It’s been too long since the last episode. However, we’re definitely not done. This time around, I got to talk with Greg Zaal about all things HDRI. In case you weren’t aware, an HDRI is a “high dynamic range image”. And in the context of what Greg does, we’re specifically talking about full 360° panoramic images with high dynamic range. In Greg’s words, it’s a means of “copy/pasting” the lighting from a given environment so you can use it in your 3D scenes for realistic lighting. It’s a fantasticly informative talk and his workflow for capturing and processing HDRIs is worth taking notes on.
In show-related news, commenting on the site has returned! I finally got everything up and running with Isso. I also managed to migrate all of the old Disqus comments over as well. So hooray for that!
Also, in this rather largish break between episodes, I managed to be a guest on two other podcasts that are much bigger than mine, The Survival Podcast and FLOSS Weekly. So if you’re coming here from either one of those shows, welcome! I hope you enjoy yourself here.
And now… back to the show.
I’m a long time Blender user, founder of HDRI Haven, and advocate of removing financial restrictions for 3D artists. I like to dabble in everything and figure out how stuff works, which has taken me on a nonsensical path through studio work, freelancing, education, documentation, add-on development, photography, 3d printing, publishing, and web design. My life motto feels like it should be “I have no idea what I’m doing”, but at least that keeps things interesting!
“I make stuff. I make stuff up. On occasion, I stuff-up what I make. I don’t do much stuff with make-up… though I’m not above trying. I work in all kinds of media: words, animation, ink, coffee, wood, video. And, of course, I’m really passionate about open source and open content, so that’s what I talk about in this show. Books I’ve written and other creative experiments I’ve made can be seen on monsterjavaguns.com.”