cool things and have a plan for giving people the tools (creative and otherwise) to build their own civilization.
Solo show this week! In response to a listener’s feedback, I talk about a ring carving mount that I designed in Blender and produced on my 3D printer.
As promised, this is the follow-up to Episode 45. We speak with Bong Wee Kwong and Miguel Pozo about BlenderNPR and get more details about the BEER renderer.
In this episode, I interview guest Lee Posey from the BlenderNPR community to talk all about non-photorealistic rendering in Blender, the BEER renderer, and the BEER Development Campaign that they’ve started to fund its development.
It’s also is an episode of firsts. It’s the first episode with a guest and it’s the first episode recorded with video. Exciting times are afoot.
Let’s consider this episode a bit of a primer (I pronounce that as prime-er, is that right? Or is it primm-er?) on how the whole open source development process works. Share it with your creative friends who need a little bit of schooling on how things work.
And now the show is back! This is a little re-cap episode where I try to catch you up on all the interesting things that have happened since the last episode of the show. More importantly, however, I have questions for you. I’m not recording while driving anymore, so that opens us up to a world of possibilities.