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    <title>Open Source Creative</title>
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    <description>Episodes of the Open Source Creative Podcast, a weekly podcast where I ramble about creativity, process, and open source software. The show features in-depth discussions about the nature of open source software and how it relates to doing creative work. And interviews! There are interviews now. Also, fair warning, I tend to use profanity. So if you’re sensitive to that, listen with the volume turned lower. Intro and outro music was shamelessly pilfered from the very talented Sam Brubaker.</description>
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    <copyright>Creative Commons Attribution-ShareAlike 4.0 International License</copyright>
    <itunes:subtitle>The road to creative freedom starts with open source.</itunes:subtitle>
    <itunes:author>Jason van Gumster</itunes:author>
    <itunes:type>episodic</itunes:type>
    <googleplay:author>Jason van Gumster</googleplay:author>
    <googleplay:email>podcast@monsterjavaguns.com</googleplay:email>
    <itunes:summary>Episodes of the Open Source Creative Podcast, a weekly podcast where I ramble about creativity, process, and open source software. The show features in-depth discussions about the nature of open source software and how it relates to doing creative work. And interviews! There are interviews now. Also, fair warning, I tend to use profanity. So if you’re sensitive to that, listen with the volume turned lower. Intro and outro music was shamelessly pilfered from the very talented Sam Brubaker.</itunes:summary>
    <googleplay:description>Episodes of the Open Source Creative Podcast, a weekly podcast where I ramble about creativity, process, and open source software. The show features in-depth discussions about the nature of open source software and how it relates to doing creative work. And interviews! There are interviews now. Also, fair warning, I tend to use profanity. So if you’re sensitive to that, listen with the volume turned lower. Intro and outro music was shamelessly pilfered from the very talented Sam Brubaker.</googleplay:description>
    <itunes:owner>
      <itunes:name>Jason van Gumster</itunes:name>
      <itunes:email>podcast@monsterjavaguns.com</itunes:email>
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    <itunes:category text="Arts">
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        <item>
          <title>Nodevember With Jonas Dichelle and Luca Rood</title>
          <link>https://www.opensourcecreative.org/ep052/</link>
          <pubDate>Thu, 12 Nov 2020 07:32:41 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep052.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>52</itunes:episode>
          
        <itunes:title>Nodevember With Jonas Dichelle and Luca Rood</itunes:title>
        <itunes:summary>We&#39;re talking [Nodevember](https://nodevember.io) in this episode! Jonas and Luca explain what Nodevember is, how it started, and how you can be a part of it yourself. These two are great fun to listen to... and while you listen, you can make your own burst of node-y goodness.</itunes:summary>
        <description>We&#39;re talking [Nodevember](https://nodevember.io) in this episode! Jonas and Luca explain what Nodevember is, how it started, and how you can be a part of it yourself. These two are great fun to listen to... and while you listen, you can make your own burst of node-y goodness.</description>
        <googleplay:description>We&#39;re talking [Nodevember](https://nodevember.io) in this episode! Jonas and Luca explain what Nodevember is, how it started, and how you can be a part of it yourself. These two are great fun to listen to... and while you listen, you can make your own burst of node-y goodness.</googleplay:description>
        <content:encoded><![CDATA[<p>Jonas Dichelle and Luca Rood are a delight. They&rsquo;re such fun to talk to&hellip; especially when it comes to a cool event that they organize, Nodevember. It&rsquo;s an annual event (in its second year) where artists celebrate the awesomeness of nodes throughout the month of November. Think of like Inktober&mdash;or maybe bettter, NaNoWriMo&mdash;but for art generated with nodes.</p>
<p>Of course, to be a part of Nodevember, it&rsquo;s probably a good idea to understand what nodes actually are. A lot of digital are familiar with a layer-based approach to work, as you may find in GIMP, Krita, Photoshop, or sheets of acetate. Layers are great and over the years, they&rsquo;ve gained more and more functionality in digital applications. However, they&rsquo;re still limited by they&rsquo;re stacked-style organization. A layer at the top of the stack necessarily affects all of the layers beneath it.</p>
<p>Nodes work differently. Instead of having a block of data that automatically affects blocks below it (like layers), nodes systems can have multiple inputs and each of those inputs can run through a series of logical operations en route to one or more outputs. And the really cool thing is that this way of working is entirely non-destructive and procedural. Not only does it mean you can easily change how your art looks without irreversibly changing your input material. It also means you can more easily change and animate.</p>
<p>Nodes can be used in all manner of artistic applications, from 3D and VFX to audio and game design. To get an idea of what can be done, just have a look at the #nodevember hash tag on <a href="https://twitter.com/hashtag/nodevember">Twitter</a> or <a href="https://www.instagram.com/explore/tags/nodevember/">Instagram</a>. It&rsquo;s really incredible stuff.</p>
<p>Of course, Nodevember isn&rsquo;t the only thing we talk about. After all, the whole event was born at the 2019 Blender Conference. Both Jonas and Luca are active <a href="https://blender.org">Blender</a> users, so we also took some time to talk about Blender, open source development, and how so many developers of creative open source applications started as artists who needed a feature.</p>
<p>I had a lot of fun talking with these two, and I&rsquo;m excited to where they go with their event in the future. In the meantime, were still in the month of November as I write this, so head on over to <a href="https://nodevember.io">Nodevember.io</a> and see if there&rsquo;s a prompt that you find interesting!</p>
]]></content:encoded><itunes:image href="https://www.opensourcecreative.org/img/opensourcecreativepodcast.png"></itunes:image>
          <googleplay:image href="https://www.opensourcecreative.org/img/opensourcecreativepodcast.png"></googleplay:image><enclosure url="https://podcast.opensourcecreative.org/oss_creative-ep052.mp3"  type="audio/mpeg" /><itunes:duration>00:49:19</itunes:duration><itunes:explicit>yes</itunes:explicit>
          <googleplay:explicit>yes</googleplay:explicit></item>
        <item>
          <title>HDRI Haven (And Friends) With Greg Zaal</title>
          <link>https://www.opensourcecreative.org/ep051/</link>
          <pubDate>Fri, 30 Oct 2020 08:17:41 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep051.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>51</itunes:episode>
          
        <itunes:title>HDRI Haven (And Friends) With Greg Zaal</itunes:title>
        <itunes:summary>This week we have a great talk with Greg Zaal about his website, [HDRI Haven](https://hdrihaven.com), a place where you can freely get high-quality 360-degree HDR images under a CC-0 license. We also talk about the process of making a good HDRI as well as the &#34;sister sites&#34; to HDRI Haven, [Texture Haven](https://texturehaven.com) and [3D Model Haven](https://3dmodelhaven).</itunes:summary>
        <description>This week we have a great talk with Greg Zaal about his website, [HDRI Haven](https://hdrihaven.com), a place where you can freely get high-quality 360-degree HDR images under a CC-0 license. We also talk about the process of making a good HDRI as well as the &#34;sister sites&#34; to HDRI Haven, [Texture Haven](https://texturehaven.com) and [3D Model Haven](https://3dmodelhaven).</description>
        <googleplay:description>This week we have a great talk with Greg Zaal about his website, [HDRI Haven](https://hdrihaven.com), a place where you can freely get high-quality 360-degree HDR images under a CC-0 license. We also talk about the process of making a good HDRI as well as the &#34;sister sites&#34; to HDRI Haven, [Texture Haven](https://texturehaven.com) and [3D Model Haven](https://3dmodelhaven).</googleplay:description>
        <content:encoded><![CDATA[<p>It&rsquo;s been too long since the last episode. However, we&rsquo;re definitely not done. This time around, I got to talk with Greg Zaal about all things HDRI. In case you weren&rsquo;t aware, an HDRI is a &ldquo;high dynamic range image&rdquo;. And in the context of what Greg does, we&rsquo;re specifically talking about full 360° panoramic images with high dynamic range. In Greg&rsquo;s words, it&rsquo;s a means of &ldquo;copy/pasting&rdquo; the lighting from a given environment so you can use it in your 3D scenes for realistic lighting. It&rsquo;s a fantasticly informative talk and his workflow for capturing and processing HDRIs is worth taking notes on.</p>
<p>In show-related news, commenting on the site has returned! I finally got everything up and running with <a href="https://posativ.org/isso/">Isso</a>. I also managed to migrate all of the old Disqus comments over as well. So hooray for that!</p>
<p>Also, in this rather largish break between episodes, I managed to be a guest on two other podcasts that are much bigger than mine, <a href="https://www.thesurvivalpodcast.com/open-sourced-software-tools">The Survival Podcast</a> and <a href="https://twit.tv/shows/floss-weekly/episodes/601">FLOSS Weekly</a>. So if you&rsquo;re coming here from either one of those shows, welcome! I hope you enjoy yourself here.</p>
<p>And now&hellip; back to the show.</p>
]]></content:encoded><itunes:image href="https://www.opensourcecreative.org/img/opensourcecreativepodcast.png"></itunes:image>
          <googleplay:image href="https://www.opensourcecreative.org/img/opensourcecreativepodcast.png"></googleplay:image><enclosure url="https://podcast.opensourcecreative.org/oss_creative-ep051.mp3"  type="audio/mpeg" /><itunes:duration>00:53:01</itunes:duration><itunes:explicit>yes</itunes:explicit>
          <googleplay:explicit>yes</googleplay:explicit></item>
        <item>
          <title>Design and User Experience With Máirín Duffy</title>
          <link>https://www.opensourcecreative.org/ep050/</link>
          <pubDate>Thu, 03 Sep 2020 05:33:06 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep050.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>50</itunes:episode>
          
        <itunes:title>Design and User Experience With Máirín Duffy</itunes:title>
        <itunes:summary>In this episode, we talk with user interaction designer, Máirín Duffy about her work, the process of designing user experiences in software, and best practices for engaging open source communities. She&#39;s been doing this for a while and is super knowledgeable on the topic, so it&#39;s certainly worth a listen.</itunes:summary>
        <description>In this episode, we talk with user interaction designer, Máirín Duffy about her work, the process of designing user experiences in software, and best practices for engaging open source communities. She&#39;s been doing this for a while and is super knowledgeable on the topic, so it&#39;s certainly worth a listen.</description>
        <googleplay:description>In this episode, we talk with user interaction designer, Máirín Duffy about her work, the process of designing user experiences in software, and best practices for engaging open source communities. She&#39;s been doing this for a while and is super knowledgeable on the topic, so it&#39;s certainly worth a listen.</googleplay:description>
        <content:encoded><![CDATA[<p>Mo is a delight to speak with and her example is one of the best rebuttals to any notion that a person can&rsquo;t work professionally using open source tools. Because that&rsquo;s what she does, and has been doing for 15 years at <a href="https://redhat.com">Red Hat</a>. In this episode we go over what&rsquo;s involved with her work, and how she gets it done with tools like <a href="https://inkscape.org">Inkscape</a>, <a href="https://gimp.org">GIMP</a>, and a host of other applications.</p>
<p>Of particular note, I really appreciate her &ldquo;actually interact with people&rdquo; approach to interaction design. It really struck a chord with me because I think it really applies anywhere we discuss design&hellip; or even art, for that matter. Regardless of the medium, we produce creative work for an audience. Why <em>wouldn&rsquo;t</em> we take the time to find out more about that audience? I&rsquo;m definitely going to look for ways to incorporate that mindset and approach into my own work.</p>
<p>There&rsquo;s a bit of background noise and rumble in the audio that I couldn&rsquo;t easily reduce, but even with that, the show&rsquo;s a great one for your brain bits.</p>
]]></content:encoded><itunes:image href="https://www.opensourcecreative.org/img/opensourcecreativepodcast.png"></itunes:image>
          <googleplay:image href="https://www.opensourcecreative.org/img/opensourcecreativepodcast.png"></googleplay:image><enclosure url="https://podcast.opensourcecreative.org/oss_creative-ep050.mp3"  type="audio/mpeg" /><itunes:duration>00:54:53</itunes:duration><itunes:explicit>yes</itunes:explicit>
          <googleplay:explicit>yes</googleplay:explicit></item>
        <item>
          <title>Community and Photography With Pat David</title>
          <link>https://www.opensourcecreative.org/ep049/</link>
          <pubDate>Thu, 20 Aug 2020 05:27:14 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep049.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>49</itunes:episode>
          
        <itunes:title>Community and Photography With Pat David</itunes:title>
        <itunes:summary>This week we get to talk with Pat David about [PIXLS.US](https://pixls.us), GIMP, and a whole host of other topics around open source software, art, photography, and communities.</itunes:summary>
        <description>This week we get to talk with Pat David about [PIXLS.US](https://pixls.us), GIMP, and a whole host of other topics around open source software, art, photography, and communities.</description>
        <googleplay:description>This week we get to talk with Pat David about [PIXLS.US](https://pixls.us), GIMP, and a whole host of other topics around open source software, art, photography, and communities.</googleplay:description>
        <content:encoded><![CDATA[<p>Pat David joins us this episode to have a wide-ranging discussion about making creative work using open source software. And he&rsquo;s a great one to talk about it since he&rsquo;s been kicking around the community for a good long while now. His interest in photography (and doing it with Free and open source tools) has gotten him involved with all kinds of open source image editing applications. Most notably among them is <a href="https://gimp.org">GIMP</a>. Although not a developer on the project, he&rsquo;s an integral part of the very small development team that manages that enormous project.</p>
<p>Another big topic we cover is that of communities. Pat launched (and still works on) <a href="https://pixls.us">PIXLS.US</a>, a community website and forum with a focus on photography with Free Software tools. It&rsquo;s a great resource for anyone interested in photography and image editing in general, serving as both a support channel and a showcase for the great work that can be created with the tools we know and love. And that community continues to expand. They&rsquo;ve even added sections for compositing with <a href="https://natrongithub.github.io/">Natron</a> and astronomical image processing with <a href="https://www.siril.org/">Siril</a>.</p>
<p>On of the highlights of our discussion was Pat going through his workflow when shooting and editing photographs. There&rsquo;s definitely some fantastic take-aways from that and I&rsquo;m certainly going to be thinking of this interview the next time I point a camera at anything.</p>
<p>It really is a wide-ranging conversation that&rsquo;s a lot like sitting down over a cup of coffee and having a great talk with very few filters. Of course, speaking of filters, I have to apologize if you watch the video of this. I&rsquo;ve recently set myself up with some new gear and I&rsquo;m still tweaking the best way to set it up. In particular, I&rsquo;ve migrated from my ancient Logitech C270 webcam to using my phone with <a href="https://www.dev47apps.com/">DroidCam</a>. The DroidCam mobile application isn&rsquo;t open source, but the client for connecting to it is and it works really well. The only catch is that I turned off the auto exposure and auto white balance on my phone&hellip; and then the sun went behind some clouds while the show was being recorded. So there are some moments where my video looks really dark.</p>
<p>I also got a new audio interface (a Focusrite Scarlet 2i2) and a mic arm. Both work great, but the original mic I&rsquo;d ordered was back-ordered, so in the meantime, I&rsquo;m using a <em>very</em> old Audio-Technica stick mic. The sound quality should be acceptable, but it took a bit of post processing to get it to that point.</p>
<p>In any case, I hope you enjoy the show.</p>
]]></content:encoded><itunes:image href="https://www.opensourcecreative.org/img/opensourcecreativepodcast.png"></itunes:image>
          <googleplay:image href="https://www.opensourcecreative.org/img/opensourcecreativepodcast.png"></googleplay:image><enclosure url="https://podcast.opensourcecreative.org/oss_creative-ep049.mp3"  type="audio/mpeg" /><itunes:duration>01:45:23</itunes:duration><itunes:explicit>yes</itunes:explicit>
          <googleplay:explicit>yes</googleplay:explicit></item>
        <item>
          <title>Open Source Ecology With Marcin Jakubowski</title>
          <link>https://www.opensourcecreative.org/ep048/</link>
          <pubDate>Thu, 30 Jul 2020 09:18:09 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep048.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>48</itunes:episode>
          
        <itunes:title>Open Source Ecology With Marcin Jakubowski</itunes:title>
        <itunes:summary>This week&#39;s guest is Marcin Jakubowski from the [Open Source Ecology](https://opensourceecology.org) project. They&#39;re making some really cool things and have a plan for giving people the tools (creative and otherwise) to build their own civilization.</itunes:summary>
        <description>This week&#39;s guest is Marcin Jakubowski from the [Open Source Ecology](https://opensourceecology.org) project. They&#39;re making some really cool things and have a plan for giving people the tools (creative and otherwise) to build their own civilization.</description>
        <googleplay:description>This week&#39;s guest is Marcin Jakubowski from the [Open Source Ecology](https://opensourceecology.org) project. They&#39;re making some really cool things and have a plan for giving people the tools (creative and otherwise) to build their own civilization.</googleplay:description>
        <content:encoded><![CDATA[<p>Marcin guests this episode and talks about Open Source Ecology and their <a href="https://www.opensourceecology.org/gvcs/">&ldquo;Blueprints for Civilization&rdquo;</a>, which is a list of 50 different machines that they&rsquo;ve determined are essential for a self-sustaining, distributed society. Really interesting stuff. The machines themselves are pretty cool and they&rsquo;ve got prototypes of a lot of them already. Of course, I&rsquo;m just kind of drooling over the cool stuff that could be made with these tools. Build my own furnace for melting steel? Yes please! And you can help contribute to finalizing and improving these designs because they&rsquo;re all released under a Creative Commons license and the designs are produced in <a href="https://freecadweb.org">FreeCAD</a>.</p>
<p>We also get into licensing and the value of trying to accomplish &ldquo;big things&rdquo; in a very short amount of time, like developer sprints, game jams, the <a href="https://48hourfilm.com">48 Hour Film Project</a>, and the Extreme Enterprise event that they&rsquo;re planning on doing next summer (2021).</p>
<p>Other notes/links:</p>
<ul>
<li>Visit <a href="https://fossdome.com">FOSSdome</a>. She&rsquo;s doing some really interesting things for planetarium work with open source creative tools. Definitely worth a look.</li>
<li>I was a guest on another podcast! If you&rsquo;re interested in people talking about fun Linux-related things, give a listen to <a href="https://mintcast.org">mintCast</a>.</li>
<li>This show is now available in <em>more</em> places:
<ul>
<li><a href="http://localhost:1313/episode/index.xml">Good ol' RSS</a></li>
<li><a href="https://www.gpodder.net/podcast/open-source-creative">gpodder.net</a></li>
<li><a href="https://itunes.apple.com/us/podcast/open-source-creative-podcast/id914605363">Apple Podcasts</a></li>
<li><a href="https://podcasts.google.com/feed/aHR0cHM6Ly93d3cub3BlbnNvdXJjZWNyZWF0aXZlLm9yZy9lcGlzb2RlL2luZGV4LnhtbA">Google Podcasts</a></li>
<li><a href="https://open.spotify.com/show/3qBGq8GDwuqODKwd2T39UY">Spotify</a></li>
<li><a href="https://www.youtube.com/channel/UCNpeyMrXe_oJjVtkHcS4sWg">YouTube</a></li>
</ul>
</li>
<li>Have a look at my <a href="/books">books</a> and <a href="/merchandise">merch</a> if you&rsquo;re interested in supporting the show.</li>
</ul>
<p>And that should do it! Talk to you next week!</p>
]]></content:encoded><itunes:image href="https://www.opensourcecreative.org/img/opensourcecreativepodcast.png"></itunes:image>
          <googleplay:image href="https://www.opensourcecreative.org/img/opensourcecreativepodcast.png"></googleplay:image><enclosure url="https://podcast.opensourcecreative.org/oss_creative-ep048.mp3"  type="audio/mpeg" /><itunes:duration>00:54:26</itunes:duration><itunes:explicit>yes</itunes:explicit>
          <googleplay:explicit>yes</googleplay:explicit></item>
        <item>
          <title>Making Things to Make Things</title>
          <link>https://www.opensourcecreative.org/ep047/</link>
          <pubDate>Thu, 23 Jul 2020 08:06:58 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep047.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>47</itunes:episode>
          
        <itunes:title>Making Things to Make Things</itunes:title>
        <itunes:summary>Solo show this week! In response to a listener&#39;s feedback, I talk about a ring carving mount that I designed in Blender and produced on my 3D printer.</itunes:summary>
        <description>Solo show this week! In response to a listener&#39;s feedback, I talk about a ring carving mount that I designed in Blender and produced on my 3D printer.</description>
        <googleplay:description>Solo show this week! In response to a listener&#39;s feedback, I talk about a ring carving mount that I designed in Blender and produced on my 3D printer.</googleplay:description>
        <content:encoded><![CDATA[<p>This week&rsquo;s episode is born from some listern feedback from Romain Marteau. He suggested that I spend an episode talking about the rotating mount I designed to help me carve my <a href="https://bentwoodforge.com">bent wood rings</a>. Because of that, this show is a bit more visual than any of the ones I&rsquo;ve done in the past. I show the actual mount as well as walk through the <code>.blend</code> file a bit and show a bit of the print prep in <a href="https://ultimaker.com/software/ultimaker-cura">Cura</a> (the website doesn&rsquo;t mention it, but it <em>is</em> open source, as evidenced by their <a href="https://github.com/Ultimaker/Cura">GitHub page</a>). I try my best to describe things for those of you who are audio only, but this one is really best for watching.</p>
<p>And, as promised at the end of the episode, I&rsquo;ve published the <code>.blend</code> file and exported STLs for printing under a Creative Commons Attribution-Share Alike license over on <a href="https://www.thingiverse.com/thing:4550096">Thingiverse</a> for you to print and modify yourself. If you do build it yourself, you will need to get a couple additional parts (affliate links):</p>
<ul>
<li><a href="https://amzn.to/33bxIei">Square 3&quot; Lazy Suzan Bearing</a></li>
<li><a href="https://amzn.to/3hRdTNs">20-pack of 608-2RS Ball Bearings</a> (you only need two, but there are all kinds of interesting things you can make with ball bearings. At the currently listed price, it doesn&rsquo;t hurt to have a few extras lying about)</li>
</ul>
<p>So&hellip; what do you think about these show-and-tell shows? More importantly, what kind of projects are you doing with open source tools to help you make things? Flag me down and let me know!</p>
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          <googleplay:explicit>yes</googleplay:explicit></item>
        <item>
          <title>BlenderNPR Follow-Up With Bong Wee Kwong and Miguel Pozo</title>
          <link>https://www.opensourcecreative.org/ep046/</link>
          <pubDate>Wed, 08 Jul 2020 05:53:06 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep046.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>46</itunes:episode>
          
        <itunes:title>BlenderNPR Follow-Up With Bong Wee Kwong and Miguel Pozo</itunes:title>
        <itunes:summary>As promised, this is the follow-up to [Episode 45](/ep045/). We speak with Bong Wee Kwong and Miguel Pozo about BlenderNPR and get more details about the BEER renderer.</itunes:summary>
        <description>As promised, this is the follow-up to [Episode 45](/ep045/). We speak with Bong Wee Kwong and Miguel Pozo about BlenderNPR and get more details about the BEER renderer.</description>
        <googleplay:description>As promised, this is the follow-up to [Episode 45](/ep045/). We speak with Bong Wee Kwong and Miguel Pozo about BlenderNPR and get more details about the BEER renderer.</googleplay:description>
        <content:encoded><![CDATA[<p>In this episode we get a bit more clarity on not just the <a href="https://blendernpr.org">BlenderNPR</a> community and the BEER Development Campaign, but the talk goes really in depth on the BEER renderer itself. Bong and Miguel give a lot of detail on how it works and the vision for how it&rsquo;s planned to integrate with the rest of Blender. The show <em>does</em> get to be a bit technical in parts, but that&rsquo;s OK. An artist really ought to have an understanding of how your tools work. That&rsquo;s how we get under the hood and get to make really interesting and novel work.</p>
<p>They also give a lot of really cool examples of NPR work in various media. I wasn&rsquo;t able to get them linked here in the show notes, so you&rsquo;ll just have to listen to hear them.</p>
<p>What&rsquo;s your favorite example of NPR art?</p>
<p><strong>EDIT:</strong> Bong was courteous enough to compile a list of links to the various works he referenced in the show. Here we go&hellip;</p>
<p>3 NPR elements:</p>
<ul>
<li><a href="https://gum.co/pMwxA">Freestyle Level Up</a></li>
<li><a href="https://github.com/BlenderNPR/Abnormal">Abnormal Vertex Normal editor</a></li>
<li><a href="https://gum.co/yRSOo">Soul Stirring Digital Color Mastery</a></li>
</ul>
<p>NPR IPs:</p>
<ul>
<li><a href="https://en.wikipedia.org/wiki/Fez_%28video_game%29">Fez</a></li>
<li><a href="https://www.gnoggame.com/">GNOG</a></li>
<li><a href="http://runicgames.com/hob/">Hob</a></li>
<li><a href="https://en.wikipedia.org/wiki/Inside_%28video_game%29">Inside</a></li>
<li><a href="http://slimerancher.com/">Slime Rancher</a></li>
<li><a href="https://en.wikipedia.org/wiki/Tetris_effect">Tetris Effects</a></li>
<li><a href="https://en.wikipedia.org/wiki/Civilization_VI">Civilization VI</a></li>
<li><a href="http://ashorthike.com/">A Short Hike</a></li>
<li><a href="https://en.wikipedia.org/wiki/Untitled_Goose_Game">Untitled Goose Game</a></li>
<li><a href="https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Breath_of_the_Wild">The Legend of Zelda: Breath of the Wild</a></li>
<li><a href="https://en.wikipedia.org/wiki/Fortnite">Fortnite</a></li>
<li><a href="https://en.wikipedia.org/wiki/Borderlands_(series)">Borderland</a></li>
<li><a href="https://en.wikipedia.org/wiki/Spider-Man:_Into_the_Spider-Verse">Spider man: Into the Spiderverse</a></li>
</ul>
<p>Other BlenderNPR and BEER links:</p>
<ul>
<li><a href="https://www.youtube.com/watch?v=IR-grJN18Qw">BNPR Show #17</a></li>
<li><a href="https://developer.blender.org/D7270">Outline node</a></li>
<li><a href="https://github.com/BlenderNPR/BEER">BEER repository</a></li>
<li><a href="https://blendernpr.org/beer/">BEER project hub</a></li>
</ul>
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          <googleplay:explicit>yes</googleplay:explicit></item>
        <item>
          <title>All About BlenderNPR With Lee Posey</title>
          <link>https://www.opensourcecreative.org/ep045/</link>
          <pubDate>Tue, 30 Jun 2020 06:11:07 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep045.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>45</itunes:episode>
          
        <itunes:title>All About BlenderNPR With Lee Posey</itunes:title>
        <itunes:summary>In this episode, I interview guest Lee Posey from the BlenderNPR community to talk all about non-photorealistic rendering in Blender, the BEER renderer, and the BEER Development Campaign that they&#39;ve started to fund its development.

