Gamedev, 3D generalist, electrical engineer, Permaculture enthusiast, Author
I’m a long time Blender user, founder of HDRI Haven, and advocate of removing financial restrictions for 3D artists. I like to dabble in everything and figure out how stuff works, which has taken me on a nonsensical path through studio work, freelancing, education, documentation, add-on development, photography, 3d printing, publishing, and web design. My life motto feels like it should be “I have no idea what I’m doing”, but at least that keeps things interesting!
Jonas Dichelle is a 3D artist and Software Developer from Germany. He has more than 10 years of experience using Blender as a self taught 3D artist. He started using Blender to work on personal projects like short films while still at school. While doing so he started learning Python to improve his art. Currently Jonas works as a freelance 3D Artist, Software and Web Developer when he isn’t organizing Nodevember.
Luca Rood is a 3D Software Developer, Technical VFX Artist, and Open Source nerd, with over 10 years of experience in 3D VFX and software development.
His software development has been largely related to Blender, primarily focusing on improving the physics engines. While working at the Blender Foundation and Tangent Animation, he contributed to such productions as Agent 327 and Next Gen.
But his Open Source contributions go beyond writing software, and also include expanding the Open Source landscape, with initiatives such as the General Asset License.
He now organises Nodevember, a yearly event on procedural creation, and is working on educational content with Creative Shrimp. He also hopes to kickstart some exciting new FOSS projects in the near future.
Marcin Jakubowski is a Polish-American who came to the U.S. from Poland as a child. He graduated with honors from Princeton and earned his Ph.D. in fusion physics from the University of Wisconsin. Frustrated with the lack of relevance to pressing world issues in his education, he founded Open Source Ecology in 2003 in order to make closed-loop manufacturing a reality. He is now working on open-source blueprints for civilization - the Global Village Construction Set (GVCS)— an open source tool set of 50 industrial machines necessary to create a small civilization with modern comforts. His goal is to create the next economy - the open source economy. His work has been recognized as a TED Senior Fellow, in Time Magazine’s Best Inventions of 2012, as a Shuttleworth Foundation Fellow, and a White House Champion of Change in 2013.
Artist, software developer and everything in between.
Máirín Duffy is a senior principal interaction designer with Red Hat, where she has worked for over 15 years on user experience design for free software projects such as Fedora and the ChRIS project. Inkscape is her hammer for every nail, but she loves and uses the full free software creative suite exclusively. She hails from New York, lives in Boston, and she has a masters in Human-Computer Interaction from Rensselaer Polytechnic Institute.
Pat David is a Husband, Father, and (Ocean) Engineer. He’s a proponent of Free Software and often describes himself as a “minor photographer, major nerd”.
In 2014 Pat wanted to solve the problem of fractured communities that were focused on specific software projects as opposed to the overall creative and technical aspects of photography (and later cinematography) in general.
The software was one part of a larger opportunity to share and learn from others around the craft of making images and there wasn’t a good solution, or community, available. PIXLS.US was his idea to address this, using Free Software ideals of openness, for all things photography/cinematography.