In this episode, I interview guest Lee Posey from the BlenderNPR community to talk all about non-photorealistic rendering in Blender, the BEER renderer, and the BEER Development Campaign that they’ve started to fund its development.
It’s also is an episode of firsts. It’s the first episode with a guest and it’s the first episode recorded with video. Exciting times are afoot.Read More
Wheee! We made it to 40 episodes! Pretty cool. In this week’s show, I detail my hunt for a new mind mapping program. Freemind has been great to me over the years, but I needed something more. And… I think I’ve found it.
This week’s show is a workflow episode! This go-‘round I’m talking about writing process… specifically my writing process. I cover the process and the applications that I use to do my writing, both in the non-fiction and fiction arenas.
In this episode we’re talking about naming. In particular, I’m interested in trying to hash out whether or not the name of a software application is important as it pertains to user adoption and what not. I wasn’t sure where I sat on the matter at the start of the episode. I think I have a better sense of it now, though. I think.
The rant engine is fired up this week! This go-round we wind ourselves down the well-trodden and completely absurd path of people who believe that there’s a single monolithic “computer graphics” industry and that everyone in that industry does everything the same way… and of course, none of those people use open source software. Yeah. That’s wrong. And stupid.
Open source software development isn’t a meritocracy. It’s something different, and it’s got a lot more in common with creative collaboration than you might initially think. That’s what we’re talking about in this episode.