It&#39;s also is an episode of firsts. It&#39;s the first episode with a guest and it&#39;s the first episode recorded with video. Exciting times are afoot.</itunes:summary>
        <description>In this episode, I interview guest Lee Posey from the BlenderNPR community to talk all about non-photorealistic rendering in Blender, the BEER renderer, and the BEER Development Campaign that they&#39;ve started to fund its development.

It&#39;s also is an episode of firsts. It&#39;s the first episode with a guest and it&#39;s the first episode recorded with video. Exciting times are afoot.</description>
        <googleplay:description>In this episode, I interview guest Lee Posey from the BlenderNPR community to talk all about non-photorealistic rendering in Blender, the BEER renderer, and the BEER Development Campaign that they&#39;ve started to fund its development.

It&#39;s also is an episode of firsts. It&#39;s the first episode with a guest and it&#39;s the first episode recorded with video. Exciting times are afoot.</googleplay:description>
        <content:encoded><![CDATA[<p>So we have an episode of firsts here. Not only is it the show&rsquo;s first interview with a guest, but it&rsquo;s also the first episode that&rsquo;s been recorded with video! In this episode, I talk with Lee Posey all about the <a href="https://blendernpr.org">BlenderNPR</a> community, as well as non-photorealistic rendering in general. Blender is actually quite adept at helping artists create non-photoreal artwork, but some of the tools and workflows could be better refined to support NPR artists. And this is why they&rsquo;ve started development of the BEER rendering engine and have launched the <a href="https://blendernpr.org/beer/">BEER Development Campaign</a> to raise money for its development. They&rsquo;re actually already almost halfway there.</p>
<p>Other highlights of the show include:</p>
<ul>
<li>We share our enjoyment of the art produced by <a href="http://pokedstudio.com/">POKEDSTUDIO</a>.</li>
<li>I totally blanked out on the name of <a href="https://luxcorerender.org/">LuxCoreRender</a>. Oops.</li>
<li>Lee shared <a href="https://www.orama-interactive.com/pixelorama">Pixelorama</a>, an open source tool for creating pixel art (and it has tools for animation, too!). From what I can tell, it&rsquo;s built on top of the <a href="https://godotengine.org/">Godot</a> game engine.</li>
<li>We nerded off a bit about open source business tools like <a href="https://www.openproject.org/">OpenProject</a> and <a href="https://www.invoiceninja.com/">Invoice Ninja</a>.</li>
<li>The whole interview was recorded using <a href="https://jitsi.org">Jitsi</a>.</li>
</ul>
<p>Of course, there were a few questions in the interview that we didn&rsquo;t have the answers to. Next episode, the brains of the BlenderNPR project will fill in some of those gaps and clarify points we may have glanced over. In the meantime, you should definitely head over to the <a href="https://blendernpr.org">BlenderNPR</a> website to see some excellent NPR artwork and back the BEER Development Campaign.</p>
<p>Also, what do you think of having videos and interviews of the show? As ever, email and social media are the best ways to get in touch with me. I&rsquo;m definitely interested in hearing your opinions. So share &lsquo;em, if you don&rsquo;t mind.</p>
<p>Until next time!</p>
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          <googleplay:explicit>yes</googleplay:explicit></item>
        <item>
          <title>Learning How Open Source Works</title>
          <link>https://www.opensourcecreative.org/ep044/</link>
          <pubDate>Thu, 18 Jun 2020 14:45:41 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep044.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>44</itunes:episode>
          
        <itunes:title>Learning How Open Source Works</itunes:title>
        <itunes:summary>Let&#39;s consider this episode a bit of a primer (I pronounce that as **prime**-er, is that right? Or is it **primm**-er?) on how the whole open source development process works. Share it with your creative friends who need a little bit of schooling on how things work. </itunes:summary>
        <description>Let&#39;s consider this episode a bit of a primer (I pronounce that as **prime**-er, is that right? Or is it **primm**-er?) on how the whole open source development process works. Share it with your creative friends who need a little bit of schooling on how things work. </description>
        <googleplay:description>Let&#39;s consider this episode a bit of a primer (I pronounce that as **prime**-er, is that right? Or is it **primm**-er?) on how the whole open source development process works. Share it with your creative friends who need a little bit of schooling on how things work. </googleplay:description>
        <content:encoded><![CDATA[<p>Here&rsquo;s the deal. With the various things like <a href="https://www.unrealengine.com/en-US/megagrants">Epic&rsquo;s megagrants</a> and some of the accelerated development action happening around projects like Blender and Krita, some creatives who haven&rsquo;t been exposed to how the rest of the world does open source might mistakenly convince themselves that something has shifted fundamentally with how open source developers are handling things.</p>
<p>This couldn&rsquo;t be further from the truth.</p>
<p>The fact of the matter is that successful open source development models rely heavily on an actively participating userbase. And when I say &ldquo;participating&rdquo; I don&rsquo;t mean just using the software or mouthing off on a forum or social media. It&rsquo;s about becoming a material part of the development process, typically with either developer time, or money to fund developer time. Also, when I say &ldquo;userbase&rdquo;, I also include commercial companies.</p>
<p>See, in the rest of the world where open source is used, companies join in with the development process. Like individual developers, they &ldquo;scratch their own itch&rdquo;, but they do it by hiring programmers on their team to extend and maintain open source code for their needs (and, like good citizens, push general code back upstream to the main project). The world has operated like this for years (I daresay <em>decades</em>), but it seems like only within the last couple of years has the various entertainment industries that use creative software gotten themselves clued in to how this works.</p>
<p>Unfortunately, even if the companies are starting to get it, some of our creative colleagues maintain an inaccurate understanding of the changes that have been happening. With any luck, this episode (rambling as it may be) can help straighten them out.</p>
<p>That&rsquo;s the idea anyway. Share it around. And certainly give me a shout directly to let me know what you think about this. I&rsquo;d love to share some listener feedback.</p>
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          <googleplay:explicit>yes</googleplay:explicit></item>
        <item>
          <title>Catching Up</title>
          <link>https://www.opensourcecreative.org/ep043/</link>
          <pubDate>Tue, 02 Jun 2020 17:43:40 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep043.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>43</itunes:episode>
          
        <itunes:title>Catching Up</itunes:title>
        <itunes:summary>And now the show is back! This is a little re-cap episode where I try to catch you up on all the interesting things that have happened since the last episode of the show. More importantly, however, I have questions for you. I&#39;m not recording while driving anymore, so that opens us up to a world of possibilities.</itunes:summary>
        <description>And now the show is back! This is a little re-cap episode where I try to catch you up on all the interesting things that have happened since the last episode of the show. More importantly, however, I have questions for you. I&#39;m not recording while driving anymore, so that opens us up to a world of possibilities.</description>
        <googleplay:description>And now the show is back! This is a little re-cap episode where I try to catch you up on all the interesting things that have happened since the last episode of the show. More importantly, however, I have questions for you. I&#39;m not recording while driving anymore, so that opens us up to a world of possibilities.</googleplay:description>
        <content:encoded><![CDATA[<p>Three years is a long time to wait between episodes. For anyone still subscribed to this show through your podcatcher (that&rsquo;s still a thing, right?), thanks for sticking with me and not dropping me from your list. For those of you just now discovering this show on its relaunch, welcome to the party. You&rsquo;ve got a strange, awkward host, but he talks about some pretty cool things. Stick around. This is going to be fun.</p>
<p>This episode is a catch-up episode. I get a bit rambly, but here&rsquo;s a quick rundown of what I talk about in this show:</p>
<ul>
<li><a href="https://blender.org">Blender</a> 2.8 was developed, released, and now the 2.83 release is imminent.</li>
<li>With furthering usage of Blender in larger studios, they&rsquo;re piloting a <a href="https://code.blender.org/2020/05/long-term-support-pilot/">long-term support version of Blender</a>.</li>
<li>I released the <a href="https://blenderbasics.com">4th edition of <em>Blender For Dummies</em></a>, chock full of updates on the new 2.8 series.</li>
<li>Microsoft Loves Open Source (also, they bought GitHub)</li>
<li>Epic has been issuing <a href="https://www.unrealengine.com/en-US/megagrants">megagrants</a> to help the development of quite a few open source creative tools.</li>
<li>I started <a href="https://bentwoodforge.com">making wooden rings</a>.</li>
<li>I&rsquo;ve been de-Googling my various websites, so I&rsquo;ve started using a self-hosted install of <a href="https://www.goatcounter.com/">GoatCounter</a> to capture some basic site analytics.</li>
<li>I&rsquo;ve migrated mailing list stuff to <a href="https://phplist.org">phpList</a>. You can sign up for the list for this show on <a href="/contact">the contact page</a>.</li>
<li>And I made <a href="/merchandise">a funny t-shirt and mug</a>.</li>
</ul>
<p>Also, I talked a little bit about the future of the show and what we can do with it. I&rsquo;m not recording it while driving any longer. That means there are now things I can do that were either impossible or generally unsafe before. Things like live recording, video, and interviews (I&rsquo;m definitely doing those). But, to do any of that, I kind of need to know your thoughts on the matter. What would <em>you</em> like to see on the show? Who should I interview? Are there shows were I should be a guest? Give me a <a href="/contact">shout</a> and let me know your thoughts on the matter.</p>
<p>Also, should I bother with fixing the comments on this site?</p>
<p>Anyhow&hellip; the show&rsquo;s back and I&rsquo;m having fun. I&rsquo;m looking forward to talking with you more.</p>
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        <item>
          <title>The Podcast Is Coming Back!</title>
          <link>https://www.opensourcecreative.org/bonus002/</link>
          <pubDate>Mon, 18 May 2020 18:30:06 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-bonus002.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>Bonus 2</itunes:episode>
          
        <itunes:title>The Podcast Is Coming Back!</itunes:title>
        <itunes:summary>After three long years, the Open Source Creative Podcast is returning from podfadery!</itunes:summary>
        <description>After three long years, the Open Source Creative Podcast is returning from podfadery!</description>
        <googleplay:description>After three long years, the Open Source Creative Podcast is returning from podfadery!</googleplay:description>
        <content:encoded><![CDATA[<p>Hey folks! This is just a quick episode to help shake the rust off this old beast of podcast and get it rolling again. Expect a new full episode to be posted soon! I&rsquo;ve got all kinds of fun things to talk about with respect to open source and creativity. Stay tuned!</p>
<p>Side note: Something has gone sideways with my site theme so the Disqus commenting that I used to have isn&rsquo;t quite working at the moment. If you want to send me a note, I&rsquo;d suggest using the information on the <a href="/contact">Contact page</a>.</p>
<p>See you around. This is going to be fun!</p>
]]></content:encoded><itunes:image href="https://www.opensourcecreative.org/img/opensourcecreativepodcast.png"></itunes:image>
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        <item>
          <title>Conferences Are a Good Thing™</title>
          <link>https://www.opensourcecreative.org/ep042/</link>
          <pubDate>Wed, 07 Jun 2017 20:49:06 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep042.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>42</itunes:episode>
          
        <itunes:title>Conferences Are a Good Thing™</itunes:title>
        <itunes:summary>We&#39;re talking this week about conferences. Events, shows, gatherings, meet-ups... whatever you call them, they&#39;re incredibly valuable to attend, both personally and professionally (if you do it right). This show has me talking about why these events are so great, the conferences I like to attend, and a tip (two actually) on how to get the most out of them.</itunes:summary>
        <description>We&#39;re talking this week about conferences. Events, shows, gatherings, meet-ups... whatever you call them, they&#39;re incredibly valuable to attend, both personally and professionally (if you do it right). This show has me talking about why these events are so great, the conferences I like to attend, and a tip (two actually) on how to get the most out of them.</description>
        <googleplay:description>We&#39;re talking this week about conferences. Events, shows, gatherings, meet-ups... whatever you call them, they&#39;re incredibly valuable to attend, both personally and professionally (if you do it right). This show has me talking about why these events are so great, the conferences I like to attend, and a tip (two actually) on how to get the most out of them.</googleplay:description>
        <content:encoded><![CDATA[<p>We start with some sad[-ish] news&hellip; well sad for me. I haven&rsquo;t been able to attend any conferences or shows so far this year and, with the possible exception of <a href="https://allthingsopen.org/">All Things Open</a> in October, it&rsquo;s not likely that I&rsquo;m going to be able to attend any others later in the year. But my disappointment is a treat for you, dear listener! For now I get to extol the virtues of attending conferences and dig in to a few that I really like to attend.</p>
<p>In fact, here&rsquo;s a quick list (roughly in the order I mention them in the show&hellip; also, I&rsquo;ve put a star next to my favorites):</p>
<ul>
<li><a href="https://www.blender.org/conference">Blender Conference</a>★</li>
<li><a href="http://libregraphicsmeeting.org">Libre Graphics Meeting</a></li>
<li><a href="http://www.nabshow.com/">NAB Show</a></li>
<li><a href="http://www.gdconf.com/">Game Developer&rsquo;s Conference (GDC)</a></li>
<li><a href="http://www.siggraph.org/attend/annual-conferences">SIGGRAPH</a>★</li>
<li><a href="https://allthingsopen.org">All Things Open</a>★</li>
<li><a href="http://ctnanimationexpo.com/">CTN animation eXpo</a></li>
<li><a href="https://www.sxsw.com/">South by Southwest (SXSW)</a></li>
<li><a href="http://www.southeastlinuxfest.org/">SouthEast LinuxFest (SELF)</a></li>
<li><a href="https://www.socallinuxexpo.org">Southern California Linux Expo (SCALE)</a></li>
<li><a href="https://conferences.oreilly.com/oscon/oscon-tx">O&rsquo;Reilly Open Source Convention (OSCON)</a></li>
<li><a href="https://www.linuxfestnorthwest.org">LinuxFest Northwest</a></li>
<li><a href="https://ohiolinux.org/">Ohio LinuxFest (OLF)</a></li>
<li><a href="https://penguicon.org/">Penguicon</a></li>
</ul>
<p>Also&hellip; I didn&rsquo;t mention it in the show, but I actually really enjoy giving talks and workshops at conferences. In fact, if you&rsquo;re reading this and you happen to be involved with organizing a conference, please give me a shout. I&rsquo;d love to attend and speak at it.</p>
<p>But what about <em>you</em>? What events do you like to attend? Why do you attend them? What do you do when you&rsquo;re there? Let me know in the comments section. I definitely want to know.</p>
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        <item>
          <title>File Formats and Vendor Lock-In</title>
          <link>https://www.opensourcecreative.org/ep041/</link>
          <pubDate>Sun, 28 May 2017 08:22:35 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep041.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>41</itunes:episode>
          
        <itunes:title>File Formats and Vendor Lock-In</itunes:title>
        <itunes:summary>This talk in this show is all about file formats. Yeah, probably not the most super-exciting topic you might think to talk about, but it&#39;s an important one. Closed file formats are how proprietary vendors lock users into only being able to use their tools. Quite frankly, I&#39;m not sure why we put up with that crap.</itunes:summary>
        <description>This talk in this show is all about file formats. Yeah, probably not the most super-exciting topic you might think to talk about, but it&#39;s an important one. Closed file formats are how proprietary vendors lock users into only being able to use their tools. Quite frankly, I&#39;m not sure why we put up with that crap.</description>
        <googleplay:description>This talk in this show is all about file formats. Yeah, probably not the most super-exciting topic you might think to talk about, but it&#39;s an important one. Closed file formats are how proprietary vendors lock users into only being able to use their tools. Quite frankly, I&#39;m not sure why we put up with that crap.</googleplay:description>
        <content:encoded><![CDATA[<p>As creatives, we <em>do</em> have some nice open formats to work with. SVG, ODT, PNG, OpenRaster, EPUB, and Alembic (to name a few). And there are some gray area formats that, while they&rsquo;re not open, they&rsquo;re ubiquitous and they&rsquo;ve been around long enough that folks have made open source tools for reading and writing these formats. I&rsquo;m looking at you, DOC, PDF, and OBJ. But there are some file formats that can only be opened by one particular program and there&rsquo;s no viable interchange format. These are pain points.</p>
<p>Interestingly enough, most of these tools are right smack in the middle of your creative toolchain. Sure, as a sound designer, your input is often raw PCM audio in WAV format and your output can be anything from WAV (again) to AAC or FLAC or even MP3. But on your active edit, what have you got? Friggin' ProTools&hellip; and a daisy-chained nest of dongles to go with it. And it&rsquo;s not limited to audio. We see the same thing in print design, animation (2D and 3D), visual effects, and video editing.</p>
<p>This is a problem, and not just for open source creatives. Anyone who wants to migrate their workflow from one tool to another is faced with this problem. And worse, there&rsquo;s not always a clear and viable solution or alternative. Folks get stuck to a tool not just from familiarity with its quirks, but by the fact that it doesn&rsquo;t play nice with others.</p>
<p>So what do we do about it? To be honest&hellip; I&rsquo;m a little concerned that there&rsquo;s not much that we <em>can</em> do, outside of using open source tools and evangelizing open formats where ever they exist. Is there something I&rsquo;m missing? Some other solution that&rsquo;s just sitting out there, waiting to be noticed?</p>
<p>I&rsquo;m open to suggestions.</p>
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        <item>
          <title>The Hunt for a Mind Mapper</title>
          <link>https://www.opensourcecreative.org/ep040/</link>
          <pubDate>Fri, 19 May 2017 09:51:16 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep040.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>40</itunes:episode>
          
        <itunes:title>The Hunt for a Mind Mapper</itunes:title>
        <itunes:summary>Wheee! We made it to 40 episodes! Pretty cool. In this week&#39;s show, I detail my hunt for a new mind mapping program. Freemind has been great to me over the years, but I needed something more. And... I think I&#39;ve found it.</itunes:summary>
        <description>Wheee! We made it to 40 episodes! Pretty cool. In this week&#39;s show, I detail my hunt for a new mind mapping program. Freemind has been great to me over the years, but I needed something more. And... I think I&#39;ve found it.</description>
        <googleplay:description>Wheee! We made it to 40 episodes! Pretty cool. In this week&#39;s show, I detail my hunt for a new mind mapping program. Freemind has been great to me over the years, but I needed something more. And... I think I&#39;ve found it.</googleplay:description>
        <content:encoded><![CDATA[<p>I detail a lot of different options in this show (after a bit of a venting about forum spambots&hellip; grrr). Here&rsquo;s the basic rundown of what I looked into and what I ultimately decided upon:</p>
<ul>
<li><a href="http://freemind.sourceforge.net/wiki/index.php/Main_Page">Freemind</a> - This is what I&rsquo;ve been using for years and it&rsquo;s my baseline for features and performance. Whatever tool I choose needs to have roughly the same feature set, the ability to import Freemind&rsquo;s .mm file format, and be better. In particular, performance in interface are where I&rsquo;m looking at the most for improvements.</li>
<li><a href="http://freeplane.sourceforge.net">Freeplane</a> - Freeplane is a fork of Freemind and a natural first choice when looking for a replacement. It ticks all the marks in terms of feature parity with Freemind&hellip; however, it has basically the same UI and it&rsquo;s still got the slow launch behavior that Freemind has. So&hellip; no go for me.</li>
<li><a href="https://people.gnome.org/~dscorgie/labyrinth.html">Labyrinth</a> - This one was recommended to me by Farid Abdelnour (<a href="https://mastodon.social/@frda">@frd@mastodon.social</a>) and it was actually the first alternative mind mapping tool I looked at in my search. It has some really cool features and a really interesting approach to mind maps. Unfortunately, it&rsquo;s &ldquo;TomBoy&rdquo; saving method really doesn&rsquo;t jive with my project-based workflow. Also, it&rsquo;s not seeing much in the way of active development, so that was also kind of discouraging. For those reasons, I had to shuffle forth and keep looking.</li>
<li><a href="http://www.xmind.net/">XMind</a> - Billing itself as &ldquo;the most popular mind mapping software on the planet&rdquo;, XMind has a pretty robust feature set and looks to be a strong contender. Unfortunately, I&rsquo;m not overly fond of the open core model of open source development and XMind definitely uses that. Plus there are a handful of network/cloud related features that I would actually rather not have at all.</li>
<li><a href="http://www.wisemapping.com/">WiseMapping</a> - Wisemapping is a pretty cool choice as it&rsquo;s all web-based. I actually really this concept a lot as an idea. Unfortunately that means to use it myself, I would either need to use their web service (by now most of you should know how I feel about trusting my data on other people&rsquo;s computers) or set up my own server. That&rsquo;s a bit more overhead and maintenance than I&rsquo;d like to give myself. Otherwise, I&rsquo;d probably be all on-board with WiseMapping.</li>
<li><a href="http://www.insilmaril.de/vym/">Vym</a> - I very nearly wrote this program off completely when I visited its website. The site design tries to cleverly use a mind map for navigation. Clever, but not particularly appealing. Also the site doesn&rsquo;t appear to have been updated all that recently. And furthermore, they&rsquo;re managing development on <a href="https://sourceforge.net/projects/vym/">SourceForge</a>. All three of these, on their own, would dissuade most people from investigating further. But I think I was getting desperate. So I dug in. And you know what, I&rsquo;m kind of happy that I did. It turns out that Vym is seeing continued development on their SourceForge page. There&rsquo;s nice video there that show some of Vym&rsquo;s basic features. More importantly, when I installed it (it&rsquo;s in the Arch repos), it appeared to do everything I needed it to. It&rsquo;s on parity with most of Freemind&rsquo;s features, it&rsquo;s got a few nice additions of its own, and it&rsquo;s nice and snappy in terms of performance (thanks, in part, to being written with the Qt toolkit, I think).</li>
</ul>
<p>So Vym seems to be the winner for me. At least it does so far. I&rsquo;ve migrated quite a few of my project mind maps to it and aside from cleaning up HTML tags (I don&rsquo;t think it imported 100% cleanly from the .mm format), it&rsquo;s been a pleasant and hassle-free experience. I&rsquo;ll let you all know more if I stumble across anything interesting as I continue to use Vym.</p>
<p>Now&hellip; if I could just figure out the proper way to pronounce it.</p>
<p>What about you? Are you using mind maps? Which one is your favorite?</p>
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        <item>
          <title>How I Write With Open Source Tools</title>
          <link>https://www.opensourcecreative.org/ep039/</link>
          <pubDate>Thu, 11 May 2017 21:14:33 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep039.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>39</itunes:episode>
          
        <itunes:title>How I Write With Open Source Tools</itunes:title>
        <itunes:summary>This week&#39;s show is a workflow episode! This go-&#39;round I&#39;m talking about writing process... specifically my writing process. I cover the process and the applications that I use to do my writing, both in the non-fiction and fiction arenas.</itunes:summary>
        <description>This week&#39;s show is a workflow episode! This go-&#39;round I&#39;m talking about writing process... specifically my writing process. I cover the process and the applications that I use to do my writing, both in the non-fiction and fiction arenas.</description>
        <googleplay:description>This week&#39;s show is a workflow episode! This go-&#39;round I&#39;m talking about writing process... specifically my writing process. I cover the process and the applications that I use to do my writing, both in the non-fiction and fiction arenas.</googleplay:description>
        <content:encoded><![CDATA[<p>There are, of course, a few rough spots in my workflow that I&rsquo;d love to have ironed out a bit more. I step through those in more detail and describe a bit more what I&rsquo;d like to see. But all in all, I&rsquo;m pretty happy with the process and workflow that I&rsquo;ve put together. Here&rsquo;s a quick rundown, list style:</p>
<ul>
<li><a href="http://freemind.sourceforge.net/wiki/index.php/Main_Page">Freemind</a> - Cross-platform tool for mindmapping. I use this not just for gathering my thoughts and organizing my work, I actually also use the mindmap as a project dashboard for large writing projects. The built-in hyperlinking capabilities of Freemind are fantastic for drilling directly to the work file I want to work on. Of course, the UI is a bit dated and startup performance is a bit sluggish, so I&rsquo;d love to see someone bring some modernization to this fantastic tool. And yes, I&rsquo;ve tried the <a href="http://freeplane.sourceforge.net/wiki/index.php/Home">Freeplane</a> fork, but it doesn&rsquo;t really solve any of the issues I personally have.</li>
<li><a href="http://www.vim.org/">Vim</a> - These days, this is pretty much where I do all of my writing, whether I&rsquo;m on a desktop, a laptop, or on my phone. I write using <a href="https://daringfireball.net/projects/markdown/">Markdown</a> syntax. Of course, if you don&rsquo;t want to use Vim, there are plent of powerful plaintext editors out there that have more native support for Markdown (e.g. <a href="https://atom.io/">Atom</a>, <a href="https://remarkableapp.github.io/">Remarkable</a>, <a href="http://pad.haroopress.com/">Haroopad</a>, and yes, <a href="https://www.gnu.org/software/emacs/">Emacs</a>). I didn&rsquo;t mention it in the show, but there are a handful of plugins that I use for Vim to help make my writing experience a bit more pleasant. He&rsquo;s a short list (you can actually see <a href="https://github.com/Fweeb/.vim">my full Vim configuration</a> on my Github page):
<ul>
<li><a href="https://github.com/bling/vim-airline">vim-airline</a> - A lightweight and handy status bar/footer</li>
<li><a href="https://github.com/plasticboy/vim-markdown">vim-markdown</a> - For nice syntax highlighting in Markdown and a few other conveniences</li>
<li><a href="https://github.com/reedes/vim-pencil">vim-pencil</a> - A plugin for much nicer handling of soft-wrapped and hard-wrapped lines (I prefer to work with soft-wrapped lines, but still let my up/down arrow keys move up and down visible lines rather than along line numbers.</li>
</ul>
</li>
<li><a href="https://www.mercurial-scm.org/">Mercurial</a> - <em>Of course</em> I version control my writing. My versioning system of choice is Mercurial. You&rsquo;re welcome to use <a href="https://git-scm.com/">Git</a>, but I&rsquo;ve gotten pretty partial to Mercurial&rsquo;s way of handling things.</li>
<li><a href="https://www.gnu.org/software/wdiff/">wdiff</a> - A handy little diff tool for comparing individual word changes in lines of text. I use this as an external diff tool for Mercurial when reviewing edits that I&rsquo;ve made.</li>
<li><a href="https://termux.com/">Termux</a> - When I write remote, I most frequently write on my phone with a Bluetooth keyboard in Termux. Termux is basically a very powerful shell for Android that allows you to install many full Linux applications like Vim and Mercurial without rooting your device. I&rsquo;m a <em>huge</em> fan.</li>
<li><a href="http://pandoc.org/">Pandoc</a> - A totally badass conversion tool. This is what I use to get my Markdown files converted to just about anything else I need to. One day, I&rsquo;d love to automate the creation of EPUB deliverables using <a href="https://www.gnu.org/software/make/">make</a>. One day.</li>
<li><a href="http://www.libreoffice.org/">LibreOffice</a> - If you&rsquo;re working with other people (especially editors) who aren&rsquo;t as dialed-in on the open source ecosystem, you&rsquo;re likely to need to send them DOC files of some sort. While Pandoc does a great job at the initial conversion, I still tend to open files in LibreOffice to put a little spit-shine on them&hellip; and to read notes that people give me on my work when I send them these files.</li>
<li><a href="https://sigil-ebook.com/">Sigil</a> - When I convert to EPUB, I often like to do refinements and customizations (and cross-device testing). Sigil gives low-level control for modifying the presentation of your ebook.</li>
<li><a href="http://calibre-ebook.com/">Calibre</a> - Originally developed as an ebook management tool/library, Calibre has become so much more. It can do format conversions and give reasonably accurate previews of your ebook. When doing ebook layout, I tend to bounce back and forth between Calibre and Sigil.</li>
<li><a href="https://www.scribus.net/">Scribus</a> - If you&rsquo;re doing a print book, you&rsquo;re going to need a good quality print layout tool. Scribus is absolutely up to the task.</li>
</ul>
<p>Of course, if you&rsquo;re more aligned to the single-application workflow (like Scrivener in the closed source world) there are some open source writing tools that may be more your speed. Have a look at <a href="http://www.bibisco.com/">Bibisco</a> and <a href="http://plume-creator.eu/">Plume Creator</a>. Although I&rsquo;ve never seriously used either of these, I know of some folks that really like them. There&rsquo;s a <a href="https://opensource.com/life/16/9/bibisco-tool-novelists">nice article about the Bibisco</a> over on Opensource.com.</p>
<p>Whew. That was a lot of writing. It&rsquo;s almost like I enjoy doing that!</p>
<p>What do you use for your writing? Got any suggestions? Got any questions on what I use? Let me hear it down in the comments.</p>
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        <item>
          <title>What&#39;s in a Name?</title>
          <link>https://www.opensourcecreative.org/ep038/</link>
          <pubDate>Wed, 03 May 2017 22:16:59 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep038.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>38</itunes:episode>
          
        <itunes:title>What&#39;s in a Name?</itunes:title>
        <itunes:summary>In this episode we&#39;re talking about naming. In particular, I&#39;m interested in trying to hash out whether or not the name of a software application is important as it pertains to user adoption and what not. I wasn&#39;t sure where I sat on the matter at the start of the episode. I think I have a better sense of it now, though. I think.</itunes:summary>
        <description>In this episode we&#39;re talking about naming. In particular, I&#39;m interested in trying to hash out whether or not the name of a software application is important as it pertains to user adoption and what not. I wasn&#39;t sure where I sat on the matter at the start of the episode. I think I have a better sense of it now, though. I think.</description>
        <googleplay:description>In this episode we&#39;re talking about naming. In particular, I&#39;m interested in trying to hash out whether or not the name of a software application is important as it pertains to user adoption and what not. I wasn&#39;t sure where I sat on the matter at the start of the episode. I think I have a better sense of it now, though. I think.</googleplay:description>
        <content:encoded><![CDATA[<p>And, yes, I&rsquo;m a week late with this episode. I know. And I&rsquo;m sorry. I do, however, hopefully have good reasons (or acceptable ones). For one, I co-authored an Opensource.com article with venerable Ben Cotton on dealing with hater culture online&hellip; particularly when it comes to getting feedback. The article is called <a href="https://opensource.com/article/17/4/haters-gonna-hate">Hater&rsquo;s Gonna Hate: 7 ways to deal with criticism</a> and it got some pretty choice feedback, I&rsquo;d say.</p>
<p>Also related to Opensource.com, I had the honor of recording last weeks <a href="https://opensource.com/article/17/4/top-5-april-28">Top 5 video</a>. Just a little thing that highlights the 5 most popular stories of the previous week. It was definitely a lot of fun to produce. I&rsquo;ll <em>probably</em> do it again.</p>
<p>Speaking of doing things again, I also participated in a <a href="http://www.filmracing.com/72-hour-horror-film-race">72-hour horror film race</a> over the weekend. It&rsquo;s been a while since I&rsquo;ve done a weekend film challenge like that. I was doing some simple visual effects (rotoscoping and paint-over) for this piece and I&rsquo;ve gotta say that I kind of miss doing these things. Mayhaps I&rsquo;ll step into doing them again more regularly.</p>
<p><strong>But</strong>, this episode is about none of that! This episode is about software naming. We have programs like Blender, Krita, Kdenlive, Natron, and (of course) GIMP. I&rsquo;ve even seen Mastodon get heat for its naming. The thing is&hellip; does naming really matter all that much?</p>
<p>After talking [to myself] through this episode&hellip; I&rsquo;m inclined to think that it doesn&rsquo;t. And, if you listen to the episode, I may or may not have suggested that I would be OK with using a program called &ldquo;Kitten Puncher.&rdquo;</p>
<p>Because, really, if it matters at all, the name of a piece of software only matters at the beginning&hellip; that time before people start using it. After that, it&rsquo;s all about the program&rsquo;s functionality, how it actually works, and how suitable it is for doing the job at hand.</p>
<p>That&rsquo;s what I think at least. What about you?</p>
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        <item>
          <title>&#34;The Industry&#34; Doesn&#39;t Exist</title>
          <link>https://www.opensourcecreative.org/ep037/</link>
          <pubDate>Thu, 20 Apr 2017 05:30:19 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep037.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>37</itunes:episode>
          
        <itunes:title>&#34;The Industry&#34; Doesn&#39;t Exist</itunes:title>
        <itunes:summary>The rant engine is fired up this week! This go-round we wind ourselves down the well-trodden and completely absurd path of people who believe that there&#39;s a single monolithic &#34;computer graphics&#34; industry and that everyone in that industry does everything the same way... and of course, none of those people use open source software. Yeah. That&#39;s wrong. And stupid.</itunes:summary>
        <description>The rant engine is fired up this week! This go-round we wind ourselves down the well-trodden and completely absurd path of people who believe that there&#39;s a single monolithic &#34;computer graphics&#34; industry and that everyone in that industry does everything the same way... and of course, none of those people use open source software. Yeah. That&#39;s wrong. And stupid.</description>
        <googleplay:description>The rant engine is fired up this week! This go-round we wind ourselves down the well-trodden and completely absurd path of people who believe that there&#39;s a single monolithic &#34;computer graphics&#34; industry and that everyone in that industry does everything the same way... and of course, none of those people use open source software. Yeah. That&#39;s wrong. And stupid.</googleplay:description>
        <content:encoded><![CDATA[<p>Oh, the umbrage! This whole thing got kicked off by a <a href="https://twitter.com/carter2422/status/846725096769294336">tweet from Johnathan Williamson</a> about CG Cookie&rsquo;s updated Intro to Blender course. There was an immediate response stating that &ldquo;literally no one in the industry uses Blender.&rdquo;</p>
<p>That&rsquo;s wrong on so many different levels.</p>
<p>But I don&rsquo;t really want to single out the person who made that reply&hellip; he&rsquo;s not the only person out with that completely misguided perspective. I prefer to think of him as an evidential data point that indicates that we haven&rsquo;t been doing a good enough job of explaining exactly why thinking like that is wrong and, quite frankly, ignorant. It&rsquo;s a perspective born from being locked in the bubble of one&rsquo;s own experience and then making the mistake of extrapolating too far with that anecdotal experience to (something open source folks get accused of all the time).</p>
<p>It&rsquo;s a very human thing to do. But it&rsquo;s infuriating that <em>some</em> humans continue to stay steadfast in misguided opinions like these despite being presented with evidence to the contrary. So I rant.</p>
<p>When people refer to &ldquo;the industry&rdquo; as it pertains to computer graphics (and specifically 3D computer graphics), they&rsquo;re generally referring to one of the entertainment sectors (video games, movies, television). But there are <em>so many</em> other exciting and interesting places where computer graphics is used every day&hellip; at least as big as the entertainment industries. All of them have different requirements, workflows, and toolchains. More importantly, they don&rsquo;t have the same track record of taking artists for granted that we&rsquo;ve seen in entertainment.</p>
<p>But I hope it&rsquo;s not just a rant. I hope that this week&rsquo;s show is also a means of sharing and actively helping unseat this mistaken belief that quite a few people still have. With any luck, you can help do it with less profanity than I do.</p>
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        <item>
          <title>Passionocracy?</title>
          <link>https://www.opensourcecreative.org/ep036/</link>
          <pubDate>Wed, 12 Apr 2017 22:04:36 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep036.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>36</itunes:episode>
          
        <itunes:title>Passionocracy?</itunes:title>
        <itunes:summary>Open source software development isn&#39;t a meritocracy. It&#39;s something different, and it&#39;s got a lot more in common with creative collaboration than you might initially think. *That&#39;s* what we&#39;re talking about in this episode.</itunes:summary>
        <description>Open source software development isn&#39;t a meritocracy. It&#39;s something different, and it&#39;s got a lot more in common with creative collaboration than you might initially think. *That&#39;s* what we&#39;re talking about in this episode.</description>
        <googleplay:description>Open source software development isn&#39;t a meritocracy. It&#39;s something different, and it&#39;s got a lot more in common with creative collaboration than you might initially think. *That&#39;s* what we&#39;re talking about in this episode.</googleplay:description>
        <content:encoded><![CDATA[<p>For a long, long time we&rsquo;ve heard pretty regularly that one of the appealing things about open source software development is that it&rsquo;s a &ldquo;meritocracy&rdquo;. That is, solutions are evaluated on their own merits and the best solution always wins. However, I&rsquo;m not sure that I think that&rsquo;s really an accurate description of what really goes on in open source development. In fact, I think it&rsquo;s a lot more like many successful creative collaborations out there. An idea tends to win because there&rsquo;s a person there&hellip; and not just as an advocate, but as someone willing to <strong>do</strong> something. To write code. To create documentation. To design an interface.</p>
<p>In most cases, authority is ceded to whomever has the most <em>passion</em> for a given idea. And in scenarios where passion is roughly equivalent between parties, that&rsquo;s where forks happen.</p>
<p>At least, that&rsquo;s how I see it. I go into a bit more detail in the episode, but I&rsquo;m really curious what you think about this notion. Do I have it right? Am I just stating the obvious? Am I way off-base?</p>
<p>Also, if we assume that this <em>is</em> the current state of things, is that the most desirable state? Should we be pushing for something else? I kind of like the idea of a passionocracy. Historically, I&rsquo;d say it&rsquo;s tended to yield pretty positive results. What do you think?</p>
<p>Also, at the end of the show I mention that I&rsquo;ve started trying out <a href="https://mastodon.social">Mastodon</a>, a social network that&rsquo;s a bit like Twitter, except it&rsquo;s free, open source, and decentralized. I&rsquo;m still feeling my way around there, but if you want to connect with me, I&rsquo;m <a href="https://mastodon.cloud/@monsterjavaguns">@monsterjavaguns@mastodon.cloud</a> (of course).</p>
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          <googleplay:explicit>yes</googleplay:explicit></item>
        <item>
          <title>No, but Seriously</title>
          <link>https://www.opensourcecreative.org/ep035/</link>
          <pubDate>Thu, 06 Apr 2017 04:15:20 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep035.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>35</itunes:episode>
          
        <itunes:title>No, but Seriously</itunes:title>
        <itunes:summary>Yes, my little bonus episode from the end of last week was indeed an April Fools joke. However, I think it&#39;s worth taking a moment and having a bit of a larger discussion.</itunes:summary>
        <description>Yes, my little bonus episode from the end of last week was indeed an April Fools joke. However, I think it&#39;s worth taking a moment and having a bit of a larger discussion.</description>
        <googleplay:description>Yes, my little bonus episode from the end of last week was indeed an April Fools joke. However, I think it&#39;s worth taking a moment and having a bit of a larger discussion.</googleplay:description>
        <content:encoded><![CDATA[<p>Basically, I&rsquo;d like to question the&mdash;generally agreed-upon&mdash;impression that open source tools are in competition with their closed source counterparts. I&rsquo;m not entirely convinced that they are&hellip; that <em>we</em> are. I mean, there&rsquo;s no doubt that some of the people who make closed source tools consider similar open source applications as competitors, but I think those people are largely in the minority, at least by population. By influence, perhaps that&rsquo;s a different story. If the decision makers in a company (or a community, for that matter) think that competition is taking place, then the rest of the organization tends to follow suit.</p>
<p>That said, I don&rsquo;t think it&rsquo;s beneficial to either party to consider open source tools as competition. To borrow a term I&rsquo;ve heard bandied about in indie writer and self-publishing communities, it&rsquo;s more of a &ldquo;coop-etition&rdquo; thing&hellip; or at least, it ought to be. So many open source tools fit a specific need within a larger pipeline&hellip; even a &ldquo;Swiss Army chainsaw&rdquo; like Blender. Interoperability is of critical importance. Sadly, due to some of the licensing decisions made by closed source companies, that interoperability and collaboration is made much more difficult.</p>
<p>My little April Fools' joke points to one way of trying to solve the issue. What kind of solutions&mdash;regardless of how outlandish&mdash;do you think could work?</p>
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        <item>
          <title>Blender Buys Autodesk</title>
          <link>https://www.opensourcecreative.org/bonus001/</link>
          <pubDate>Sat, 01 Apr 2017 00:00:00 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-bonus001.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>Bonus 1</itunes:episode>
          
        <itunes:title>Blender Buys Autodesk</itunes:title>
        <itunes:summary>I&#39;m starting a crowdfunding campaign!</itunes:summary>
        <description>I&#39;m starting a crowdfunding campaign!</description>
        <googleplay:description>I&#39;m starting a crowdfunding campaign!</googleplay:description>
        <content:encoded><![CDATA[<p>Bonus Episode! All will be explained upon watching this video:</p>

<div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;">
  <iframe src="https://www.youtube.com/embed/sJhkkSUg1mk" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" allowfullscreen title="YouTube Video"></iframe>
</div>

<p>For years and years, it’s been a common refrain that it’s entirely impossible for an individual to influence the development of closed source software like we can in the open source world. It turns out that isn’t entirely true. It is possible to drive the development of proprietary tools. All it takes is money.</p>
<p>Every year around this time we see alarming stories about companies like Autodesk or Adobe “buying” Blender and doing unpleasant things like changing licenses or only offering BaaS (Blender as a Service) by way of their cloud subscription services. Fortunately, that’s not possible.</p>
<p><em>However</em>, why have we never stopped to consider the reverse scenario?</p>
<p>Autodesk is a publicly traded company. With enough shares of Autodesk stock, anyone can be an influential driver of the decisions that Autodesk makes. It doesn’t take much. Case in point: for the past two years, Autodesk has been struggling&mdash;ahem, <em>negotiating</em>&mdash;with “activist investors” with just a 5% stake in the company.</p>
<p>So, based on that, I’m launching a 1-day campaign to purchase an influential share of Autodesk stock on behalf of the Blender community! I don’t think we’d need a full 5%. By all accounts, even a 1% stake in the company would be enough to make things interesting. Think of it! We could get a Blender interaction mode in Maya and 3DSMax. Right-click select everywhere! FBX could be relicensed to be GPL-friendly. Hell, maybe we could even get the source code to Softimage (may it rest in peace).</p>
<p>Autodesk’s market capitalization is about USD $18.7 billion. So for our 1% share, all it will take is just $200,000,000. For just two hundred million dollars, Autodesk users can almost have the same kind of benefits that we get for free with Blender. <strong>Let’s do this!</strong></p>
<p>Find more details at <a href="http://avoidtheinternet.today">avoidtheinternet.today</a>.</p>
<p><!-- raw HTML omitted -->(Of course, we could also just keep using and developing Blender and enjoy the benefits of open source software like we’ve already been doing for over ten years. I guess that’s also something we could do.)<!-- raw HTML omitted --></p>
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        <item>
          <title>License ZING!</title>
          <link>https://www.opensourcecreative.org/ep034/</link>
          <pubDate>Wed, 29 Mar 2017 08:11:25 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep034.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>34</itunes:episode>
          
        <itunes:title>License ZING!</itunes:title>
        <itunes:summary>It&#39;s been a while since I&#39;ve spoken about software licensing. If you&#39;ve been in the community for any appreciable amount of time, you&#39;ll see that there are two licensing-based brainworms that tend to crop up on a regular basis. The first is the fear that some company might swoop in and buy our friendly little open source program and put it behind a wall. The other is the notion that free software licenses like the GPL are harmful to the program. Although there&#39;s a rational background for either of these positions, I think that they&#39;re both ill-founded.</itunes:summary>
        <description>It&#39;s been a while since I&#39;ve spoken about software licensing. If you&#39;ve been in the community for any appreciable amount of time, you&#39;ll see that there are two licensing-based brainworms that tend to crop up on a regular basis. The first is the fear that some company might swoop in and buy our friendly little open source program and put it behind a wall. The other is the notion that free software licenses like the GPL are harmful to the program. Although there&#39;s a rational background for either of these positions, I think that they&#39;re both ill-founded.</description>
        <googleplay:description>It&#39;s been a while since I&#39;ve spoken about software licensing. If you&#39;ve been in the community for any appreciable amount of time, you&#39;ll see that there are two licensing-based brainworms that tend to crop up on a regular basis. The first is the fear that some company might swoop in and buy our friendly little open source program and put it behind a wall. The other is the notion that free software licenses like the GPL are harmful to the program. Although there&#39;s a rational background for either of these positions, I think that they&#39;re both ill-founded.</googleplay:description>
        <content:encoded><![CDATA[<p>TL;DR: In most cases, it&rsquo;s pretty much impossible for a third party of any sort to come in and block access to an open source tool. They can make things painful and annoying, but they can&rsquo;t act as a block. As for the relicensing issue, that too is also highly unlikely&hellip; but it&rsquo;s also a very short-sighted perspective that, in my humble opinion, will ultimately serve as a detriment to the app (and the open source community around it)&hellip; especially in the case of creative tools.</p>
<p>That&rsquo;s my thoughts on it at least, I&rsquo;d love to know yours.</p>
<p>Also, as I mentioned in the intro and outro, this website now has a Resources section. Currently there&rsquo;s a page for <a href="/tools/">Tools</a> that you can use in your creative projects and a page for <a href="/books/">Books</a> for learning more about specific programs. I&rsquo;d love to hear what you think of this addition to the site and what other things you think I should add in there. Just hit me up with a comment!</p>
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        <item>
          <title>Open Source Software Is Not a Public Service</title>
          <link>https://www.opensourcecreative.org/ep033/</link>
          <pubDate>Wed, 22 Mar 2017 21:29:43 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep033.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>33</itunes:episode>
          
        <itunes:title>Open Source Software Is Not a Public Service</itunes:title>
        <itunes:summary>Software developers, especially those who write open source software, are not beholden to us. They&#39;re not there to do our every bidding. And more importantly, as users, we have to remember that we&#39;re not always right. It&#39;s a topic that comes up regularly, but it&#39;s also one that&#39;s important to address just as regularly.</itunes:summary>
        <description>Software developers, especially those who write open source software, are not beholden to us. They&#39;re not there to do our every bidding. And more importantly, as users, we have to remember that we&#39;re not always right. It&#39;s a topic that comes up regularly, but it&#39;s also one that&#39;s important to address just as regularly.</description>
        <googleplay:description>Software developers, especially those who write open source software, are not beholden to us. They&#39;re not there to do our every bidding. And more importantly, as users, we have to remember that we&#39;re not always right. It&#39;s a topic that comes up regularly, but it&#39;s also one that&#39;s important to address just as regularly.</googleplay:description>
        <content:encoded><![CDATA[<p>It comes down to this: we&rsquo;re in a scenario that most of us as professional creatives <em>should</em> recognize. When we&rsquo;re working with a client on a design or a bit of writing or animation or music, our customers have great intuition about &ldquo;feeling&rdquo; when something is wrong or not working in the piece. However, they don&rsquo;t have the tools, language, or experience to understand <em>why</em> a thing isn&rsquo;t working. Very rarely do they have the right solution to effectively resolve the issue. As artists and designers, we have to take their feedback and translate it to understand the central nugget of the problem that they&rsquo;re pointing out.</p>
<p>Likewise, in the case of being users of open source software tools, <em>we</em> are in the role of client. We know that there&rsquo;s an issue and we know that it&rsquo;s been solved in other contexts&hellip; but we&rsquo;re not necessarily the best-qualified to express a solution in this particular context.</p>
<p>We <em>should</em> recognize this scenario, but often we don&rsquo;t. And even more frequently, our colleagues in the closed source creative world fail to recognize it even more frequently. They often mistakenly consider open source software (and its development) as a public service and that their demands are right and good, and that there&rsquo;s some obligation for developers to follow them. As open source creatives, it&rsquo;s incumbent upon us to gently explain to them how things really work&hellip; without being jerks in the process.</p>
<p>That&rsquo;s what I try to cover in this week&rsquo;s show.</p>
<p>Oh&hellip; and as I mentioned, I do have a &ldquo;Python Tricks for Artists&rdquo; series over on Opensource.com. The <a href="https://opensource.com/article/17/3/python-tricks-artists-interactivity-Python-scripts">latest article</a> is on adding some basic interactivity to scripts that you&rsquo;ve already written.</p>
<p>Catch you next week!</p>
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        <item>
          <title>The Website Lives!</title>
          <link>https://www.opensourcecreative.org/ep032/</link>
          <pubDate>Wed, 15 Mar 2017 22:09:57 -0400 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep032.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>32</itunes:episode>
          
        <itunes:title>The Website Lives!</itunes:title>
        <itunes:summary>Woohoo! Opensourcecreative.org is up and alive for your listening and browsing pleasure. Bathe your earballs in its magnificence! Also... let me know if anything isn&#39;t quite working right. This week&#39;s show is all about the site&#39;s migration, what I used to make it, and hopefully an option or two on what you should do if you need a website of your own. Use the cool listen-y widget thing to hear all about it (unless you got this through your podcatcher, in which case, use that).</itunes:summary>
        <description>Woohoo! Opensourcecreative.org is up and alive for your listening and browsing pleasure. Bathe your earballs in its magnificence! Also... let me know if anything isn&#39;t quite working right. This week&#39;s show is all about the site&#39;s migration, what I used to make it, and hopefully an option or two on what you should do if you need a website of your own. Use the cool listen-y widget thing to hear all about it (unless you got this through your podcatcher, in which case, use that).</description>
        <googleplay:description>Woohoo! Opensourcecreative.org is up and alive for your listening and browsing pleasure. Bathe your earballs in its magnificence! Also... let me know if anything isn&#39;t quite working right. This week&#39;s show is all about the site&#39;s migration, what I used to make it, and hopefully an option or two on what you should do if you need a website of your own. Use the cool listen-y widget thing to hear all about it (unless you got this through your podcatcher, in which case, use that).</googleplay:description>
        <content:encoded><![CDATA[<p>That&rsquo;s right! We&rsquo;ve got ourselves a website. Thanks again everyone for helping choose this domain. I think <a href="http://opensourcecreative.org">opensourcecreative.org</a> is going to be a fantastic home for this podcast and the other fun things that I&rsquo;ve got brewing. But how about we actually talk about what&rsquo;s in this show, yeah?</p>
<p>I&rsquo;ve migrated all of the old podcast episodes from <a href="http://monsterjavaguns.com/podcast">monsterjavaguns.com/podcast</a>, including all of the comments on episodes there. The older shows are still listed back on that site for now. I&rsquo;ll probably end up setting up some permanent redirects from those episode pages to the ones here.</p>
<p>And in this episode, I talk about why (and how) I&rsquo;ve chosen to use a static site generator (<a href="http://gohugo.io">Hugo</a> in this case) to manage the site rather than using <a href="http://wordpress.org">WordPress</a>, as I have on so many of my other sites in the past. Static site generators offer a number of really nice benefits&hellip; and Hugo isn&rsquo;t the only one out there. You may also want to check out <a href="http://jekyllrb.com">Jekyll</a> and <a href="http://hexo.io">Hexo</a> as other options.</p>
<p>Also, since I&rsquo;m using Hugo to generate the pages of this site, I can&rsquo;t use the Blubrry PowerPress plugin that I was using on my WordPress site. Fortunately, I&rsquo;ve found a nice podcast-oriented theme for Hugo called <a href="https://github.com/mattstratton/castanet">castanet</a> by Matt Stratton of the <a href="https://www.arresteddevops.com">Arrested DevOps</a> podcast. I&rsquo;ve of course made my own minor customizations to it (the repo is on my GitHub page), but it&rsquo;s got good bones and it&rsquo;s been a pleasure to work with so far.</p>
<p>Of course, this means that I&rsquo;ll probably need to update the text of <a href="/ep029/">Episode 29: The Making of a Podcast</a>&hellip; at least to link to this episode and the details here since the part on distributing to the website has now changed. I&rsquo;ll get to that shortly.</p>
<p>I also mention in the show that the Open Source Creative now has its own Twitter account over at <a href="https://twitter.com/osscreative">@osscreative</a>. It had to be the short version of the name. Apparently &ldquo;opensourcecreative&rdquo; is too many characters for a username on Twitter. In any case, go ahead and give me a follow there if your the Twittering type.</p>
<p>And last of all, the commenting system on this new site is served using the <a href="https://disqus.com">Disqus</a> service. Most people (I think) already have a Disqus account. That being the case, you <em>should</em> be able to make a comment on this episode right below this text right here. Go ahead and do it so I know it actually works. :)</p>
<p>Alright&hellip; that&rsquo;s that. See you next week!</p>
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        <item>
          <title>Keeping Your Project Data Safe</title>
          <link>https://www.opensourcecreative.org/ep031/</link>
          <pubDate>Wed, 01 Mar 2017 06:32:06 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep031.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>31</itunes:episode>
          
        <itunes:title>Keeping Your Project Data Safe</itunes:title>
        <itunes:summary>This week&#39;s episode is about some critical stuff: making sure that the digital data that we produce doesn&#39;t get lost. So we&#39;re talking back-ups, passwords, and encryption. It may not sound like as fun and exciting of a topic as other things we&#39;ve discussed, but it&#39;s monumentally important.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>This week&#39;s episode is about some critical stuff: making sure that the digital data that we produce doesn&#39;t get lost. So we&#39;re talking back-ups, passwords, and encryption. It may not sound like as fun and exciting of a topic as other things we&#39;ve discussed, but it&#39;s monumentally important.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>This week&#39;s episode is about some critical stuff: making sure that the digital data that we produce doesn&#39;t get lost. So we&#39;re talking back-ups, passwords, and encryption. It may not sound like as fun and exciting of a topic as other things we&#39;ve discussed, but it&#39;s monumentally important.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>This week&rsquo;s episode is about some critical stuff: making sure that the digital data that we produce doesn&rsquo;t get lost. So we&rsquo;re talking back-ups, passwords, and encryption. It may not sound like as fun and exciting of a topic as other things we&rsquo;ve discussed, but it&rsquo;s monumentally important. And really, the technical bits of this can be a really interesting puzzle piece together. It&rsquo;s rare that I come across two people who have the same exact setup when it comes to doing their back-ups&hellip; and even rarer that they use the same password and encryption tools as well (if they use encryption at all).</p>
<p>Here&rsquo;s a quick run-down of stuff covered in this episode:</p>
<ul>
<li><a href="https://retropie.org.uk/2017/02/legal-help-needed">RetroPie&rsquo;s call for help with trademark law</a></li>
<li>Cloudflare:
<ul>
<li><a href="https://blog.cloudflare.com/incident-report-on-memory-leak-caused-by-cloudflare-parser-bug">A detailed explanation of the parser bug that they had</a></li>
<li><a href="https://github.com/pirate/sites-using-cloudflare">Full list of sites that may be affected by the bug</a></li>
</ul>
</li>
<li><a href="https://www.crashplan.com">Crashplan</a> - a back-up solution that you can host yourself, if you want</li>
<li><a href="http://rsnapshot.org">rsnapshot</a> - an rsync-based back-up solution that I use in-house</li>
<li><a href="https://letsencrypt.org">Let&rsquo;s Encypt</a> - a means of providing secure encrypted traffic to websites (for free)</li>
<li><a href="https://www.lastpass.com">LastPass</a> - an online password vault service</li>
<li><a href="https://www.keepassx.org">KeePassX</a> - the password manager I use (coupled with owncloud. But you could use nextcloud or even Dropbox if you want to)</li>
<li><a href="https://wiki.archlinux.org/index.php/Dm-crypt/Device_encryption">Archwiki&rsquo;s description of using LUKS for full disk encryption</a></li>
</ul>
<p>And, as promised, <a href="http://monsterjavaguns.com/blog/analog-art-wooden-rings">here&rsquo;s a link to see the rings I&rsquo;ve been making out of wood for the last month or so</a>.</p>
<p>That should do it. See you next week!</p>
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        <item>
          <title>Let&#39;s Talk About Social Media</title>
          <link>https://www.opensourcecreative.org/ep030/</link>
          <pubDate>Thu, 23 Feb 2017 06:27:50 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep030.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>30</itunes:episode>
          
        <itunes:title>Let&#39;s Talk About Social Media</itunes:title>
        <itunes:summary>This week we&#39;re talking about social media networks and the kind of love/hate relationship we have with them. We&#39;re often at odds with the privacy policies of a lot of social media platforms. Furthermore, the level of discourse that people have on these sites isn&#39;t always all that great. But at the same time, as people working in the creative fields, we have a need to get our work in front of an audience. Social media has the largest audiences.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>This week we&#39;re talking about social media networks and the kind of love/hate relationship we have with them. We&#39;re often at odds with the privacy policies of a lot of social media platforms. Furthermore, the level of discourse that people have on these sites isn&#39;t always all that great. But at the same time, as people working in the creative fields, we have a need to get our work in front of an audience. Social media has the largest audiences.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>This week we&#39;re talking about social media networks and the kind of love/hate relationship we have with them. We&#39;re often at odds with the privacy policies of a lot of social media platforms. Furthermore, the level of discourse that people have on these sites isn&#39;t always all that great. But at the same time, as people working in the creative fields, we have a need to get our work in front of an audience. Social media has the largest audiences.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>Late release this week folks; sorry about that. I have reasons (which I go into during the intro), but no excuses. I&rsquo;ll have it up at the right time next week.</p>
<p>We&rsquo;re on this week, though, and this week we&rsquo;re talking about social media networks and the kind of love/hate relationship we have with them. We&rsquo;re often at odds with the privacy policies of a lot of social media platforms. Furthermore, the level of discourse that people have on these sites isn&rsquo;t always all that great. But at the same time, as people working in the creative fields, we have a need to get our work in front of an audience. Social media has the largest audiences.</p>
<p>What I hope to do with this show is try to ameliorate your concerns with social media and provide some tips and techniques for &ldquo;juicing the algorithms&rdquo; to make these platforms more tolerable to use&hellip; both in terms of personal privacy as well as in terms of social interactions.</p>
<p>As always, lemme know what you think!</p>
]]></content:encoded><itunes:image href="https://www.opensourcecreative.org/img/opensourcecreativepodcast.png"></itunes:image>
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          <googleplay:explicit>yes</googleplay:explicit></item>
        <item>
          <title>The Making of a Podcast</title>
          <link>https://www.opensourcecreative.org/ep029/</link>
          <pubDate>Tue, 14 Feb 2017 06:16:35 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep029.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>29</itunes:episode>
          
        <itunes:title>The Making of a Podcast</itunes:title>
        <itunes:summary>A fun little meta show this week. This one&#39;s a nuts-and-bolts, step-by-step walk-through of the process I go through each way to deliver podcasty goodness to your earballs. And I do it all with free and open source software. The following is a quick breakdown of each step in the process.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>A fun little meta show this week. This one&#39;s a nuts-and-bolts, step-by-step walk-through of the process I go through each way to deliver podcasty goodness to your earballs. And I do it all with free and open source software. The following is a quick breakdown of each step in the process.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>A fun little meta show this week. This one&#39;s a nuts-and-bolts, step-by-step walk-through of the process I go through each way to deliver podcasty goodness to your earballs. And I do it all with free and open source software. The following is a quick breakdown of each step in the process.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>A fun little meta show this week. This one&rsquo;s a nuts-and-bolts, step-by-step walk-through of the process I go through each way to deliver podcasty goodness to your earballs. And I do it all with free and open source software. The following is a quick breakdown of each step in the process. You can use it to start your own show or to record episodes for airing on <a href="http://hackerpublicradio.org">Hacker Public Radio</a>.</p>
<p><strong>Recording</strong> is done in my car using a <a href="https://www.amazon.com/dp/B003QKBVYK/?tag=monsterjavagu-20">Zoom H1 field recorder</a> and a <a href="https://www.bhphotovideo.com/c/product/1059342-REG/rode_smartlav_smart_lav_lav_mic_for.html">Røde lavaliere microphone</a>. The specific lav mic that I got was designed to work with phones, but since Android phones have such horrid gain control, I got an adapter for it to work with the H1. Couldn&rsquo;t be happier. (OK, so every now and again I catch myself eyeballing some of the higher-end field recorders, but the H1 really is a nice recorder, especially for the price). I record to PCM WAV at 44.1 kHz. I have the levels set so my audio barely ever peaks over -4 dB.</p>
<p><strong>Editing</strong> of the show is done in <a href="http://www.audacityteam.org">Audacity</a>. Aside from just doing clean-up cuts on the audio track, I use the Normalize and Compressor effects. I didn&rsquo;t have the settings for those effects on-hand as I recorded, but I have them now. So here you go:</p>
<ul>
<li>Normalize
<ul>
<li>Enable &ldquo;Remove DC offset (center on 0.0 vertically)</li>
<li>Enable &ldquo;Normalize maximum amplitude&rdquo; and set it to -1.0 dB</li>
<li>Disable &ldquo;Normalize stereo channels independently&rdquo;</li>
</ul>
</li>
<li>Compressor
<ul>
<li>Threshold: -16 dB</li>
<li>Noise Floor: -40 dB</li>
<li>Ratio: 5:1</li>
<li>Attack Time: 0.20 secs</li>
<li>Release Time: 1.0 secs</li>
</ul>
</li>
</ul>
<p>The intro and outro are recorded right into Audacity using a Plantronics USB headset (I don&rsquo;t think they make my particular model any more). After the edit is finalized, I export the episode audio to a 128 kb/s MP3 file.</p>
<p><strong>Metadata tagging</strong> is done using <a href="https://wiki.gnome.org/Apps/EasyTAG">EasyTag</a>. Be sure to include the cover image as part of the tag data, otherwise the image won&rsquo;t show up when the MP3 is played in a modern media player.</p>
<p><strong>Hosting</strong> for podcast episodes is done on <a href="https://aws.amazon.com/s3">Amazon S3</a>, but you could just as easily use services like <a href="https://www.libsyn.com">libsyn</a>, <a href="http://podhoster.com">podHoster</a>, <a href="https://www.blubrry.com">Blubrry</a>, or even <a href="http://archive.org">archive.org</a>. I personally would <em>not</em> recommend that you use your regular shared web hosting for these files as I&rsquo;ve run into trouble in the past with flaky downloading or streaming speeds when taking that route.</p>
<p>Incidentally, I gather analytics on the files hosted on S3 by pulling log files using <a href="http://s3tools.org/s3cmd">s3cmd</a> and then parsing those logs using <a href="https://www.goaccess.io">GoAccess</a> to generate an HTML file with pretty graphs and tables of the data. It&rsquo;s what lets me know roughly how many times an episode has been downloaded.</p>
<p><strong>Distribution</strong> of the podcast is currently done on <a href="http://wordpress.org">WordPress</a> using the <a href="https://wordpress.org/plugins/powerpress">Blubrry PowerPress</a> plugin. It does the job of providing an in-line player and a properly structured RSS feed. In the future, I might move to using a static site generator like <a href="http://gohugo.io">Hugo</a> or <a href="http://jekyllrb.com">Jekyll</a>, but not yet.</p>
<p><strong>Update (15 March 2017):</strong> The podcast has moved to its own domain now and is <em>not</em> using WordPress as a backend any longer. That, of course, means that the Blubrry PowerPress plugin is also not used. Now, I&rsquo;m using a static site generator called <a href="http://gohugo.io">Hugo</a> and a podcast-oriented theme (that I&rsquo;ve modified) called <a href="https://github.com/mattstratton/castanet">castanet</a>. Check out <a href="/ep032">Episode 32: The Website Lives!</a> for more information.</p>
<p>And that about covers it. Yeah, I know it&rsquo;s a lot of links, but hopefully you find at least some portion of this useful. If not&hellip; there&rsquo;s always next episode!</p>
<p>Talkatcha then.</p>
<h3 id="2-archived-comments">2 Archived Comments</h3>
<blockquote>
<p><strong>David Mcsween</strong>, <em>Feb 16, 2017</em></p>
<p>I wish there was a way to conveniently return to older episodes… like on youtube for example ;)</p>
<blockquote>
<p><strong>Jason</strong>, <em>Feb 16, 2017</em></p>
<p>I see what you did there. :)</p>
<p>I’ll look into it.</p>
</blockquote>
</blockquote>
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          <googleplay:explicit>yes</googleplay:explicit></item>
        <item>
          <title>Defeating Comparisonitis</title>
          <link>https://www.opensourcecreative.org/ep028/</link>
          <pubDate>Wed, 08 Feb 2017 06:12:55 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep028.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>28</itunes:episode>
          
        <itunes:title>Defeating Comparisonitis</itunes:title>
        <itunes:summary>This week we have a more positive (I hope) follow-up to last week&#39;s rant. We&#39;re talking about comparisonitis... that feeling of &#34;I can&#39;t do *that*&#34; when you see the incredible work of another artist or find out about another person&#39;s level of success in a field similar to yours.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>This week we have a more positive (I hope) follow-up to last week&#39;s rant. We&#39;re talking about comparisonitis... that feeling of &#34;I can&#39;t do *that*&#34; when you see the incredible work of another artist or find out about another person&#39;s level of success in a field similar to yours.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>This week we have a more positive (I hope) follow-up to last week&#39;s rant. We&#39;re talking about comparisonitis... that feeling of &#34;I can&#39;t do *that*&#34; when you see the incredible work of another artist or find out about another person&#39;s level of success in a field similar to yours.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>This week we have a more positive (I hope) follow-up to last week&rsquo;s rant. We&rsquo;re talking about comparisonitis&hellip; that feeling of &ldquo;I can&rsquo;t do <em>that</em>&rdquo; when you see the incredible work of another artist or find out about another person&rsquo;s level of success in a field similar to yours. I give a little hat-tip to the annual <a href="http://s2017.siggraph.org">SIGGRAPH Conference</a> and hopefully cover a few tips to help get by that comparisonitis feeling and get focused on creating our own fantastic work.</p>
<p>What about you? Do you ever get a sense of comparisonitis? What kinds of things do you do to beat that beast?</p>
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          <googleplay:explicit>yes</googleplay:explicit></item>
        <item>
          <title>How Not to Discuss New Releases</title>
          <link>https://www.opensourcecreative.org/ep027/</link>
          <pubDate>Wed, 01 Feb 2017 06:08:47 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep027.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>27</itunes:episode>
          
        <itunes:title>How Not to Discuss New Releases</itunes:title>
        <itunes:summary>Missed last week, but the show is back! And boy, oh, boy... this is a ranty one. Short version: we need to change the way that we discuss the new releases of open source software tools. There&#39;s this propensity for wanting to discuss other software or, worse, make gross generalizations about the viability of a tool based on our own limited experiences and uses cases. It&#39;s not entirely specific to the open source community, but we do see it a lot... I daresay more than in other circles.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>Missed last week, but the show is back! And boy, oh, boy... this is a ranty one. Short version: we need to change the way that we discuss the new releases of open source software tools. There&#39;s this propensity for wanting to discuss other software or, worse, make gross generalizations about the viability of a tool based on our own limited experiences and uses cases. It&#39;s not entirely specific to the open source community, but we do see it a lot... I daresay more than in other circles.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>Missed last week, but the show is back! And boy, oh, boy... this is a ranty one. Short version: we need to change the way that we discuss the new releases of open source software tools. There&#39;s this propensity for wanting to discuss other software or, worse, make gross generalizations about the viability of a tool based on our own limited experiences and uses cases. It&#39;s not entirely specific to the open source community, but we do see it a lot... I daresay more than in other circles.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>Missed last week, but the show is back! And boy, oh, boy&hellip; this is a ranty one. Short version: we need to change the way that we discuss the new releases of open source software tools. There&rsquo;s this propensity for wanting to discuss other software or, worse, make gross generalizations about the viability of a tool based on our own limited experiences and uses cases. It&rsquo;s not entirely specific to the open source community, but we do see it a lot&hellip; I daresay more than in other circles.</p>
<p>So yeah&hellip; this is a rant about that, and perhaps a solution (or at least a suggestion) or two about how to avoid doing it.</p>
<h3 id="2-archived-comments">2 Archived Comments</h3>
<blockquote>
<p><strong><a href="https://caetano-veyssieres.com/">caetano</a></strong>, <em>Feb 24, 2017</em></p>
<p>I found the thread and didn’t find the courage to read through it. How can you do that ? It gets bad so quickly. Inkscape 0.92 has such good new things to talk about. The new object manager is not even mentioned once in this thread.</p>
<p>Anyway to give my answers to some of your questions or remarks :</p>
<p>– Is it specific to open source applications or does this “comparing and discrediting” also happen when proprietary applications make new releases ?</p>
<p>I think the problem doesn’t lie in open source or proprietary. Blenderartists.org is one of those rare forums where we talk about programs that are not in the name of the forum (Blender artists &gt; Inkscape). As a consequence, many people who don’t use this program seriously (or use it at all) will still stumble upon the thread and feel like talking about it, and of course their posts can hardly be pertinent. You won’t find this behavior on dedicated forums (<a href="http://forum.inkscapecommunity.com/index.php?topic=347.0">http://forum.inkscapecommunity.com/index.php?topic=347.0</a> <a href="http://www.inkscapeforum.com/viewtopic.php?f=21&amp;t=31053">http://www.inkscapeforum.com/viewtopic.php?f=21&amp;t=31053</a>) or in a general forum like CG Society because it’s big enough so people will only go in the subforums for their software.</p>
<p>“modeling in maya feels like modeling with socks on my hands” : Something you already said but I wanted to reply to it. I think most Blender users find Blender faster for modeling but in the recent years, maya got some quite powerful modeling tools (modeling toolkit, topology based symmetry and much more) and has always had some cool features like visualizing in real time your “proportional editing” selection, editing multiple objects at the same time (allowing proportional editing on multiple objects) and many other cool things. And all the good shortcuts are there too, just not in the same place. So I think (although you don’t claim it to be) it’s not an objective statement and it’s mostly due to a lack of experience with Maya, since experienced Maya modelers are really efficient.</p>
<blockquote>
<p><strong>Jason</strong>, <em>Feb 25, 2017</em></p>
<p>It <em>may</em> be a thing that specific to the BA forum, but I’ve seen it in general discussions as well when interacting with folks in meatspace. Maybe BA is a more accurate reflection of general behavior… or maybe I have a knack for finding that type of person to talk to. I can’t say for sure… neither one of those things sounds all that favorable or pleasant. :)</p>
<p>As for Maya… Modeling in Maya has indeed gotten better over the years (many a feature pulled from Max from years ago, but I digress), but it’s less about tools and more about approach. I’m super-comfortable rigging in Maya and animating in it is pretty nice as well. However, I personally abhor the channelbox approach that most Maya riggers seem to favor. I want my controls <em>on</em> the model, in the scene. Maya caters itself to a particular workflow and that workflow simply doesn’t jive with me as well as Blender does. From a proprietary tool standpoint, I was much more comfortable in Softimage than I ever have been in Maya.</p>
<p>I’m sure that there <em>is</em> some personal bias in there. I am, afterall, a Blender “old fart” and have been using it as my primary 3D tool for almost two decades now (Yow!). Short version: as I said in this episode, one is not better than the other, just different. And that’s OK. :)</p>
</blockquote>
</blockquote>
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        <item>
          <title>How to Make a Living as an Open Source Creative</title>
          <link>https://www.opensourcecreative.org/ep026/</link>
          <pubDate>Tue, 17 Jan 2017 04:00:55 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep026.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>26</itunes:episode>
          
        <itunes:title>How to Make a Living as an Open Source Creative</itunes:title>
        <itunes:summary>This week&#39;s show is really a nuts-and-bolts kind of thing. As the title says, it&#39;s how a person would go about making his or her living as an open source creative... a person whose primary creative software tools are open source. I still run into people who swear it can&#39;t be done. In a way, this is my rebuttal.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>This week&#39;s show is really a nuts-and-bolts kind of thing. As the title says, it&#39;s how a person would go about making his or her living as an open source creative... a person whose primary creative software tools are open source. I still run into people who swear it can&#39;t be done. In a way, this is my rebuttal.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>This week&#39;s show is really a nuts-and-bolts kind of thing. As the title says, it&#39;s how a person would go about making his or her living as an open source creative... a person whose primary creative software tools are open source. I still run into people who swear it can&#39;t be done. In a way, this is my rebuttal.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>First things first&hellip; we have a winner for the domain for the new Open Source Creative website (it was the .org TLD):</p>
<p><img src="/postimages/2017/01/domainpoll-final.png" alt="Final poll results"></p>
<p>Thanks to everyone who participated. Keep an eye out here (or even better, subscribe to my newsletter) for word on when the site goes live.</p>
<p>Now, this week&rsquo;s show is really a nuts-and-bolts kind of thing. As the title says, it&rsquo;s how a person would go about making his or her living as an open source creative&hellip; a person whose primary creative software tools are open source. I still run into people who swear it can&rsquo;t be done. In a way, this is my rebuttal. This episode stays largely generic, but i do make reference to the <a href="https://blendermarket.com">Blender Market</a>, the open movie projects from the <a href="https://www.blender.org/institute">Blender Institute</a>, and a very excellent (and timely) <a href="https://medium.com/@aslanzm/an-open-source-revolution-8f90de2f033b#.jatcgqi4x">article</a> about <a href="http://davidrevoy.com">David Revoy</a>, an illustrator and comic artist who uses open source tools and produces open content.</p>
<p>And as a program note, there&rsquo;s a chance that there won&rsquo;t be an episode next week. Hopefully that&rsquo;s not true&hellip; I&rsquo;m on a pretty good streak here. But things are what they are. In any case, the show will definitely have an episode after that. So keep your ears peeled.</p>
<h3 id="1-archived-comment">1 Archived Comment</h3>
<blockquote>
<p><strong>Jay</strong>, <em>Jan 18, 2017</em></p>
<p>Awesome and thank you, downloading now!</p>
</blockquote>
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        <item>
          <title>The Open Content Question, Part One</title>
          <link>https://www.opensourcecreative.org/ep025/</link>
          <pubDate>Wed, 11 Jan 2017 11:48:58 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep025.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>25</itunes:episode>
          
        <itunes:title>The Open Content Question, Part One</itunes:title>
        <itunes:summary>This week&#39;s show is all about open content. I&#39;ve thought about this topic a lot and I have a lot to say on the matter. I have so much to say, in fact, that I ended up needing to cut myself off a bit before I really wanted to because I&#39;d gotten to the end of my commute.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>This week&#39;s show is all about open content. I&#39;ve thought about this topic a lot and I have a lot to say on the matter. I have so much to say, in fact, that I ended up needing to cut myself off a bit before I really wanted to because I&#39;d gotten to the end of my commute.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>This week&#39;s show is all about open content. I&#39;ve thought about this topic a lot and I have a lot to say on the matter. I have so much to say, in fact, that I ended up needing to cut myself off a bit before I really wanted to because I&#39;d gotten to the end of my commute.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>This week&rsquo;s show is all about open content. I&rsquo;ve thought about this topic a lot and I have a lot to say on the matter. I have so much to say, in fact, that I ended up needing to cut myself off a bit before I really wanted to because I&rsquo;d gotten to the end of my commute. The focus of this episode is on making the business case for releasing creative work—specifically writing—under an open content license, like one of the <a href="https://creativecommons.org">Creative Commons</a> variations. Basically, I&rsquo;d like to see a strategy for taking what some companies in the software world (<a href="https://www.redhat.com">Red Hat</a>, <a href="https://www.canonical.com">Canonical</a>, <a href="https://www.suse.com">SUSE</a>) have done with building the businesses on open source software&hellip; and applying a similar strategy for creative work. I think it can be done, but I still have questions.</p>
<p>References in the show also include the <a href="https://cloud.blender.org">Blender Cloud</a>, <a href="https://blendermarket.com">Blender Market</a>, and <a href="https://wordpress.org/plugins">WordPress plugins</a> and <a href="https://wordpress.org/themes">themes</a>.</p>
<p>Also, I want to thank everyone who&rsquo;s participated so far in the poll I posted last week regarding the domain name to where the Open Source Creative will be moving. The poll is still open, and will be until the <strong>14th of January</strong>. So if you haven&rsquo;t responded to it yet, I&rsquo;d certainly appreciate it if you would. The link to the poll is right here:</p>
<ul>
<li><a href="https://goo.gl/forms/Ehln1erW1bovWB3y1">Open Source Creative Domain poll</a></li>
</ul>
<p>And that about covers it. See you next week!</p>
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        <item>
          <title>2017 Goals</title>
          <link>https://www.opensourcecreative.org/ep024/</link>
          <pubDate>Tue, 03 Jan 2017 11:46:03 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep024.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>24</itunes:episode>
          
        <itunes:title>2017 Goals</itunes:title>
        <itunes:summary>Happy New Year! Short introduction this week, folks. This episode is all about goals for the coming year. What are your creative goals for the year? What do you want to get done?
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>Happy New Year! Short introduction this week, folks. This episode is all about goals for the coming year. What are your creative goals for the year? What do you want to get done?
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>Happy New Year! Short introduction this week, folks. This episode is all about goals for the coming year. What are your creative goals for the year? What do you want to get done?
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>Happy New Year! Short introduction this week, folks. This episode is all about goals for the coming year. What are your creative goals for the year? What do you want to get done?</p>
<p>Part of my goals include continuing to do creative work each day and [try to] post it on the <a href="https://www.facebook.com/groups/creativetrimonthalon">Daily Creative group we&rsquo;ve created on Facebook</a>. If you have a Facebook account, come on by and join in. It&rsquo;s a great little collection of artists that we&rsquo;ve got there.</p>
<p><strong>Most importantly</strong>, I also mention in the show [spoiler alert] that I&rsquo;ll be moving this podcast to its own site some time this year. That site, of course, will require a domain name. Problem is, I can&rsquo;t decide on which one. So I made a little survey of the possible choices I have in mind. In the show, I give a bit more detail about the thought process I&rsquo;ve got behind each of the choices. In any case, if you wouldn&rsquo;t mind answering <a href="https://goo.gl/forms/uDr9qwtQIaJDNANP2">this little poll for me</a>, I&rsquo;d be most appreciative.</p>
<p>Thanks!</p>
<h3 id="1-archived-comment">1 Archived Comment</h3>
<blockquote>
<p><strong>Light BWK</strong>, <em>Jan 8 2017</em></p>
<p>Creative goal: Finish the base design for my game, get it playable before December 31th 2017.</p>
</blockquote>
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          <title>Making Time</title>
          <link>https://www.opensourcecreative.org/ep023/</link>
          <pubDate>Thu, 15 Dec 2016 11:41:10 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep023.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>23</itunes:episode>
          
        <itunes:title>Making Time</itunes:title>
        <itunes:summary>This week&#39;s show is all about making the time you need to produce your creative works. Well... it&#39;s mostly about that.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>This week&#39;s show is all about making the time you need to produce your creative works. Well... it&#39;s mostly about that.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>This week&#39;s show is all about making the time you need to produce your creative works. Well... it&#39;s mostly about that.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>This week&rsquo;s show is all about making the time you need to produce your creative works. Well&hellip; it&rsquo;s mostly about that. I get to that point by briefly talking about how I read <a href="http://the-digital-reader.com/2016/11/30/remarkable-10-3-e-ink-writing-slate-goes-pre-order-video">an article on The Digital Reader</a> about a super-cool eink device called the <a href="https://getremarkable.com">reMarkable</a>. I&rsquo;m extremely excited about seeing how this device fares when it comes out at the end of the summer next year (2017, if you&rsquo;re reading this in the future). I&rsquo;ll be talking a bit more about the reMarkable and my forays into putting Arch Linux on a Surface Pro 3 later this week on the <a href="http://linuxlugcast.com">Linux Lugcast show</a> (you can listen or participate live this Friday evening).</p>
<p>Oh, and <a href="https://krita.org/en/item/krita-3-1-released">Krita 3.1 has been released</a>, go update!</p>
<p>After that digression, though, my main focus this episode has been on productivity&hellip; making the time to work on your projects. I break it down thusly:</p>
<ul>
<li>Figure out your personal create/consume ratio</li>
<li>Make the necessary sacrifices of consume time to make room for creating</li>
<li>Optimize that time so you&rsquo;re as productive as possible in it</li>
<li>Squeeze out extra minutes in seconds where you didn&rsquo;t think you had time</li>
</ul>
<p>Of course, even though I&rsquo;ve listed out the rough basis here, you should still listen to the show because I go into each bit with more detail (and digressions, of course. Wouldn&rsquo;t be me otherwise, right?)</p>
<p>My question for you this week: what kind of things have <em>you</em> done to make time for creating? I&rsquo;m always looking for new things to try out.</p>
<p>And as a small second, what do you think about these show notes? Do you prefer the list-style that I&rsquo;ve used on previous shows, or is this in-line format more to your taste?</p>
<p>See you next week!</p>
<h3 id="6-archived-comments">6 Archived Comments</h3>
<blockquote>
<p><strong>dave hingley</strong>, <em>Dec 15, 2016</em></p>
<p>I started thinking about finding time back in uni. at the time my university day was 7.30am to 6pm with an hour for lunch. I worked out if i worked on extra projects durring my lucnhbreak, I could spend 5 hours a week on somehting else.</p>
<p>when i got home at 6pm, I would be tired, I would sleep for an hour, then eat, then from 8pm till midnight my time was pretty much my own. I could prep work for the next day</p>
<p>in a week (monday to friday) I would get a days work for free</p>
<p>these days I do something similar- I sacrifice my lunch times to give me 5 h ours a week to spend on various art projects. I used to draw the line at not working in the eveneing to spend time with my fiance, but recently I have gotten a tablet to work on, so we can both be watching TV and i can be drawing/animating on the tablet.</p>
<p>Every other weekend My Fiance works, So i am able to do either DIY jobs around the house or work on projects.</p>
<p>eventually, though, the number of extra hours I will be able to commit to personal projects if/when I become a parent will reduce rapidly, but I think then its time to really start smaller short projects, make a drawing, do a comic strip etc I wont be ablet to keep the pace forever, maybe we should think about working in bursts? would that make for a better work/life balance?</p>
<blockquote>
<p><strong>Jason</strong>, <em>Dec 16, 2016</em></p>
<p>That’s a good approach… really big on squeezing out those moments when you can find them. Do you have trouble getting yourself “into the zone” on your work? Some folks take a half hour to an hour to warm up before they can really put their nose down and get it done. Are you in that camp, or have you found a way to simply sit down and get right to work?</p>
<p>And yes, the addition of having kids has certainly forced me to think harder about how I manage my time for creative projects. Fortunately, as kids get older (and if they have an interest), they can start doing their own creative stuff when you do your own. It’s a great feeling.</p>
</blockquote>
</blockquote>
<hr>
<blockquote>
<p><strong>Light BWK</strong>, <em>Dec 15, 2016</em></p>
<p>I’m not always productive. If I’m experimenting with new stuff I am mostly certain that I will stumble for days.</p>
<p>As for making time for creating, I cut off a lot of time wasting activity. 2 years ago, I stopped watching TV, unsubscribed to a lot of Youtube channels, don’t listen to not important podcasts (this means your codpass is important XD ). Only read the 1st or 2nd paragraph to a news article or post, if interesting and important then I read further. Plus I have been using text to speech (reason why I’m on windows most of the time, TTS in Linux sucks) to consume more important articles while I do my things.</p>
<blockquote>
<p><strong>Jason</strong>, <em>Dec 16, 2016</em></p>
<p>Ooooh… the text to speech thing is something I hadn’t thought of (probably because I’m exclusively on Linux ;)). That sounds like a really helpful way to go. I think that the Mycroft project was doing some stuff on that front. Maybe I should devote a little bit of time to investigate that a little further and see if I can make it useful.</p>
<p>(Also, thank you for the kind words about my codpast. It means quite a lot and I really appreciate that you consider this show valuable to listen to.)</p>
<blockquote>
<p><strong>Light BWK</strong>, <em>Dec 17, 2016</em></p>
<p>Ohh so it is codpast and not codpass. I will remember that. :D</p>
</blockquote>
</blockquote>
</blockquote>
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        <item>
          <title>Requesting Features</title>
          <link>https://www.opensourcecreative.org/ep022/</link>
          <pubDate>Tue, 06 Dec 2016 11:37:14 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep022.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>22</itunes:episode>
          
        <itunes:title>Requesting Features</itunes:title>
        <itunes:summary>Hi there! In this episode I talk at length about another little distraction that I&#39;ve had over the last year... a little feature request site for Blender called [Right-Click Select](https://rightclickselect.com). But, that&#39;s just the launch point. What this episode is *really* about is the best way to make feature requests in an open source software community (like the Blender community). I also make a few flubs, but hey... that&#39;s pretty much on-brand for me now, right?
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>Hi there! In this episode I talk at length about another little distraction that I&#39;ve had over the last year... a little feature request site for Blender called [Right-Click Select](https://rightclickselect.com). But, that&#39;s just the launch point. What this episode is *really* about is the best way to make feature requests in an open source software community (like the Blender community). I also make a few flubs, but hey... that&#39;s pretty much on-brand for me now, right?
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>Hi there! In this episode I talk at length about another little distraction that I&#39;ve had over the last year... a little feature request site for Blender called [Right-Click Select](https://rightclickselect.com). But, that&#39;s just the launch point. What this episode is *really* about is the best way to make feature requests in an open source software community (like the Blender community). I also make a few flubs, but hey... that&#39;s pretty much on-brand for me now, right?
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>Hi there! In this episode I talk at length about another little distraction that I&rsquo;ve had over the last year&hellip; a little feature request site for Blender called <a href="https://rightclickselect.com">Right-Click Select</a>. But, that&rsquo;s just the launch point. What this episode is <em>really</em> about is the best way to make feature requests in an open source software community (like the Blender community). I also make a few flubs, but hey&hellip; that&rsquo;s pretty much on-brand for me now, right?</p>
<p>Here&rsquo;s a few links to things I reference in the show:</p>
<ul>
<li><a href="https://blenderartists.org">Blender Artists (.org)</a></li>
<li><a href="https://rightclickselect.com">Right-Click Select</a></li>
<li><a href="https://youtu.be/pBhRXLuI4FY?t=29m34s">My little lightning talk at Blender Conference 2016, talking about Blender Artists and Right-Click Select</a>
Also, thanks again to everyone who commented on the last episode. I really appreciate it. What other tips do you have for making good feature requests?</li>
</ul>
<h3 id="5-archived-comments">5 Archived Comments</h3>
<blockquote>
<p><strong><a href="https://caetano-veyssieres.com/">caetano</a></strong>, <em>Dec 13, 2016</em></p>
<p>Do you have some examples of features that were added thanks to rightclickselect.com ? (I say “thanks to” to exclude any happy coincidence of a feature that was added and also happened to have had a rightclickselect proposal)</p>
<p>Much more importantly : have you really had all these beards and haircuts at some point in time ?</p>
<blockquote>
<p><strong>Jason</strong>, <em>Dec 13, 2016</em></p>
<p>Good question! I would need to look into that (the Right-Click Select thing). Part of the vision for the site is to have tighter integration with <a href="https://developer.blender.org">developer.blender.org</a>, specifically so people can see when an idea on RCS migrates to a design issue on developer.blender.org. I just need to make the time (and perhaps get a bit better at web development… or find someone who already has those skills) to add that feature in.</p>
<p>As for the hair/beards question… yes. I’ve worn all of those… plus a few additional ones. I should probably update that GIF. The whole history of them can actually be seen on my Facebook page. I tend to update the drawing when I make a change. :)</p>
<blockquote>
<p><strong><a href="https://caetano-veyssieres.com/">caetano</a></strong>, <em>Dec 13, 2016</em></p>
<p>That’s a great plan. I wish you to become a badass web developer and considering how active you are on the web, I feel like it would be the best solution in the long term, although I don’t know your plans for the future.</p>
<p>Too bad I can’t access the photos since I don’t have a facebook account, I’ll have to use my visual imagination.</p>
<blockquote>
<p><strong>Jason</strong>, <em>Dec 13, 2016</em></p>
<p>Ha! It’s unfortunate that, although I’m interested in web development in general, it’s not a core focus of mine. I tend to hack on things until they work. In the long run, I’ll probably need some help to give that site all of the love that it deserves.</p>
<p>Huh… I thought those images were publicly visible. Guess I’ll have to make a page/gallery here that’s dedicated to them.</p>
<blockquote>
<p>*<a href="https://caetano-veyssieres.com/">caetano</a>**, <em>Dec 13, 2016</em></p>
<p>yeah, facebook won’t let you see some things anyway when you don’t have an account.</p>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
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        <item>
          <title>Do You Have a Medium?</title>
          <link>https://www.opensourcecreative.org/ep021/</link>
          <pubDate>Tue, 29 Nov 2016 11:34:49 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep021.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>21</itunes:episode>
          
        <itunes:title>Do You Have a Medium?</itunes:title>
        <itunes:summary>This week&#39;s episode is a barrel of questions and curiosity. I spin myself in a circle when I realize that I might not actually have a single medium that I can call &#34;home&#34;. Is that a problem or is that a requirement of being a creative person in the modern era? Or has it always been like this and folks just get known for one of the many kinds of things that they do?
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>This week&#39;s episode is a barrel of questions and curiosity. I spin myself in a circle when I realize that I might not actually have a single medium that I can call &#34;home&#34;. Is that a problem or is that a requirement of being a creative person in the modern era? Or has it always been like this and folks just get known for one of the many kinds of things that they do?
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>This week&#39;s episode is a barrel of questions and curiosity. I spin myself in a circle when I realize that I might not actually have a single medium that I can call &#34;home&#34;. Is that a problem or is that a requirement of being a creative person in the modern era? Or has it always been like this and folks just get known for one of the many kinds of things that they do?
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>This week&rsquo;s episode is a barrel of questions and curiosity. I spin myself in a circle when I realize that I might not actually have a single medium that I can call &ldquo;home&rdquo;. Is that a problem or is that a requirement of being a creative person in the modern era? Or has it always been like this and folks just get known for one of the many kinds of things that they do?</p>
<p>I <em>think</em> I have an answer to this&hellip; at least for myself. However, I&rsquo;m really interested in you. Do you have a medium that you think of as <em>your</em> medium, or do you split your focus across more than one creative outlet? How do you keep focus? How do you maintain balance? Do you actively do any of that at all, or do you just let the chips fall where they may?</p>
<h3 id="7-archived-comments">7 Archived Comments</h3>
<blockquote>
<p><strong>dave hingley</strong>, <em>Nov 30, 2016</em></p>
<p>Hey Jason,</p>
<p>I think of my self as an artist. I trained as an animator and we were encouraged to think of ourselves as such but the idea that an artist is married to a specific media is not really valid. Some painters also made sculpture ( degas carved ballerinas. Dali made one of his elephants, magrite had his readymades, Warhol made sculptures and films) musicians like David Bowie also painted as well as actors like Sylvester Stalone who have also written screen plays and directed. I think as artists we should be open to opportunity to try new ways of making things, in many ways we love the process of creating, rather than the product that’s created</p>
<p>If I only animated, and made animation the way I should make animation either with flash or toonboom or 3d in maya, I don’t think I would be able to make that much work, maybe a short film every year?</p>
<p>My Fiance is heavily into amateur theatre and as a result I have been asked to help on a number of projects. This has resulted in me being in demand by other groups</p>
<p>that has in turn lead to some paid illustration work. In the past year I did animation work for a production of ‘signing’ in the rain’, a series of backdrops and posters for a Pantothat sold out at the Edinburgh Festival, a 10 page comic and half a dozen illustrations for a book of folk takes for children, logo design for a production of ‘Steel Magnolias’, a poster for a play about King Knut, the illustrations for a book about Saxons and Viking Kings ( will probably be out next year), a set of promotional Top trump cards for a story telling event, designed the poster for this years Panto, produced a little webcomic and I have also written my own Panto which I hope will be put on next year. Some of these projects were fun and challenging and some where tedious slog fest where deadlines where ridiculously short and as a result, I didn’t sleep much.</p>
<p>All those projects where done in my spare time so on top of it all I was still doing a day job. These extra projects came about because I was happy to say yes to the opportunities offered they gave me an insight into other ways of working,I created all these things and I think as a result, my initial definition of myself as an artist still stands</p>
<p>If I had defined my self as an animator, and only judged my worth on what I had animated this last year then my output would be terrible a couple of 15 second clips and a few bits and bobs here and there, hardly seem worthy.</p>
<p>It could be that in 1017, I may decide to concentrate more on making animation, and so there will be less graphic design work, and then I could justify calling myself an animator, but really, I would still be an artist, just favouring animation, and my output of work would be different, as well, I might make just a minute or so of animation the whole year – as an animator would that be good? Or bad?</p>
<p>Its like Albert Einstein said:</p>
<p>everybody is a Genius. But If You Judge a Fish by Its Ability to Climb a Tree, It Will Live Its Whole Life Believing that It is Stupid.’</p>
<p>I think anyone can be an artist, but if as an artist that favours painting, you judge your output on the number of sculptures you create then you’re going to be disappointed, but if as an artist, you judge yourself on the total artwork you create then I think you will be surprised at the sheer amount of art you can actually create.</p>
<blockquote>
<p><strong>Jason</strong>, <em>Nov 30, 2016</em></p>
<p>Wise words, Dave. Thanks for sharing them.</p>
</blockquote>
</blockquote>
<hr>
<blockquote>
<p><strong><a href="http://gnuworldorder.info/">Klaatu</a></strong>, <em>Nov 30, 2016</em></p>
<p>Totally off the cuff here, and not well thought-out: but what if an ‘artist’ inherently has different media while a ‘craftsman’ inherently has only the media required for the craft.</p>
<p>I don’t think of myself as either of those two labels, probably because those terms have such weight now, and when I think of “an artist”, I think of all those flakes I knew in NYC and LA, and when I think of “craftsman” I think of somebody who gets paid to make chairs. These are not accurate or fair, but they are my own special linguistic biases, and I cherish them.</p>
<p>I just Do What I Do, and the medium I use depends on how adventurous I’m feeling on any given day. Mostly I think of myself as somebody whose media is digital.</p>
<blockquote>
<p><strong>Jason</strong>, <em>Nov 30, 2016</em></p>
<p>Heh… personal linguistic biases are fantastic. Those terms actually conjure similar images for me as well. I’m not sure if it shows in the podcast, but I have real difficulty using the term artist, especially in a self-referential way. It’s why I end up using the gratingly nebulous term “creative” as a noun as much as I do.</p>
<p>Either my vocabulary is failing me or there simply isn’t a term for “person who makes stuff for self-amusement”… correction: there’s not a non-pejorative term for that as far as I know. There should be.</p>
</blockquote>
</blockquote>
<hr>
<blockquote>
<p><strong>Light BWK</strong>, <em>Nov 30, 2016</em></p>
<p>My medium is storytelling, which is a huge area. It can be written stories, still images like comic, moving pictures like a movie or interactive like games. I can be designing the location, tweaking lighting mood as well as giving context to why the location is as such in the form of narrative and plots. Day one I can 3D model, another day I can paint the scene, another day I can make the characters move. Since I am an engineer, all these can come from either my logical or artistic brain. Plus I have developed methods to engineer stories beat to beat that works in any medium. It might sound crazy but storytelling is the ultimate medium, without it you will lack inspiration or motivation to 3D model, paint a landscape, device tools and set processes. If I were to pick 1 thing to do the rest of my life, I will and am confidently say “Storytelling.”</p>
<blockquote>
<p><strong>Jason</strong>, <em>Nov 30, 2016</em></p>
<p>That’s fantastic. I feel like I used to have that level of assured mindset in defining “my medium.” Somewhere along the line, though, it feels like either my interests fractured or (more kindly put) diversified. I’m still not sure if the result is more desirable than having the sureness of resolve that you do. From my perspective, you’re in a pretty enviable position… but then again, the grass is always greener.</p>
<p>You’ve given me more to think on. Thank you.</p>
<blockquote>
<p><strong>Light BWK</strong>, <em>Dec 1, 2016</em></p>
<p>“interests fractured or (more kindly put) diversified”</p>
<p>We all have that problem, just how much one can handle it.</p>
<p>Fractured interest is easy to solve though. Motivation, interest and inspiration can be stored. It does sound like a load of BS at first encounter. The key is to capture those tiny sparks of brilliance when they happen. Store them in any media you like, sometimes chat streams or FB post can store those catalyst . When you are lost, go back and seek them. It’s like counting your blessings but this time you are counting stuff you have done that you love. They will realign you and often times provide new insights and direction.</p>
<p>Doing new things will also help you not feel demotivated. Start small, very small goals, those you can finish under few hour or a day. This is me talking to myself: “I’m going to rise this pole and make it the best pole I have ever done in my life.” Sounds like a tall order (forgive me for the pun), but if you think about it more, it is just one thing done with perfect score. :D</p>
</blockquote>
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</blockquote>
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          <googleplay:explicit>yes</googleplay:explicit></item>
        <item>
          <title>Me Me Me</title>
          <link>https://www.opensourcecreative.org/ep020/</link>
          <pubDate>Wed, 23 Nov 2016 11:29:02 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep020.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>20</itunes:episode>
          
        <itunes:title>Me Me Me</itunes:title>
        <itunes:summary>Short episode this week! And good thing, too, because this one is all about the stuff I&#39;ve been up to recently.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>Short episode this week! And good thing, too, because this one is all about the stuff I&#39;ve been up to recently.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>Short episode this week! And good thing, too, because this one is all about the stuff I&#39;ve been up to recently.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>Short episode this week! And good thing, too, because this one is all about the stuff I&rsquo;ve been up to recently. Here&rsquo;s a quick run-down of the stuff I cover:</p>
<ul>
<li>
<p>The <a href="https://www.facebook.com/groups/creativetrimonthalon">Daily Creative</a> group that got launched on Facebook as a result of my attempt to do a &ldquo;Creative TriMonthalon&rdquo;. As an extra bonus, here are some links to some of the work I made during that TriMonthalon:</p>
<ul>
<li><a href="http://monsterjavaguns.com/visual-stuff/sculptember2015">Sculptember 2015</a></li>
<li><a href="http://monsterjavaguns.com/visual-stuff/inktober2015">Inktober 2015</a></li>
<li>(the finished writing from that year&rsquo;s NaNoWriMo is still coming)</li>
</ul>
</li>
<li>
<p><a href="http://monsterjavaguns.com/blog/junglebook-simple-kindle-ebook-cover-analysis">Jungle Book</a>, my little coding distraction to analyze book covers on Amazon</p>
</li>
<li>
<p><a href="https://github.com/Fweeb/wordpacer">Word Pacer</a>, <em>another</em> coding distraction where I wrote a little web app for visualizing the pacing of a chunk of text</p>
</li>
<li>
<p><a href="https://opensource.com/users/jason-van-gumster">Opensource.com</a>, where I&rsquo;ve been writing articles on open source and creativity</p>
</li>
<li>
<p><a href="https://wordpress.org/plugins/book-widget">Book Widget</a>, I forgot to mention this one, but this was another little coding distraction&hellip; it&rsquo;s a WordPress widget that adds a book to your sidebar with links to the retailers where it&rsquo;s available. I&rsquo;m actually using it on this site. There&rsquo;s kind of a fun story about that. Maybe I&rsquo;ll talk about it a bit in the next episode.</p>
</li>
</ul>
<p>And, most importantly, I asked what <em>you&rsquo;ve</em> been up to in the last year or so. Let me know. Share links. It&rsquo;ll be a hoot!</p>
<h3 id="1-archived-comment">1 Archived Comment</h3>
<blockquote>
<p><strong><a href="http://www.learnwithmac.com/">Iain McGregor</a></strong>, <em>Nov 24, 2016</em></p>
<p>Hi Jason</p>
<p>Thanks for the podcast. It’s good to hear what others have been doing. I’ve produced two animations using Blender during the last year. Here are the links:</p>
<p><a href="https://youtu.be/2PSjARmmL7M">https://youtu.be/2PSjARmmL7M</a></p>
<p><a href="https://youtu.be/zJs27xNdKOM">https://youtu.be/zJs27xNdKOM</a></p>
<p>When we met at the Blender conference a few weeks ago I explained that I learned Blender by studying your “Blender for Dummies” book. That was in Blender 2.49 so it was your first edition. The book gave me a great foundation to build on.</p>
<p>Regards</p>
<p>Iain McGregor</p>
</blockquote>
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        <item>
          <title>Lost Episode: The Argh of Paid Traffic</title>
          <link>https://www.opensourcecreative.org/ep019/</link>
          <pubDate>Tue, 15 Nov 2016 11:26:48 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep019.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>19</itunes:episode>
          
        <itunes:title>Lost Episode: The Argh of Paid Traffic</itunes:title>
        <itunes:summary>I told you I&#39;d be making it a point to keep up with this show again. Well, here&#39;s another episode. This one is a bit of an archive one. I actually recorded it a year and a half ago before the podcast went dormant. I just never got around to editing it and making it fit for sharing with you. Now I have, so here you go!
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>I told you I&#39;d be making it a point to keep up with this show again. Well, here&#39;s another episode. This one is a bit of an archive one. I actually recorded it a year and a half ago before the podcast went dormant. I just never got around to editing it and making it fit for sharing with you. Now I have, so here you go!
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>I told you I&#39;d be making it a point to keep up with this show again. Well, here&#39;s another episode. This one is a bit of an archive one. I actually recorded it a year and a half ago before the podcast went dormant. I just never got around to editing it and making it fit for sharing with you. Now I have, so here you go!
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>I told you I&rsquo;d be making it a point to keep up with this show again. Well, here&rsquo;s another episode. This one is a bit of an archive one. I actually recorded it a year and a half ago before the podcast went dormant. I just never got around to editing it and making it fit for sharing with you. Now I have, so here you go!</p>
<p>The gist of the episode revolves around online advertising, otherwise known as <em>paid traffic</em>. A lot of creatives, both in the open source community and outside of it, are interested in getting their work in front of an audience that would appreciate it. Advertising online, particularly on social media (specifically Facebook), seems like it might be the best avenue for getting that kind of proper exposure. However, as someone with a high interest in privacy, security, and non-douchy ethics, I have a few misgivings about how some parts of online advertising are handled. That&rsquo;s the kind of stuff I&rsquo;m talking about in this episode.</p>
<p>There&rsquo;s a question in there for you, too. Even though the recording is over a year and a half old, I&rsquo;m still curious about this topic and interested in your thoughts on the matter. So please do share.</p>
<h3 id="2-archived-comments">2 Archived Comments</h3>
<blockquote>
<p><strong><a href="http://gnuworldorder.info/">Klaatu</a></strong>, <em>Nov 16, 2016</em></p>
<p>Ads are a clunky and lazy mimicry of human interaction. I love an ad when it leads me to something cool, but that mostly happens when that “ad” is a friend who mentions something to me because they think I might like it. The more human an ad, the better, and try as Facebook and Google might, they cannot divine my interests by scanning my web history or emails, nor anticipate when I’m in the mood to be sold to. Internet advertising is a numbers ame, and that’s de-humanizing.</p>
<p>Your advice to be genuine is the correct answer, and opt-in is the correct model.</p>
<blockquote>
<p><strong>Jason</strong>, <em>Nov 16, 2016</em></p>
<p>Agreed. The anticipating mood thing is a big factor in this. And yeah, ads have always been a numbers game… a thing where single digit ROI is actually good because you’re throwing your mess out there in front of an audience of millions. That changed a little bit for a while there with better analytics and niche marketing… but the big data thing seems to be dragging that industry back in the direction of giant numbers again.</p>
<p>Thing is, I’m predisposed trust your opinion over that of a thousand people I don’t know… and I think (I hope) most other people are of a similar mindset. Granted, the cynic in me knows that can also be gamed and manipulated, but the optimist in me thinks that most people have pretty adequately-tuned bullshit detectors. I’m rooting for the optimist.</p>
</blockquote>
</blockquote>
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        <item>
          <title>Blender Conference 2016 (I’m Back!)</title>
          <link>https://www.opensourcecreative.org/ep018/</link>
          <pubDate>Tue, 08 Nov 2016 11:19:26 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep018.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>18</itunes:episode>
          
        <itunes:title>Blender Conference 2016 (I’m Back!)</itunes:title>
        <itunes:summary>**Finally!** At long last, after way, *way* too much time off, the podcast is back in action. Huzzah! This one is a little bit different from previous episodes. It&#39;s a walking commute rather than a driving one. In this show, I talk about this year&#39;s [Blender Conference](https://www.blender.org/conference/2016) and all of the development going on with Blender there.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>**Finally!** At long last, after way, *way* too much time off, the podcast is back in action. Huzzah! This one is a little bit different from previous episodes. It&#39;s a walking commute rather than a driving one. In this show, I talk about this year&#39;s [Blender Conference](https://www.blender.org/conference/2016) and all of the development going on with Blender there.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>**Finally!** At long last, after way, *way* too much time off, the podcast is back in action. Huzzah! This one is a little bit different from previous episodes. It&#39;s a walking commute rather than a driving one. In this show, I talk about this year&#39;s [Blender Conference](https://www.blender.org/conference/2016) and all of the development going on with Blender there.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p><strong>Finally!</strong> At long last, after way, <em>way</em> too much time off, the podcast is back in action. Huzzah! This one is a little bit different from previous episodes. It&rsquo;s a walking commute rather than a driving one. In this show, I talk about this year&rsquo;s <a href="https://www.blender.org/conference/2016">Blender Conference</a> and all of the development going on with Blender there. It&rsquo;s really an exciting time to be a Blender user. And the best part is that the lecture/presentation side of the conference is freely available for everyone to see on the <a href="https://www.youtube.com/playlist?list=PLa1F2ddGya_8FBk61qbCdRu-otyPzFfDF">Blender Foundation YouTube channel</a>. Here are a couple choice pieces worth watching:</p>
<ul>
<li><a href="https://www.youtube.com/watch?v=4l4KMI9YHr4">Opening Keynote</a></li>
<li><a href="https://www.youtube.com/watch?v=MD7MU-UVG2U">Viewport 2.8: Oh the Possibilities</a></li>
<li><a href="https://www.youtube.com/watch?v=9iEf_MSdg5w">Nimble Collective: Pipeline in the Cloud</a></li>
<li><a href="https://www.youtube.com/watch?v=f6yHZDzoT1c">MAD Animation Studio: The Blender Takeover</a></li>
<li><a href="https://www.youtube.com/watch?v=CqSEtTF8hPE">Tangent Animation: Making <em>Ozzy</em> with Blender</a></li>
<li><a href="https://www.youtube.com/watch?v=pBhRXLuI4FY">Open Stage (Blender Lightning Talks)</a> - Look for my goofy face right around the 30-minute mark</li>
</ul>
<p>And that will about do it. In the next episode, I&rsquo;ll record from my car again. Perhaps I&rsquo;ll even bring you up to speed with all the crazy things I&rsquo;ve been up to in the last year and a half.</p>
<p>On a general note, I&rsquo;m really interested to hear what you think about the walking format for the show. It&rsquo;s not likely that walking shows will be the norm, but if you like it, perhaps it&rsquo;s something I&rsquo;ll throw into the rotation periodically. In any case, I&rsquo;d love feedback on that.</p>
<p>Also, for those of you unfamiliar with this podcast, I have a tendency to casually curse throughout it. If that&rsquo;s something that bothers you, you have been warned.</p>
<p>Wheeeeee!</p>
<h3 id="2-archived-comments">2 Archived Comments</h3>
<blockquote>
<p><strong><a href="http://quollism.com/">quollism</a></strong>, <em>Nov 9, 2016</em></p>
<p>Great to have you back!</p>
<blockquote>
<p><strong>Jason</strong>, <em>Nov 9, 2016</em></p>
<p>Thanks! Let’s see how well I can keep this up. I’ll need constant pestering. :)</p>
</blockquote>
</blockquote>
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        <item>
          <title>On Selfishness</title>
          <link>https://www.opensourcecreative.org/ep017/</link>
          <pubDate>Thu, 14 May 2015 11:09:17 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep017.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>17</itunes:episode>
          
        <itunes:title>On Selfishness</itunes:title>
        <itunes:summary>Yay! Another Open Source Creative Podcast episode. In this one, I have a long conversation with myself about the nature of art and open source software as it pertains to selfishness. Is art inherently selfish? Is it not? Is that a bad thing? And likewise for Free Software.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>Yay! Another Open Source Creative Podcast episode. In this one, I have a long conversation with myself about the nature of art and open source software as it pertains to selfishness. Is art inherently selfish? Is it not? Is that a bad thing? And likewise for Free Software.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>Yay! Another Open Source Creative Podcast episode. In this one, I have a long conversation with myself about the nature of art and open source software as it pertains to selfishness. Is art inherently selfish? Is it not? Is that a bad thing? And likewise for Free Software.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>Yay! Another Open Source Creative Podcast episode. In this one, I have a long conversation with myself about the nature of art and open source software as it pertains to selfishness. Is art inherently selfish? Is it not? Is that a bad thing? And likewise for Free Software. Yeah&hellip; it&rsquo;s an interesting thing and it was stuck in my head because of a handful of tweets with <a href="https://twitter.com/ChrisOatley">Chris Oatley</a>, <a href="https://twitter.com/rubberonion">Stephen Brooks</a>, and <a href="https://twitter.com/amandacarbine">Amanda Carbine</a> (and that&rsquo;s the beauty of Twitter, by the way&hellip; I don&rsquo;t know any of these people, but it was cool to have a conversation with them). Anyhow, have a listen and let me know <em>your</em> thoughts.</p>
<p>But first&hellip; a few personal news linkage bits:</p>
<ul>
<li><a href="http://www.amazon.com/gp/product/1119039533/ref=as_li_tl?ie=UTF8&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1119039533&amp;linkCode=as2&amp;tag=monsterjavagu-20&amp;linkId=IEUJZQKDPXIJJBMO"><em>Blender For Dummies, 3rd edition</em></a> was released. Woohoo!</li>
<li>As a result, I re-launched <a href="http://blenderbasics.com">BlenderBasics.com</a> as the official Blender For Dummies website with a bunch of written tutorials there</li>
<li>And, thanks to the generous backers of my Kickstarter campaign, I was able to purchase a block of 100 ISBNs and I&rsquo;ve started the publishing process for my first indie book, <em>Definitely True: Year One</em>, under my M. J. Guns pen name. The ebook is currently available for pre-order on <a href="http://www.amazon.com/gp/product/B00XKMK0E6/ref=as_li_tl?ie=UTF8&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B00XKMK0E6&amp;linkCode=as2&amp;tag=monsterjavagu-20&amp;linkId=ZW35JNRRJRY6D2ZX">Amazon</a> and <a href="https://store.kobobooks.com/en-US/ebook/definitely-true-year-one">Kobo</a>&hellip; and both the print version and the ebook will be available on all the other book selling sites shortly. Wheeeee!</li>
</ul>
<p>And&hellip; in open source creative software news:</p>
<ul>
<li><a href="http://blenderartists.org/forum/showthread.php?368748-New-Blender-Foundation-Transparency-Blog">Blender transparency blog</a> - The first blog post for this isn&rsquo;t up yet, but there&rsquo;s a [mostly] healthy discussion about it over on BlenderArtists.org</li>
<li><a href="http://agent327.com">Blender Animation Studios developing Agent 327</a></li>
<li><a href="https://www.kickstarter.com/projects/krita/krita-free-paint-app-lets-make-it-faster-than-phot">Krita 3.1 Kickstarter campaign</a> - They&rsquo;re trying to raise loot for faster painting and [my personal favorite] animation features. Donate!</li>
<li><a href="http://www.blender.org/conference">Blender Conference call for participation</a> - The conference is at the end of October. See if you can get accepted for a talk.</li>
</ul>
<p>Open source creative software releases:</p>
<ul>
<li><a href="http://ardour.org/whatsnew.html">Ardour 4</a></li>
<li><a href="http://www.synfig.org/1.0/overview">Synfig Studio 1.0</a></li>
<li><a href="http://shotcutapp.blogspot.com/2015/05/new-release-1505.html">Shotcut 15.05</a></li>
</ul>
<p>And one last thing that I forgot to mention&hellip; I&rsquo;m speaking SELF, the <a href="http://www.southeastlinuxfest.org">SouthEast LinuxFest</a>, in Charlotte, North Carolina. SELF is in June, from the 12th to the 14th. I&rsquo;ll be talking about producing cool creative things with open source software. I&rsquo;ve never been to a Linux conference before so it should be a lot of fun. If you&rsquo;re going to be there, come track me down.</p>
<p>And that&rsquo;s about it. See you next episode.</p>
<h3 id="1-archived-comment">1 Archived Comment</h3>
<blockquote>
<p><strong><a href="http://www.titaniumbunker.com/">Dave Hingley</a></strong>, <em>May 20, 2015</em></p>
<p>Hi Jason,</p>
<p>sorry this episode was a little too rambley and the point didnt really make a lot of sense</p>
<p>but if I understand you correctly, the intent to create is selfish and the relase of the creation of selfless. so not a slong a post this time- sorry.</p>
<p>first up, lets abandon those terms, they are too culturally loaded. it doesn’t matter if you try and contextuallise it, selfishness still registers as a negative concept.</p>
<p>so instead let’s redefine the first concept that intent to create is self gratifying:</p>
<p>only that doesn’t work, for example, yesterday I had to solve a small problem in the office, in order to fix it i wrote a small program in processing. Do I like writing code in Processing? no. I don’t like writing it, buts its fast and gives quick feedback and i could write it quickly. so there was nothing in the process of creating it that was self gratifying. I neede a piece of software to solve a problem.</p>
<p>you could argue that the need for the software was self gratifying. Indeed, I could have lived without the software tool, but things would have taken longer. is it self gratifying to want to work more efficiently? or to reduce unnecesary work?</p>
<p>when I get home, I cook dinner for my partner and me. the intent to create dinner is driven by the nescesity to eat. otherwise we starve to death. yes we enjoy the food, you could argue that is self gratifying, although I used a different brand of tuna and it was shredded instead of flaked, and I didnt like it. I still are the whole thing, because it was a choice between that or nothing. is that still self gratifying?</p>
<p>so maybe we should simply say that the intent to create is driven by nescesity – after all, necesity is the mother of invention.</p>
<p>ok, so thats the first concept looked at lets look at sharing.</p>
<p>sharing is selfless.</p>
<p>only it isn’t, in your episode you mention that selling is a form of sharing (it isn’t, selling is selling, sharing is sharing- its part of the reason why Hollywood is so pissed with people sharing fiilms) After all, you arent giving away any of your books right? so you do gain from every copy sold. thsi can be seen to be not selfless.</p>
<p>In my spare time, over the last couple of years, I have been working on a pece of short animation. I am using open source software, as part of this, I have written some software tools to help me make th animation. It is my desire, when the film is finsihed to release the software tools and the source models into the creative commons.In this example, my act of sharing the source files can probably be thought of as selfless</p>
<p>so maybe the act of of sharing could be considered as selflessly neutral, you can share exclusively – using a shop or money to limit who can actually consume your work, or you can share inclusively, by throwing it open to the community und Creative Commons</p>
<p>your analogy of mugging a guy for his watch, is kind of a different discussion between intent and result, any that might be worth talking about on a nother episode</p>
<p>cheers
Dave</p>
</blockquote>
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        <item>
          <title>Let&#39;s Talk Spec</title>
          <link>https://www.opensourcecreative.org/ep016/</link>
          <pubDate>Wed, 22 Apr 2015 10:58:52 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep016.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>16</itunes:episode>
          
        <itunes:title>Let&#39;s Talk Spec</itunes:title>
        <itunes:summary>At long last, another Open Source Creative Podcast episode is here! Sorry for the long gap between episodes, folks... it&#39;s been a crazy month. In any cast, this episode was recorded back in March and in it I talk about doing spec work (that is, speculative work) as a creative producer of things. Episode 15 really helped me nail down where I think my position is on this, so in a way, it&#39;s an extension of that. It&#39;s a bit of a contrast to the folks at [nospec.com](http://www.nospec.com).
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>At long last, another Open Source Creative Podcast episode is here! Sorry for the long gap between episodes, folks... it&#39;s been a crazy month. In any cast, this episode was recorded back in March and in it I talk about doing spec work (that is, speculative work) as a creative producer of things. Episode 15 really helped me nail down where I think my position is on this, so in a way, it&#39;s an extension of that. It&#39;s a bit of a contrast to the folks at [nospec.com](http://www.nospec.com).
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>At long last, another Open Source Creative Podcast episode is here! Sorry for the long gap between episodes, folks... it&#39;s been a crazy month. In any cast, this episode was recorded back in March and in it I talk about doing spec work (that is, speculative work) as a creative producer of things. Episode 15 really helped me nail down where I think my position is on this, so in a way, it&#39;s an extension of that. It&#39;s a bit of a contrast to the folks at [nospec.com](http://www.nospec.com).
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>At long last, another Open Source Creative Podcast episode is here! Sorry for the long gap between episodes, folks&hellip; it&rsquo;s been a crazy month. In any cast, this episode was recorded back in March and in it I talk about doing spec work (that is, speculative work) as a creative producer of things. Episode 15 really helped me nail down where I think my position is on this, so in a way, it&rsquo;s an extension of that. It&rsquo;s a bit of a contrast to the folks at <a href="http://www.nospec.com">nospec.com</a>.</p>
<p>Of course, when there&rsquo;s a month gap between episodes, there&rsquo;s a lot of news that transpires. First (because, well, it&rsquo;s my podcast), the me-related news:</p>
<ul>
<li><a href="http://opensource.com/life/15/3/how-make-meaningful-contributions-open-source">Be a responsible open source user</a> - I wrote an article that was posted on opensource.com!</li>
<li><a href="https://www.kickstarter.com/projects/monsterjavaguns/falsehoods-facts-and-fiction-an-isbn-to-start">I had a Kickstarter project</a> - If you&rsquo;re on my mailing list or follow me here or on social media, you probably already know this. I learned a lot from this&hellip; definitely interested in sharing</li>
<li><a href="https://www.youtube.com/watch?v=rnmMeDCIX5Q">Calendar flipbook animation</a> - For my Kickstarter project, I designed a daily tear-off calendar. Not only could I not resist making it also a flipbook, I was compelled to make an animation of that flipbook in action. Eventually, I&rsquo;ll write a little tutorial on how it&rsquo;s done.</li>
<li><a href="http://www.amazon.com/gp/product/1119039533/ref=as_li_tl?ie=UTF8&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1119039533&amp;linkCode=as2&amp;tag=monsterjavagu-20&amp;linkId=IEUJZQKDPXIJJBMO">Blender For Dummies 3rd edition is coming out!</a> - You can pre-order it now, but the official release is 27 April 2015. Wheeeee!</li>
</ul>
<p>Yeah&hellip; but enough about me. There was also a bunch of <strong>real</strong> news in the open source creative world:</p>
<ul>
<li><a href="https://www.unrealengine.com/blog/ue4-is-free">Unreal Engine 4 is free (as in beer, but with source)</a> - This happened at GDC. Also free as in beer announcements (but no source) were made for the Source 2 engine, Unity, and PhysX. We ended up having a full discussion on the topic on the <a href="http://linuxlugcast.com/?p=358">LinuxLUGcast</a>.</li>
<li><a href="http://lists.blender.org/pipermail/bf-committers/2015-March/045026.html">Blender was <em>not</em> accepted to the GSOC15</a> - These things happen</li>
<li><a href="http://mypaint.intilinux.com/?p=735">MyPaint closed their wiki and moved support to GitHub</a></li>
<li><a href="http://shotcutapp.blogspot.com/2015/03/new-release-1503.html">Shotcut 15.03 was released</a> - While you&rsquo;re there, check out the release video</li>
<li><a href="http://blender.today">blender.today was launched</a> - A reddit-style site specifically for Blender news. Well worth checking out.</li>
<li><a href="https://krita.org/item/krita-2-9-1-released">Krita 2.9.1 was released</a></li>
<li><a href="http://google-opensource.blogspot.com/2015/03/farewell-to-google-code.html">Google Code is shutting down</a> - They, too are migrating to GitHub (and recommend that you do, too)</li>
<li><a href="https://renderman.pixar.com/view/non-commercial-renderman">Pixar&rsquo;s PRMan renderer is free for non-commercial use</a></li>
<li><a href="https://developer.blender.org/D1200">AMD patches Cycles</a> - Hopefully this makes it to master; it enables GPU rendering on AMD video cards</li>
<li><a href="http://terribleminds.com/ramble/2015/03/25/fuck-you-clean-reader-authorial-consent-matters">Chuck Wendig vs Clean Reads</a> - This was kind of a tempest in a teacup, but it did get me to write <a href="http://monsterjavaguns.com/blog/clean-reader-i-dunno">my own blog post</a> about it</li>
<li><a href="http://arstechnica.com/gaming/2015/03/virtual-noses-keep-real-world-vr-sickness-at-bay">Virtual noses and VR sickness</a> - Quite possibly one of the cooler stories that I stumbled across during the month</li>
</ul>
<p>Calls for content:</p>
<ul>
<li><a href="https://dreamsgate.wordpress.com/2015/03/23/call-for-content-blenderart-magazine-47">Blenderart Magazine</a></li>
<li><a href="http://libregraphicsmag.com/2015/03/call-for-sumbissions-libre-graphics-magazine-2-4">Libre Graphics Magazine</a>
And that should about do it. Wow.</li>
</ul>
<p>Talkatcha next week!</p>
<h3 id="5-archived-comments">5 Archived Comments</h3>
<blockquote>
<p><strong><a href="http://regusblog.wordpress.com/">Regus Martin</a></strong>, <em>Apr 23, 2015</em></p>
<p>One great example in defense of Spec work is Andrew Kramer and his work with J. J. Abrams. He did his first project for him without any expected pay. (he did get paid for it awhile later, but that’s beside the point) That let to him working on many more paid projects such as Star Trek and lots of other major productions.</p>
<blockquote>
<p><strong>Jason</strong>, <em>Apr 23, 2015</em></p>
<p>Good point. And a lot of [lesser known] people get their start similarly, with strategically considered spec work. Of course, the counter argument is these individuals are outliers and don’t represent what typically happens among the majority of creatives. There’s some truth there; good fortune does play its role. However, it’s not the only role; you’ll get no where without developing your skill and continued dedication to your craft. I would also say that being the outlier is, in part, an implicit goal when you choose to do creative work. How many creatives want to make work that’s just like everyone else?</p>
<p>TL;DR: Some people might think you’ve made an unfair example. I’m not one of those people. :P</p>
<blockquote>
<p><strong><a href="http://urchn.org/">Bassam</a></strong>, <em>May 13, 2015</em></p>
<p>Finally listened to your podcast while grooming some hair (cg not real). Great delivery, fun way to make your commute more useful!</p>
<p>I’d argue a little that you <em>are</em> against spec work – since a lot of the stuff you describe: Marketing work, fun work that could later pay, Free/Open work, work for contract are not spec.</p>
<p>Spec is more driven by the client, and comes with no guarantees – i.e. if you do a ‘fan’ video for a project and post it online, and later the company hires you, I’d say that’s not quite the traditional definition of spec work. On the otherhand, if an agency or client asks you to make some small part of their project in order to bid on it, that is more like traditional spec work.</p>
<blockquote>
<p><strong>Jason</strong>, <em>May 15, 2015</em></p>
<p>I see where you’re coming from, but spec work can be artist-driven. There are spec scripts and spec commercials that people produce on the hope that someone will purchase/distribute it from them. It does bear the name. But maybe that’s part of the issue… perhaps the term has been overloaded with a few multiple meanings and I’m unintentionally conflating them.</p>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
<hr>
<blockquote>
<p><strong><a href="http://www.titaniumbunker.com/">Dave Hingley</a></strong>, <em>May 14, 2015</em></p>
<p>Hi Jason,</p>
<p>Finally got round to listening to your podcast – you got my surname spot on – well done sir! Again I have spent a couple of days cogitating your general gist of the podcast and I think we should try break up spec work into a number of different categories:</p>
<p>portfolio / promotion pieces</p>
<p>These are pieces you have made for yourself to demonstrate your artistic range. You can’t really call them speculative as you didn’t pitch them to anyone -If you sell them later, that’s an added bonus. But wasn’t the original intention of the artwork</p>
<p>Competitions/promotions:</p>
<p>here’s a more calculated risk. You are banking on your work being judged by a competition and winning the prize. An example of this would be the current conception over on Doug walker’s site – this actually looks like a fun competition with a decent cash prize. Here, I guess the challenge is to produce something of decent quality in the shortest period of time, that adheres to the rules of the contest.</p>
<p>True Spec work:</p>
<p>thie is either you sending off art to potential clients or anticipating a clients needs and getting off a piece of art to them before they realise they need it or pitching a piece from them. Here the challenge is to get your art used so you could be paid for it.</p>
<p>There is really no problem with portfolio pieces, its your art, your IP, you can do what the hell you like with it. Things start getting murky when we move into the territory of competitions. I remember a few years ago seeing posts on various animation message boards asking for animators to make a low budget music video – there’s the usual things in the request</p>
<p>“We can’t pay much but it will give you great exposure”</p>
<p>the band was actually a very well known band who had a number of hits in the 70’s. Needless to say the forums I was on let them know in no uncertain terms what they could do with their offer.</p>
<p>Here’s some things things to consider about contests:</p>
<ol>
<li>
<p>if you enter the contest and you dont win. who owns the IP? If part of the conditions of the contest is that the contest organiser owns the IP, and you dont win, and later they decide to use your art in a different way – what recourse do you have?</p>
</li>
<li>
<p>what does great exposure actually mean? say you make this music video for a band and it gets viewed 10 Billion times ( congratulations! you beat Gangnam style!) How many of those views will result in new commisions? seriously ask your self, next time you get a commision, ask them how they heard about you. was it your online portfolio? your facebook page? the music video? I think it would be intersting to see exactly how much extra work ‘exposure’ gets you.</p>
</li>
<li>
<p>do the rules of the competinion, not constitute a contract? should you be protected if competition organisers try and do something counter to the rules?</p>
</li>
</ol>
<p>Things get even more tricky for true spec work. as it can be potentially dangerous. I work in games and most companies will not accept any kind of speculative pitch for a game or character because if we are already working on something that they pitch they could argue the company stole their design. so with that information, I would think it’s safe to assume that any company asking for spec work or putting feelers out for spec work do not have in house departments they are commisioning for. So if they want a logo, they probably dont have an Art Director, graphic designer, or artists in the place. The Person who will be evaluating your logo design, has no idea about composition, colour theory or general design principles, has no idea how long it takes to produce the logo, or the best format to have the file in and no idea how much it is worth. should your design be deemed good enough, then you submit an invoice, they then decide if its worth the price you invoiced them. they will either pay it ( well done!) or they will try and negotiate it down. if you prove too beligerant, then they will just decide to not have a logo, no one gets paid – except another designer commisioned a few days later to make a logo that looks like your design but significantly different.</p>
<p>I disagree that all work is spec work. if you are contracted with a regular salary then how can that be speculative? By definition, speculative is a gamble you submit the work on the hope that you get something out of it. your point that if you have a contract and the client reneges means that they have breached their contract- you could therefore have grounds to pursue them through your countries legal system.</p>
<p>the examples of the game engines is a little different. as commercial piece of software, the licence fees will have generated enough income for the company op open them out to consumers, this will have 2 outcomes:</p>
<ol>
<li>
<p>the home user makes some kickass games and distributes them free (as in beer)</p>
</li>
<li>
<p>the home user makes the next flappy bird. suddenly it becomes popular and a vialble commercial proposition, Engine company now says to user ‘Well done your game is a hit, plase licence your copy of the engine’ yes theres a fee but as the game is making money it should pay for itself.</p>
</li>
</ol>
<p>two final thoughts:</p>
<p>Spec work is a gamble, you are competing against an unknown number of competitors to match a brief that may or may not exist for a client who is only concerned with final product. they don’t care about process they wont see the hours spent on the design or the drafts that weren’t finalised.</p>
<p>finally, I think commisioners need to understand that creating art is difficult, we make it look easy because we have spent our entire lives doing it. You wouldn’t ask a plumber to fix your central heating by telling them ‘ it will be great exposure’ or to do it ‘for the love’. You recognise he has specialist skills that you dont have and pay the rate set down by the plumber. I used to be quite offended by this sort of reasoning, like we are easily distracted mororns. Tell us how good you think our art is, pat is on the head and we’ll draw all your logos .</p>
</blockquote>
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        <item>
          <title>Idiots and Hypocrites: Used Digital Media</title>
          <link>https://www.opensourcecreative.org/ep015/</link>
          <pubDate>Sat, 28 Feb 2015 10:49:07 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep015.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>15</itunes:episode>
          
        <itunes:title>Idiots and Hypocrites: Used Digital Media</itunes:title>
        <itunes:summary>I have a strange feeling that this episode is going to get me into a bit of trouble. Maybe. We&#39;ll see. I get into details and backstory in the actual episode, but it all started with a question (or, better, replies to a question) regarding the resale of &#34;used&#34; digital content---specifically ebooks---in an [episode of the Sell More Books Show](http://sellmorebooksshow.com/episode-46-digital-resale-vas-and-shorter-books), a podcast that&#39;s pretty prevalent in the indie publishing scene. This episode is a bit of a rant launched from that premise.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>I have a strange feeling that this episode is going to get me into a bit of trouble. Maybe. We&#39;ll see. I get into details and backstory in the actual episode, but it all started with a question (or, better, replies to a question) regarding the resale of &#34;used&#34; digital content---specifically ebooks---in an [episode of the Sell More Books Show](http://sellmorebooksshow.com/episode-46-digital-resale-vas-and-shorter-books), a podcast that&#39;s pretty prevalent in the indie publishing scene. This episode is a bit of a rant launched from that premise.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>I have a strange feeling that this episode is going to get me into a bit of trouble. Maybe. We&#39;ll see. I get into details and backstory in the actual episode, but it all started with a question (or, better, replies to a question) regarding the resale of &#34;used&#34; digital content---specifically ebooks---in an [episode of the Sell More Books Show](http://sellmorebooksshow.com/episode-46-digital-resale-vas-and-shorter-books), a podcast that&#39;s pretty prevalent in the indie publishing scene. This episode is a bit of a rant launched from that premise.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>I have a strange feeling that this episode is going to get me into a bit of trouble. Maybe. We&rsquo;ll see. I get into details and backstory in the actual episode, but it all started with a question (or, better, replies to a question) regarding the resale of &ldquo;used&rdquo; digital content&mdash;specifically ebooks&mdash;in an <a href="http://sellmorebooksshow.com/episode-46-digital-resale-vas-and-shorter-books">episode of the Sell More Books Show</a>, a podcast that&rsquo;s pretty prevalent in the indie publishing scene. This episode is a bit of a rant launched from that premise. To sum up, the way I look at it is as follows:</p>
<ul>
<li>If you think that reselling &ldquo;used&rdquo; digital media makes any sense, you&rsquo;re an idiot.</li>
<li>If you have a problem with used digital content (dumb as that idea is), but don&rsquo;t have the same problem with used content in physical media, you&rsquo;re a hypocrite.</li>
<li>And, if you&rsquo;re releasing some of your content for free (as in beer) as a marketing tactic, but you don&rsquo;t see used resales or even piracy as additional marketing venues, you&rsquo;re also a hypocrite.</li>
</ul>
<p>So yeah&hellip; that&rsquo;s my piece. I&rsquo;m looking forward to see what everyone else thinks.</p>
<p>In me-related news, here are a couple links:</p>
<ul>
<li><a href="http://afterwriting.com">Afterwriting</a> - This is a fantastic little web-based (javascript, from the looks of it) open source tool for converting screenplays written in the fountain syntax to properly formatted PDFs. It also gives some interesting stats about your screenplays as well. Definitely worth a look.</li>
<li><a href="http://linuxlugcast.com">LinuxLUGcast</a> - I recently started participating in this Mumble chat LUG. Meetings happen every 1st and 3rd Friday, they&rsquo;re recorded, and shared as a podcast. Pretty cool.</li>
</ul>
<p>And links related to open source creative news stuff:</p>
<ul>
<li><a href="http://cgpress.org/archives/autodesk-details-perpetual-licensing-changes.html">Autodesk goes full rental</a> - Come 2016, perpetual licenses will end for any Autodesk product that isn&rsquo;t a suite.</li>
<li><a href="http://libregraphicsworld.org/blog/entry/the-complete-story-of-paris-8-university-going-for-krita-blender-natron">Follow-up on the Krita in Paris 8 story</a> - Libre Graphics World has a really in-depth article that has a lot more detail on how that happened and what the next steps are.</li>
<li><a href="http://libregraphicsmeeting.org/2015/call-for-participation">Libre Graphics Meeting submission deadline extended</a> - unfortunately, it&rsquo;s well past even that extension date now&hellip; but the meeting is still worth attending. It&rsquo;s in Toronto this year.</li>
<li><a href="http://blog.render.st/bassam-kurdali-i-see-open-source-as-a-movement-for-social-good">Bassam Kurdali interview on Renderstreet</a> - Bassam&rsquo;s mind words in exciting ways. This interview gives a lot of insight into how he thinks.</li>
<li><a href="http://code.blender.org/index.php/2015/02/blender-dependency-graph-branch-for-users">Dependency graph article on the Blender development blog</a> - This one is actually written by Bassam. Lots of nice goodies coming in Blender&rsquo;s dependency graph.</li>
</ul>
<p>New software releases:</p>
<ul>
<li><a href="http://www.luxrender.net/forum/viewtopic.php?f=12&amp;t=11533">Luxrender 1.4</a></li>
<li><a href="https://natron.inria.fr/v1-2-0">Natron 1.2.0</a></li>
<li><a href="http://blog.documentfoundation.org/2015/01/21/libreoffice-viewer-for-android">LibreOffice for Android</a></li>
<li><a href="https://krita.org/krita-2-9-the-kickstarter-release">Krita 2.9</a></li>
</ul>
<p>Whew&hellip; that&rsquo;s a lot of stuff.</p>
<h3 id="2-archived-comments">2 Archived Comments</h3>
<blockquote>
<p>**<a href="http://www.titaniumbunker.com/">Dave Hingley</a>, <em>Mar 4, 2015</em></p>
<p>Hi Jason.</p>
<p>listened to your latest podcast. and initially, I thought we were going to have disagreements, but I totally see where you are coming from. Originators don’t get a cut in profits from second hand/nearly new/preloved content. and if they did, Our society would become radically different.</p>
<p>Our consumer culture would become even more pronounced and things would be thrown away with being reused,recycled or repurposed, because if you are going to get into legal trouble using that old hair straightener to iron collars or turn it into some kind of DIY laminator, then ingenuity and creativity would suffer. indeed pcs would only ever be mac or Windows. the concept of open source would just not be there</p>
<p>however the rest of your points prompted a series of questions- not necessarily disagreeing with you but here’s some ‘what -ifs’ :</p>
<ul>
<li>
<p>the main problem with selling pre owned digital content is that it doesn’t degrade. thats true to a certain extent but on my blog I have examined a couple of cases where digital data had to be carefully restored in this case 30 year old amiga drawings by Andy Warhol (<a href="http://titaniumbunker.com/?p=3508">http://titaniumbunker.com/?p=3508</a>) (about half way through the post)<!-- raw HTML omitted -->
its possible and i am sure some bibliophiles do buy multiple first editions of books and lock them away to sell them many years later. The same happens with cars so why not books? would it be better if say over time the pages of a digital document became degraded – not un readable but more blurred or faded? what if an mp3 had more hiss and clicks in tracks? or color faded from video. that way the user isn’t getting quite the same experience of buying the content new?</p>
</li>
<li>
<p>if you buy a licence to run a piece of software then does the provider of the software have any obligations? I have a copy of flash 4 i bought years ago ( i use inkscape these days), but as someone who still has a licence to use this software, should adobe have an obligation to port my copy of flash4 to my current platform (linux)? if an operating system is updated, should they provide me with an update for free? after all while companies release newer versions of their software you dont have to upgrade to it, and when i have bought software before no one has ever told me when the licence expires . indeed If companies are moving over to a subscription type model, then shouldn’t the software be available to me on any platform i want? so If i am signing up to Adobe Creative cloud, I should be able to run after effects from linux. because otherwise the licence is actually quite restrictive, not only do you have to make sure you have a machine that meets their requirements but you also have to use th eoperating system they decide to release on – seems like the user is doing all the work, and paying to use the software…</p>
</li>
<li>
<p>There is a line of demarcation between selling pre used digital content and piracy, if you make a copy then sell it on , it’s piracy, pure and simple. If you are selling it on,then like you say, you are charging for a transfer of the licence to own the content. And I do think its important to recognise the difference between the two</p>
</li>
<li>
<p>Working for free:<!-- raw HTML omitted -->
you say that a valid way of earning an income from digital art is to give away some free art in order to build a following. in what way is this different to those emails we all get that say ‘we can’t pay you but it will be great for your profile’ Maybe I am just cynical but surely if you got some free content and theres the option to pay to get some more you might just think ‘i’m good right here’ and not get any. after all the other business that fits this model is free to play games for tablets, and i make it a point to never pay for extra in game features.</p>
</li>
</ul>
<p>Finally, thanks for a great podcast I look forward to the next episode</p>
<p>Regards</p>
<p>Dave Hingley</p>
<blockquote>
<p><strong>Jason</strong>, <em>Mar 4, 2015</em></p>
<p>Wow… what an incredibly thorough and well thought-out comment. Thank you, Dave.</p>
<p>Let’s see if I can adequately address some of your points/questions:</p>
<ul>
<li>
<p><strong>Degrading digital content over time:</strong> I can see the appeal that this may have (at first) for a digital distributor. However, it kind of undermines the benefits of digital media for that distributor as well. Remember that there’s negligible cost to distribute a digital file… forever. If the file degrades for consumers, it would also degrade for the distributor.</p>
</li>
<li>
<p><strong>Obligating software vendors:</strong> While this certainly sounds nice from a customer perspective, I think it’s pretty untenable from a business perspective. Of course, it’s also part of the reason why I prefer to exclusively use free and open source software.</p>
</li>
<li>
<p><strong>Distinguishing between used sales and piracy:</strong> Legally and ethically, I agree with you. There is a difference. Of course, it could also be argued that the digital copying used in piracy is a closer match to the natural use of digital media. Regardless, the point I was making here is that a lot of indies use free distribution of some of their content as an exposure play in marketing. Used digital sales (ludicrous though they are) are also free (as in zero money to the artist) distribution channels that provide exposure. My opinion is that if an artist is using free releases as part of a marketing strategy, but disparaging used sales and piracy, that’s a bit hypocritical.</p>
</li>
<li>
<p><strong>Working for free:</strong> What you’re talking about here is spec work… and it’s a big topic that I don’t think I can give adequate justice to in a blog comment. That said, I think that my rant in this episode has helped me solidify my thoughts on where I stand regarding spec work… and I think I’ll make that discussion the topic of my next episode. :)</p>
</li>
</ul>
<p>Again, thanks so much for the in-depth comment and a huge thank you for listening to the show. I’m glad you enjoy it. I look forward to reading your thoughts on the next one.</p>
</blockquote>
</blockquote>
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        <item>
          <title>Taking the Flipside</title>
          <link>https://www.opensourcecreative.org/ep014/</link>
          <pubDate>Thu, 05 Feb 2015 10:41:47 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep014.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>14</itunes:episode>
          
        <itunes:title>Taking the Flipside</itunes:title>
        <itunes:summary>So this episode turned out to be a really long one. The bulk of it is a topic that comes courtesy of [@3pointedit](https://twitter.com/3pointedit) on Twitter (thanks for listening!). That is, the costs of choosing to use free and open source software tools to produce your creative works. We often hear (or read) the benefits, but those of us on this side of the fence are less vociferous when it comes to the costs and consequences of this choice of ours. I run through those costs... at least in as much as how I see it.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>So this episode turned out to be a really long one. The bulk of it is a topic that comes courtesy of [@3pointedit](https://twitter.com/3pointedit) on Twitter (thanks for listening!). That is, the costs of choosing to use free and open source software tools to produce your creative works. We often hear (or read) the benefits, but those of us on this side of the fence are less vociferous when it comes to the costs and consequences of this choice of ours. I run through those costs... at least in as much as how I see it.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>So this episode turned out to be a really long one. The bulk of it is a topic that comes courtesy of [@3pointedit](https://twitter.com/3pointedit) on Twitter (thanks for listening!). That is, the costs of choosing to use free and open source software tools to produce your creative works. We often hear (or read) the benefits, but those of us on this side of the fence are less vociferous when it comes to the costs and consequences of this choice of ours. I run through those costs... at least in as much as how I see it.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>So this episode turned out to be a really long one. The bulk of it is a topic that comes courtesy of <a href="https://twitter.com/3pointedit">@3pointedit</a> on Twitter (thanks for listening!). That is, the costs of choosing to use free and open source software tools to produce your creative works. We often hear (or read) the benefits, but those of us on this side of the fence are less vociferous when it comes to the costs and consequences of this choice of ours. I run through those costs&hellip; at least in as much as how I see it.</p>
<p>Also, I devote a good chunk of time to discussing my hunt for a version control system for my writing work, as also detailed in <a href="http://monsterjavaguns.com/blog/hunting-for-a-vcs">my last blog post</a>. Short version: it should work without a central server and it needs to have a full-featured Android client. Suggestions welcome.</p>
<p>The format for the show got shuffled around a bit, too. I&rsquo;ve started doing the news bits as part of the intro and I have a little closing bit at the end. Let me know how you like it.</p>
<p>Speaking of news&hellip; this is what I cover:</p>
<ul>
<li><a href="https://krita.org/item/krita-2-9-beta-2-is-out">Krita 2.9 beta 2</a> - A new beta of Krita is out. Go test it!</li>
<li><a href="https://krita.org/item/goodbye-photoshop-and-hello-krita-at-university-paris-8">Krita replaces Photoshop at University Paris 8</a> - Hooray! This is just a giant bucket of good news. Let&rsquo;s hope it catches on.</li>
<li><a href="http://www.valdyas.org/fading/index.cgi/2015/01/17#gorilla_and_gibbon">Gorilla and Gibbon</a> - Boudewijn Rempt (Krita maintainer) talks about how Krita isn&rsquo;t Photoshop and gives a roadmap for Krita&rsquo;s development</li>
<li><a href="http://www.segtsy.com/blog/?p=765">Interview with Tupi dev, Gustav Gonzalez</a> - Tupi doesn&rsquo;t get enough recognition. It&rsquo;s a neat little 2D vector animation program. This interview is long and thorough&hellip; definitely worth the read.</li>
<li><a href="https://oneplus.net">Oneplus One release</a> - OK&hellip; so this only marginally on-topic. But there ya go.</li>
<li><a href="http://opensource.com/life/15/1/current-state-linux-video-editing">Video editor round-up on opensource.com</a> - I&rsquo;m not entirely in line with the methodology, but this a very real and reasonably complete run-down on the video editors available in Linux.</li>
<li><a href="http://www.cartoonbrew.com/business/breaking-dreamworks-animation-will-shut-down-pdidreamworks-studio-over-500-jobs-will-be-eliminated-108161.html">Dreamworks drops 500 people, closes PDI campus</a> - A giant blast of unfortunate news. The situation sucks&hellip; let&rsquo;s hope it <em>doesn&rsquo;t</em> catch on.</li>
<li><a href="https://inkscape.org/en/gallery/item/3854">Inkscape 0.91 is released</a> - New Inkscape! Yay!</li>
<li><a href="http://www.darktable.org/2015/02/released-darktable-1-6-2">Darktable 1.6.2 is released</a> - New Darktable! Yay!</li>
</ul>
<p>And that should about do it. Lemme know what you think!</p>
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          <googleplay:explicit>yes</googleplay:explicit></item>
        <item>
          <title>Starting Is Easy... if You&#39;re Already Moving</title>
          <link>https://www.opensourcecreative.org/ep013/</link>
          <pubDate>Tue, 13 Jan 2015 10:35:00 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep013.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>13</itunes:episode>
          
        <itunes:title>Starting Is Easy... if You&#39;re Already Moving</itunes:title>
        <itunes:summary>The first episode of 2015! Hi folks. This week (yes... this is still supposed to be a weekly podcast) I talk about ways to get started and get inspired on creative projects. It&#39;s the start of the year and folks tend to think about what they want to do over the course of the coming year... but sometimes get stuck right out of the starting gate. Maybe, just maybe I give some suggestions that can help thaw out that paralysis and get you moving on your projects.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>The first episode of 2015! Hi folks. This week (yes... this is still supposed to be a weekly podcast) I talk about ways to get started and get inspired on creative projects. It&#39;s the start of the year and folks tend to think about what they want to do over the course of the coming year... but sometimes get stuck right out of the starting gate. Maybe, just maybe I give some suggestions that can help thaw out that paralysis and get you moving on your projects.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>The first episode of 2015! Hi folks. This week (yes... this is still supposed to be a weekly podcast) I talk about ways to get started and get inspired on creative projects. It&#39;s the start of the year and folks tend to think about what they want to do over the course of the coming year... but sometimes get stuck right out of the starting gate. Maybe, just maybe I give some suggestions that can help thaw out that paralysis and get you moving on your projects.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>The first episode of 2015! Hi folks. This week (yes&hellip; this is still supposed to be a weekly podcast) I talk about ways to get started and get inspired on creative projects. It&rsquo;s the start of the year and folks tend to think about what they want to do over the course of the coming year&hellip; but sometimes get stuck right out of the starting gate. Maybe, just maybe I give some suggestions that can help thaw out that paralysis and get you moving on your projects.</p>
<p>And&hellip; since it&rsquo;s been so long since the last episode, there&rsquo;s quite a bit of news. Here&rsquo;s the quick rundown:</p>
<ul>
<li><a href="http://www.darktable.org/2014/12/released-darktable-1-6">Darktable 1.6 is released</a> - Lots of new features. If you&rsquo;re doing photography, and you&rsquo;re not using Darktable, you&rsquo;re missing out.</li>
<li><a href="http://natron.inria.fr">Natron 1.0 is released</a> - The first &ldquo;stable&rdquo; release for Natron, a node-based compositing program that tastes quite a bit like Nuke</li>
<li><a href="http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.73">Blender 2.73 is released</a> - The latest and greatest Blender is out. Go get it!</li>
<li><a href="http://exocortex.com/blog/exocortex_crate_alembic_goes_open_source">Exocortex open sources Crate</a> - Crate is their product suite for managing alembic files&hellip; now it&rsquo;s Free Software. Woohoo!</li>
<li><a href="http://aligorith.blogspot.com/2014/12/grease-pencil-art-demos.html">Grease Pencil animation in Blender</a> - Aligorith highlights some cool examples and breakdowns on his blog</li>
<li><a href="http://urchn.org/post/the-making-of-user-lib">User Lib breakdown</a> - Urchn shares details (and files) on their promo animation for the FSF</li>
<li><a href="http://www.blender.org/press/18-anticipated-blender-development-projects-of-2015">Anticipated Blender development for 2015</a> - Ton Roosendaal outlines what he&rsquo;s most excited about on Blender&rsquo;s roadmap for the coming year (also, a little Grey Justice cameo in there)</li>
<li>The Pirate Bay got raided - It&rsquo;ll be back, if it isn&rsquo;t already</li>
<li><a href="https://www.foundry.com/">The Foundry</a> is for sale - Some folks are worried about who might buy it&hellip; we&rsquo;ll have to just wait and see.</li>
</ul>
<p>Whew&hellip; that was a lot. See you next week!</p>
]]></content:encoded><itunes:image href="https://www.opensourcecreative.org/img/opensourcecreativepodcast.png"></itunes:image>
          <googleplay:image href="https://www.opensourcecreative.org/img/opensourcecreativepodcast.png"></googleplay:image><enclosure url="https://podcast.opensourcecreative.org/oss_creative-ep013.mp3"  type="audio/mpeg" /><itunes:duration>00:39:49</itunes:duration><itunes:explicit>yes</itunes:explicit>
          <googleplay:explicit>yes</googleplay:explicit></item>
        <item>
          <title>Open Source Program, Where Do You Fit?</title>
          <link>https://www.opensourcecreative.org/ep012/</link>
          <pubDate>Sat, 06 Dec 2014 10:29:02 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep012.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>12</itunes:episode>
          
        <itunes:title>Open Source Program, Where Do You Fit?</itunes:title>
        <itunes:summary>This episode is a week late... or I just skipped last week. I suppose it depends on your perspective. In any case, I cover a lot of news in this episode since two weeks of it happened since the last one.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>This episode is a week late... or I just skipped last week. I suppose it depends on your perspective. In any case, I cover a lot of news in this episode since two weeks of it happened since the last one.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>This episode is a week late... or I just skipped last week. I suppose it depends on your perspective. In any case, I cover a lot of news in this episode since two weeks of it happened since the last one.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>This episode is a week late&hellip; or I just skipped last week. I suppose it depends on your perspective. In any case, I cover a lot of news in this episode since two weeks of it happened since the last one:</p>
<ul>
<li><a href="https://www.perathoner.de/blog/2014/11/21/a-liquify-tool-for-darktable">Darktable liquify</a> - Someone&rsquo;s developed a liquify tool for Darktable. Maybe one day it will make it into the stable development branch.</li>
<li><a href="http://www.synfig.org/cms/en/news/new-algorithm-bone-distortion">Synfig gets improved bone deformations</a> - Drawings in Synfig get distorted more cleanly now. I wonder if/when they&rsquo;ll get IK solvers.</li>
<li><a href="http://thenextweb.com/insider/2014/11/24/sony-pictures-hacked-employee-computers-offline">Sony Pictures got hacked</a> - Not exactly open source specific, but they do run a lot of open source tools on their backend, and they&rsquo;re a creative company. For the information that got yoinked, it&rsquo;s kind of scary for people who work there.</li>
<li><a href="http://hackerpublicradio.org">Hacker Public Radio New Years Show</a> - They&rsquo;re doing a 26-hour live show thing around New Years. Definitely worth checkin' out.</li>
<li><a href="http://twinery.org">Twine</a> - I stumbled across this open source (though Windows and Mac only&hellip; boo!) tool for non-linear story development.</li>
<li><a href="https://www.getormr.com">Ormr on Linux</a> - Closed-source 2D image editor, Ormr, now has a beta version that works (for the most part) on Linux.</li>
<li><a href="http://monsterjavaguns.com/blog/creating-2d-animation-with-blender-and-krita-a-post-mortem">2D animation in Blender and Krita post mortem</a></li>
<li><a href="http://www.pinterest.com/monsterjavaguns">And&hellip; I&rsquo;m on Pinterest</a> - Fairly new there&hellip; but I do have a board for all the podcasts I listen to (there are a lot).</li>
</ul>
<p>I also have a pretty serious question for you about the kind of content you&rsquo;d like to see in the next edition of <em>Blender For Dummies</em>. I&rsquo;m working on the 3rd edition of the book and have come to a point where I need to decide on whether I cover more of Blender&rsquo;s features or if I include some basic tutorial material. Let me know what you think in the comments.</p>
<p>And in the meat of the episode, I spend a fair amount of time discussing where I think open source creative tools best fit&hellip; what kind of artists and environments they&rsquo;re best suited for. I think I came up with some answers, but feel free to let me know if you think otherwise.</p>
<p>Have fun listening!</p>
<h2 id="2-archived-comments">2 Archived Comments</h2>
<blockquote>
<p><strong><a href="http://urchn.org/">Bassam</a></strong>, <em>May 13, 2015</em></p>
<p>looks like twine is wx and pthon, and can be run from linux <a href="https://github.com/tweecode/twine">https://github.com/tweecode/twine</a> , just they don’t distribute a linux binary (YMMV of course)</p>
<blockquote>
<p><strong>Jason</strong>, <em>May 15, 2015</em></p>
<p>Ooooh! Good catch. Now I can try it out. :P</p>
<p>Thanks!</p>
</blockquote>
</blockquote>
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          <googleplay:explicit>yes</googleplay:explicit></item>
        <item>
          <title>Know Your Audience</title>
          <link>https://www.opensourcecreative.org/ep011/</link>
          <pubDate>Sat, 22 Nov 2014 10:25:22 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep011.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>11</itunes:episode>
          
        <itunes:title>Know Your Audience</itunes:title>
        <itunes:summary>Though it&#39;s a bit scatterbrained, this is a fun episode talking about knowing your audience. When you produce creative work, it&#39;s a good idea to have a notion of the people for whom you&#39;re producing it. And amazingly, this is something that a lot of creatives sometimes overlook or forget about. I know I do on occasion. So I talk about it here as it pertains to writing and commercial TV (and yes, also how it relates to Free Software and the UI episode from last week). I also have a bit of a mini-rant about small business owners and their friggin&#39; dogs. I still don&#39;t get it.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>Though it&#39;s a bit scatterbrained, this is a fun episode talking about knowing your audience. When you produce creative work, it&#39;s a good idea to have a notion of the people for whom you&#39;re producing it. And amazingly, this is something that a lot of creatives sometimes overlook or forget about. I know I do on occasion. So I talk about it here as it pertains to writing and commercial TV (and yes, also how it relates to Free Software and the UI episode from last week). I also have a bit of a mini-rant about small business owners and their friggin&#39; dogs. I still don&#39;t get it.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>Though it&#39;s a bit scatterbrained, this is a fun episode talking about knowing your audience. When you produce creative work, it&#39;s a good idea to have a notion of the people for whom you&#39;re producing it. And amazingly, this is something that a lot of creatives sometimes overlook or forget about. I know I do on occasion. So I talk about it here as it pertains to writing and commercial TV (and yes, also how it relates to Free Software and the UI episode from last week). I also have a bit of a mini-rant about small business owners and their friggin&#39; dogs. I still don&#39;t get it.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>Though it&rsquo;s a bit scatterbrained, this is a fun episode talking about knowing your audience. When you produce creative work, it&rsquo;s a good idea to have a notion of the people for whom you&rsquo;re producing it. And amazingly, this is something that a lot of creatives sometimes overlook or forget about. I know I do on occasion. So I talk about it here as it pertains to writing and commercial TV (and yes, also how it relates to Free Software and the UI episode from last week). I also have a bit of a mini-rant about small business owners and their friggin' dogs. I still don&rsquo;t get it.</p>
<p>News bits:</p>
<ul>
<li><a href="http://librecal2015.libreart.info/en">Libre Calendar 2015</a> - The project is still on-going. However, if you want to have a calendar in-hand for the new year, they&rsquo;re planning on shipping at the beginning of December, so now&rsquo;s the time to send them 15€.</li>
<li><a href="http://www.qcad.org/rsforum/viewtopic.php?f=16&amp;t=3127">QCAD 3.7.2</a> - QCAD has new release&hellip; some UI enhancements and performance fixes. If you&rsquo;re a CAD person, it&rsquo;s worth checking out.</li>
</ul>
<p>Short and sweet on the news this week. Enjoy the show!</p>
<h3 id="2-archived-comments">2 Archived Comments</h3>
<blockquote>
<p><strong><a href="http://www.mavegap.com/">Mauricio</a></strong>, <em>Nov 23, 2014</em></p>
<p>If you can, show us your hand draw animation using the grease pencil. I’m curious to see the result.</p>
<p>Great episode!</p>
<blockquote>
<p><strong>Jason</strong>, <em>Nov 24, 2014</em></p>
<p>Thanks for listening! I’ll absolutely be linking to that animation and sharing some background on it.</p>
</blockquote>
</blockquote>
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          <googleplay:explicit>yes</googleplay:explicit></item>
        <item>
          <title>Ooey Gooey UI</title>
          <link>https://www.opensourcecreative.org/ep010/</link>
          <pubDate>Sat, 15 Nov 2014 10:20:56 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep010.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>10</itunes:episode>
          
        <itunes:title>Ooey Gooey UI</itunes:title>
        <itunes:summary>In this episode I talk user interfaces. Specifically, I try to crack the nut on why it seems that the user interfaces for open source tools appear to get higher scrutiny and more anger thrown at them than their proprietary contemporaries... and if that&#39;s really a problem at all. Sadly, I&#39;m not sure that I have any real solutions, but maybe we can use this as a means of launching a discussion that&#39;s actually meaningful and productive. Maybe.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>In this episode I talk user interfaces. Specifically, I try to crack the nut on why it seems that the user interfaces for open source tools appear to get higher scrutiny and more anger thrown at them than their proprietary contemporaries... and if that&#39;s really a problem at all. Sadly, I&#39;m not sure that I have any real solutions, but maybe we can use this as a means of launching a discussion that&#39;s actually meaningful and productive. Maybe.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>In this episode I talk user interfaces. Specifically, I try to crack the nut on why it seems that the user interfaces for open source tools appear to get higher scrutiny and more anger thrown at them than their proprietary contemporaries... and if that&#39;s really a problem at all. Sadly, I&#39;m not sure that I have any real solutions, but maybe we can use this as a means of launching a discussion that&#39;s actually meaningful and productive. Maybe.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>In this episode I talk user interfaces. Specifically, I try to crack the nut on why it seems that the user interfaces for open source tools appear to get higher scrutiny and more anger thrown at them than their proprietary contemporaries&hellip; and if that&rsquo;s really a problem at all. Sadly, I&rsquo;m not sure that I have any real solutions, but maybe we can use this as a means of launching a discussion that&rsquo;s actually meaningful and productive. Maybe.</p>
<p>News stuff:</p>
<ul>
<li>The Groupon/GNOME Foundation Trademark issue - There&rsquo;s a couple articles on it but it&rsquo;s best from the horse&rsquo;s mouth:
<ul>
<li><a href="https://gnome.org/groupon">GNOME&rsquo;s announcement</a></li>
<li><a href="https://engineering.groupon.com/2014/misc/gnome-foundation-and-groupon-product-names">Groupon&rsquo;s retraction press release</a></li>
</ul>
</li>
<li><a href="http://gimpmagazine.org/issue6">GIMP Magazine, Issue 6</a> - The latest release and relaunch for GIMP Magazine</li>
<li><a href="http://shallowsky.com/blog/gimp/saver.html">Saver</a> - Akkana Peck&rsquo;s new Save/Export plug-in for GIMP</li>
</ul>
<p>And that&rsquo;s that. Enjoy the show.</p>
<h3 id="9-archived-comments">9 Archived Comments</h3>
<blockquote>
<p><strong><a href="http://plyczkowski.com/">Paweł Łyczkowski</a></strong>, <em>Nov 15, 2014</em></p>
<p>As a person who wrote a lot about the Blender interface I feel I need to defend my work a bit against statements like “If you don’t like the interface, go use a different program”.</p>
<p>“Interfaces are somewhat like art and if you like an interface is a subjective matter.”</p>
<p>Unlike art, an interface is functional, and as every functional thing, it can perform it’s function better or worse. Example: placing vital shortcuts on the keyboard with hard to execute key combinations makes the interface worse than if it would use easy to execute key combinations.</p>
<p>It’s also not subjective like art. You can make the interface easier to use by exploiting how our memory, perceiving of the world, and learning works. For instance by respecting the already learned reflexes, providing discoverability, and exploiting our intuitive perceiving of objects and their relations (for instance making buttons seem related to each other by placing them next to each other). These principles are objective because they result from mind systems that are objective – they are too complicated to have variations in functionality – they either work as intended, and as in every other person, or they are broken. And so they are always worth pursuing and respecting when designing an interface.</p>
<p>“The problem with FOSS is that the users feel entitled, and demand that the interface would be tailored to their particular needs.”</p>
<p>Well, you already diagnosed this one. FOSS feels more intimate, because you have more direct access to the developers, and you can contribute, so more people feel like their feedback has a chance of getting in there. So the users of FOSS do not have bigger difficulties learning a UI or feel more entitled – they are just more vocal about it’s problems.</p>
<p>And, since Blender is a bit of a 3d gateway program (used often by people who touch 3d for the first time), and a side-program (used alongside some other packages), the accessibility of it’s interface is crucial.</p>
<p>Please do talk about it more next week.</p>
<blockquote>
<p><strong>Jason</strong>, <em>Nov 15, 2014</em></p>
<p>First of all, thanks a ton for listening. I really appreciate you taking the time to listen to my rambling and provide such a thoughtful response.</p>
<p>I mentioned this on Twitter… generally speaking, we don’t disagree. We just have a bit of a miscommunication. I was using art as a metaphor, but I was talking primarily about design. As I mentioned in the episode, in design (all design, not just interface design), there are objective principles. However, there are many different ways in which those principles can be successfully and effectively applied. The resulting design can still be effective and functional but not necessarily suitable for everyone. <em>That’s</em> the subjective bit.</p>
<blockquote>
<p><strong><a href="http://plyczkowski.com/">Paweł Łyczkowski</a></strong>, <em>Nov 15, 2014</em></p>
<p>Good to know we don’t disagree.</p>
<p>I actually quite like interface discussions, so I couldn’t miss this episode : )</p>
</blockquote>
</blockquote>
</blockquote>
<hr>
<blockquote>
<p><strong>Light</strong>, <em>Nov 15, 2014</em></p>
<p>It is OK to think about UI and complain about it. Android is one. See what come out from it. You just have to be pro enough in the respond. See the problem and solve it.</p>
<p>Nuke Studio has timeline like AE too. It has widgets on the video, like in AE.</p>
<p>Natron uses the same OpenFX open-source framework as nuke. Thus they will converge at the same UI. “The OpenFX specification is really driven to a node graph model such as the Nuke’s one (in fact, its very own inventor is <em>co-founder at The Foundry</em>), so no wonder why this specification seems very close to how Nuke works. When you have the same features of an application and follow the same specifications you end up with very little room for user interface differences.”</p>
<p>There are too many low hanging fruits in fixing UI in FOSS. The problem, most of the time is communication (no or hidden channel) and coding resource (limitation not mentioned or no roadmap). Most coders (more than 50% that I know) do do very bad UI. :D</p>
<p>reference:
<a href="http://arstechnica.com/gadgets/2014/11/android-5-0-lollipop-thoroughly-reviewed/">http://arstechnica.com/gadgets/2014/11/android-5-0-lollipop-thoroughly-reviewed/</a>
<a href="http://vimeo.com/91378850">http://vimeo.com/91378850</a>
<a href="http://libregraphicsworld.org/blog/entry/natron-0-92-released-with-new-roto-and-keying-nodes">http://libregraphicsworld.org/blog/entry/natron-0-92-released-with-new-roto-and-keying-nodes</a></p>
<blockquote>
<p><strong>Jason</strong>, <em>Nov 16, 2014</em></p>
<p>I think you’re splitting hairs on Nuke and AE. Their workflows are very different. Yes, Nuke has a timeline, but the primary way you do compositing in Nuke is with nodes whereas in in AE it’s done with layers. They’re fundamentally different ways of approaching the same task. That’s the point I was getting at. Similarly with Natron, it isn’t the specification that makes the interface similar to Nuke’s (unless you have an overly broad definition of “specification”). I simply disagree with Natron’s developer on that point.</p>
<blockquote>
<p><strong>Light</strong>, <em>Nov 16, 2014</em></p>
<p>Nuke Studio has both node and layer timeline editing. Most AE users want to use the new Nuke workflow. That was the hype earlier this year.</p>
<p>Q: How would you make Natron better? UI wise.</p>
<blockquote>
<p><strong>Jason</strong>, <em>Nov 16, 2014</em></p>
<p>You’re still missing the point of the example (that is, there are often multiple solutions, equally viable, to a given design problem). I tried to be clear at the start of the episode (though perhaps I wasn’t). It was never about making any specific program better or passing any kind of judgment on the creators of a tool for trying something different or for being the same.</p>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
<hr>
<blockquote>
<p><strong><a href="http://rico-computer-art.blogspot.com/">Guss</a></strong>, <em>Nov 16, 2014</em></p>
<p>Haven’t listened the podcast yet, but judging from the comments I’m sure it will be tremendously interesting. thanks!</p>
<p>personally I find interfaces quite a subjective type of thing. but if I have an app that I absolutely NEED even if the UI is bad (imo), I simply see it as a challenge to be conquered. its not that hard to ge -used-to/work-around the quirky or even downright bad stuff. its just a mindset. and its subjective to a lot of things</p>
</blockquote>
<hr>
<blockquote>
<p><strong><a href="https://caetano-veyssieres.com/">caetano</a></strong>, <em>Dec 28, 2016</em></p>
<p>I’d say the reason why open source program UIs are more expected to please everyone has more to do with the fact that in proprietary software, you have a wider choice for powerful programs. For 3D animation, you have Maya, 3DSMax, C4D, Houdini, Modo and the list goes on. In free software, you have 1 choice : Blender, which has a UI that works almost the same in every environment (modeling, animating, video editing, etc) although 2.8’s workflow release is going to improve environment adaptability (if I can call it that way). The same “choice problem” goes for other creative jobs (2D painting, 2D animation), although not as much as for Blender which is really lonely as a free 3D animation program.</p>
<p>About the “freedom of open source developers to innovate and experiment compared to proprietary software developers who are beholden to the market”, are you sure of that ? Seeing how many people begged for the Alembic support while Sergey said Alembic’s code is quite messy and outdated but still worked on it because everyone wanted it, or how the complaints of Bl. Internal users against setting Cycles as the default have made the change hold until this day (at least I think that’s what happened), I feel like the Blender foundation has to comply with a huge community and can’t evolve too quick in each new release. More generally, at the beginning of any software project (open source or not), you can explore and experiment as much as you want, as you have nobody to comply with yet. But as your audience grows, wether it’s the big market or the freelance artists and hobbyists community, your allowance to go in a more unconventional path decreases. Houdini was super innovative at its start, I bet its evolution will slow down over time as more of its users will get used to it and complain about strange new things that mess with their workflow.</p>
</blockquote>
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        <item>
          <title>Tutorial Monkey Button Junkie</title>
          <link>https://www.opensourcecreative.org/ep009/</link>
          <pubDate>Fri, 07 Nov 2014 10:12:58 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep009.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>9</itunes:episode>
          
        <itunes:title>Tutorial Monkey Button Junkie</itunes:title>
        <itunes:summary>This week&#39;s episode talks about tutorials... well, specifically how we tend to treat tutorials. There seems to be an overarching trend toward replicating the process in a tutorial verbatim without actually learning how to apply those techniques elsewhere. People learn how to push a specific series of buttons in a specific way to produce a known result... and it&#39;s lame. I take a bit of time during this episode to try to sort out whether the responsibility for fixing this lies with the tutorial maker or the person following the tutorial.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>This week&#39;s episode talks about tutorials... well, specifically how we tend to treat tutorials. There seems to be an overarching trend toward replicating the process in a tutorial verbatim without actually learning how to apply those techniques elsewhere. People learn how to push a specific series of buttons in a specific way to produce a known result... and it&#39;s lame. I take a bit of time during this episode to try to sort out whether the responsibility for fixing this lies with the tutorial maker or the person following the tutorial.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>This week&#39;s episode talks about tutorials... well, specifically how we tend to treat tutorials. There seems to be an overarching trend toward replicating the process in a tutorial verbatim without actually learning how to apply those techniques elsewhere. People learn how to push a specific series of buttons in a specific way to produce a known result... and it&#39;s lame. I take a bit of time during this episode to try to sort out whether the responsibility for fixing this lies with the tutorial maker or the person following the tutorial.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>This week&rsquo;s episode talks about tutorials&hellip; well, specifically how we tend to treat tutorials. There seems to be an overarching trend toward replicating the process in a tutorial verbatim without actually learning how to apply those techniques elsewhere. People learn how to push a specific series of buttons in a specific way to produce a known result&hellip; and it&rsquo;s lame. I take a bit of time during this episode to try to sort out whether the responsibility for fixing this lies with the tutorial maker or the person following the tutorial.</p>
<p>News things covered in the episode:</p>
<ul>
<li><a href="http://www.synfig.org/cms/en/news/releases/synfig-studio-0-64-2">Synfig Studio 0.64.2 is officially released</a></li>
<li><a href="http://www.blender.org/press/angry-birds-maker-rovio-plunder-pirates-featured-on-app-store">Midoki Studios uses Blender for parts of their <em>Plunder Pirates</em> game</a></li>
<li><a href="https://blog.mozilla.org/creative">Mozilla Creative blog</a> - They&rsquo;re designing a new logo and trying to conduct their rebranding initiative out in the open. You may also want to check out the blog of <a href="http://blog.seanmartell.com">Sean Martell</a>, Mozilla&rsquo;s Art Director.</li>
<li><a href="http://www.technologyreview.com/view/531911/isaac-asimov-asks-how-do-people-get-new-ideas">Asimov essay on creativity</a> - Very much well worth the read. It was previously unpublished, but even after 50 years or so, it&rsquo;s still relevant</li>
<li><a href="http://europa.eu/rapid/press-release_IP-14-1211_en.htm">Poppy</a> - The open source 3D printed robot in Europe. A great application of open hardware and software.</li>
<li><a href="http://librecal2015.libreart.info/en">Libre Calendar 2015</a> - A very cool printing project featuring 6 artists who use open source tools</li>
<li><a href="http://remarkableapp.net">Remarkable</a> - If I switch to a Markdown-based writing pipeline, this is likely to be my primary editor</li>
</ul>
<p>And my little bit of personal news:</p>
<ul>
<li>I&rsquo;ve relaunched the Lie of the Day (posted everyday to this very blog and on my social media pages)</li>
<li><a href="http://www.amazon.com/Farming-Simulator-Modding-Dummies-Computer/dp/1118940253">Farming Simulator Modding For Dummies</a> - A little book I wrote earlier this year is being released on the 10th of November (the cover graphic on Amazon is in German, but I&rsquo;ve been assured that&rsquo;s the English version of the book)</li>
</ul>
<p>Alright&hellip; enough with the shameless self-promotion.</p>
<h3 id="1-archived-comment">1 Archived Comment</h3>
<blockquote>
<p><strong><a href="https://caetano-veyssieres.com/">caetano</a></strong>, <em>Dec 25, 2016</em></p>
<p>I don’t really agree. Tutorials fall down in different categories and aim at different audiences and different situations in which the viewer is while looking for one. Here are the 3 situations I would think of :</p>
<p>– in the middle of a project, feeling stuck because I don’t know how something works (like a modifier). In that case, please explain me what each button means (Bartek Scorupa is a very good teacher for this)
&gt;
– in the middle of a project, looking for a good approach to achieve a specific effect. In that case, please get to the point, as I most likely already know the features themselves, it’s the approach I’m looking for. “click this button, push this button, do this, do that” is all I want in that situation.</p>
<p>– Not in the middle of a project, learning in some new area of the program for me (i.e. rigging). In that case, please explain the features deeply and do an overview at the beginning, so that I have a clear Idea of what I’m about to learn.</p>
<p>My classification is certainly not extensive, but I don’t think tutorials should always explain everything, it can be a waste of time for the viewer.</p>
</blockquote>
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        <item>
          <title>Blender Conference 2014</title>
          <link>https://www.opensourcecreative.org/ep008/</link>
          <pubDate>Thu, 30 Oct 2014 09:59:36 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep008.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>8</itunes:episode>
          
        <itunes:title>Blender Conference 2014</itunes:title>
        <itunes:summary>You may have noticed that I skipped a week in airing the podcast. That&#39;s because I was at Blender Conference 2014 in Amsterdam. I mentioned this in the last episode with a question asking how I should cover the conference. I should&#39;ve realized that you, the wonderful audience, would ask me to interview everyone there. Unfortunately, I wasn&#39;t able to get to everyone... partially because there were over 250 people there and partially because, well, I&#39;m a bit shy.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>You may have noticed that I skipped a week in airing the podcast. That&#39;s because I was at Blender Conference 2014 in Amsterdam. I mentioned this in the last episode with a question asking how I should cover the conference. I should&#39;ve realized that you, the wonderful audience, would ask me to interview everyone there. Unfortunately, I wasn&#39;t able to get to everyone... partially because there were over 250 people there and partially because, well, I&#39;m a bit shy.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>You may have noticed that I skipped a week in airing the podcast. That&#39;s because I was at Blender Conference 2014 in Amsterdam. I mentioned this in the last episode with a question asking how I should cover the conference. I should&#39;ve realized that you, the wonderful audience, would ask me to interview everyone there. Unfortunately, I wasn&#39;t able to get to everyone... partially because there were over 250 people there and partially because, well, I&#39;m a bit shy.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>You may have noticed that I skipped a week in airing the podcast. That&rsquo;s because I was at Blender Conference 2014 in Amsterdam. I mentioned this in the last episode with a question asking how I should cover the conference. I should&rsquo;ve realized that you, the wonderful audience, would ask me to interview everyone there. Unfortunately, I wasn&rsquo;t able to get to everyone&hellip; partially because there were over 250 people there and partially because, well, I&rsquo;m a bit shy.</p>
<p>In any case, I <em>did</em> get some people to allow me to record them. One of the most striking things about the Blender Conference is how many fantastically unconventional ways that Blender is used&hellip; and I notice every time I&rsquo;m there. I hope that these 16 people who were willing to be recorded show a fairly accurate cross-section of that experience:</p>
<ul>
<li>Simon Bennett - <a href="https://twitter.com/quollism">@quollism</a> and <a href="http://morequollism.tumblr.com">morequollism on tumblr</a></li>
<li>Chuck Ian Gordon - <a href="http://www.gordonsarca.de">GordonsArca.de</a></li>
<li>Jan - (I couldn&rsquo;t catch your last name, sorry&hellip; if anyone knows Jan, please let me know his last name or username on <a href="http://www.blendpolis.de">blendpolis</a>)</li>
<li>Wesley Blijlevens - <a href="http://www.iwillthegame.com">I Will the game</a></li>
<li>Wybren van Keulen - <a href="http://www.f12visuals.nl">F12 Visuals</a> and <a href="https://twitter.com/f12visuals">@f12visuals</a></li>
<li>Olivier Amrein - <a href="http://www.olivieramrein.com">olivieramrein.com</a> and <a href="https://twitter.com/oenvoyage">@oenvoyage</a></li>
<li>Richard van der Oost - <a href="http://blendergrid.com">BlenderGrid</a> and <a href="https://twitter.com/blendergrid">@blendergrid</a></li>
<li>Sam Cape - <a href="https://twitter.com/capedsam">@capedsam</a></li>
<li>Dalai Felinto - <a href="http://dalaifelinto.com">dalaifelinto.com</a> and <a href="https://twitter.com/dfelinto">@dfelinto</a></li>
<li>Govert Combée - <a href="http://catnipgames.nl">catnipgames.nl</a></li>
<li>Henri Hebeisen - <a href="http://www.henri-hebeisen.com">henri-hebeisen.com</a> and <a href="https://twitter.com/HenriHebeisen">@henrihebeisen</a></li>
<li>Daniel Hinnerkopf - <a href="https://www.facebook.com/pages/Blender-Community-Austria/69458401572">Blender Community Austria</a></li>
<li>Daniël Groothuysen - <a href="http://theblenderer.deviantart.com">TheBlenderer on deviantArt</a></li>
<li>Duncan McKean - <a href="http://sparkwoodand21.com">sparklewoodand21.com</a>, <a href="http://duncanmckean.com">duncanmckean.com</a>, and <a href="https://twitter.com/dncnmckn">@dncnmckn</a></li>
<li>Joey Ferwerda - <a href="http://thorworks.org">thorworks.org</a>, <a href="https://twitter.com/Thorworks">@thorworks</a>, and <a href="https://twitter.com/JoeyFerwerda">@joeyferwerda</a></li>
<li>Paul McManus - <a href="http://www.nothinghereisreal.com">nothinghereisreal.com</a> and <a href="https://twitter.com/Rubicon_Paul">@Rubicon_Paul</a></li>
</ul>
<p>And a huge, <em>huge</em> thank you to everyone who agreed to be recorded. I can&rsquo;t express how much I appreciate it.</p>
<h3 id="3-archived-comments">3 Archived Comments</h3>
<blockquote>
<p><strong>frobenius</strong>, <em>Nov 2, 2014</em></p>
<p>Inspired depressions, that’s a very good way to put it. I think many can relate. I’m not done with listening to the interviews yet, but so far they’re great. Thanks for sharing.</p>
</blockquote>
<hr>
<blockquote>
<p><strong>frobenius</strong>, <em>Nov 2, 2014</em></p>
<p>as a followup, looking up some of these people while they’re interviewing…you talked with some talented people. great stuff. Instead of inspired depression….I think hesitant inspiration is more appropriate. It’s good to see you’re sticking with this podcast. Looking forward to more.</p>
<blockquote>
<p><strong>Jason</strong>, <em>Nov 2, 2014</em></p>
<p>I definitely agree that these are incredibly talented people. With any luck, I’ll be able to see them again at next year’s Blender Conference and get an update. Any other Blenderhead should try to make it out, too. It’s always been well worth my time.</p>
</blockquote>
</blockquote>
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        <item>
          <title>Collaborating: Plays Nice With Others</title>
          <link>https://www.opensourcecreative.org/ep007/</link>
          <pubDate>Sat, 18 Oct 2014 23:51:48 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep007.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>7</itunes:episode>
          
        <itunes:title>Collaborating: Plays Nice With Others</itunes:title>
        <itunes:summary>This episode of the Open Source Creative Podcast covers a topic that we see all over the place in the creative world, but it seems to be especially prevalent in the web communities of open source creative projects. I&#39;m specifically referring to the topic of collaborative projects or community projects.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>This episode of the Open Source Creative Podcast covers a topic that we see all over the place in the creative world, but it seems to be especially prevalent in the web communities of open source creative projects. I&#39;m specifically referring to the topic of collaborative projects or community projects.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>This episode of the Open Source Creative Podcast covers a topic that we see all over the place in the creative world, but it seems to be especially prevalent in the web communities of open source creative projects. I&#39;m specifically referring to the topic of collaborative projects or community projects.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>This episode of the Open Source Creative Podcast covers a topic that we see all over the place in the creative world, but it seems to be especially prevalent in the web communities of open source creative projects. I&rsquo;m specifically referring to the topic of collaborative projects or community projects. Most people seem to go about the &ldquo;recruiting help&rdquo; process all wrong. My aim with this episode of the podcast is to provide a bit of direction about more effective means of successfully pulling someone onto your project. Spoiler alert: it&rsquo;s these 6 things:</p>
<ol>
<li>Be awesome</li>
<li>Be involved</li>
<li>Pick a feasible project</li>
<li>Don&rsquo;t skimp on infrastructure</li>
<li>Establish clear roles</li>
<li>Approach individuals directly</li>
</ol>
<p>I also have a question about how you, the audience would most prefer that I cover the Blender Conference. I could really either make a podcast like I always do and just talk about it&hellip; or I could try to conduct a few interviews while I&rsquo;m at the conference and share those with you. What would you prefer?</p>
<p>Links related to this podcast:</p>
<ul>
<li><a href="https://www.panda3d.org/blog/the-new-opengl-features-in-panda3d-1-9">Panda3D 1.9 gets OpenGL updates</a> - Panda3D is a relatively simple open source game engine that has historically played nice with Blender assets. Now it has more advanced realtime rendering capabilities.</li>
<li><a href="http://pad.haroopress.com/user.html">Haroopad</a> - In the previous episode, I mentioned wanting a tool for doing narrative writing using the Markdown sytnax.  This basically does exactly that.</li>
<li><a href="http://libregraphicsworld.org/blog/entry/lightworks-12-released">Lightworks 12 has some updates</a> - Unfortunately none of the updates include a code release as originally promised. Still worth checking out.</li>
<li><a href="http://libregraphicsworld.org/blog/entry/inkscape-starts-encouraging-paid-development">Inkscape agrees to accept paid development</a> - This is a big step for them and I&rsquo;m glad it&rsquo;s happened.</li>
<li><a href="http://blenderart.org/2014/10/13/blenderart-mag-issue-45-now-available">BlenderArt Magazine #45 is out</a> - It&rsquo;s a great magazine. Go get it! It&rsquo;s free.</li>
<li><a href="http://www.synfig.org/cms/en/news/synfig-studio-0642-release-candidate-2">Synfig Studio 0.64.2 RC2</a> - They&rsquo;re getting closer to release. This is Synfig&rsquo;s second release candidate for the latest version of that program.</li>
<li><a href="https://github.com/blog/1902-svg-viewing-diffing">GitHub gets SVG Diffs</a> - It&rsquo;s really quite cool. You can slide a split bar and see the difference between revisions on an SVG file.</li>
</ul>
<p>Also, I <em>did</em> start a newsletter. It&rsquo;s a plain text, ow traffic thing where you can get about a day&rsquo;s heads up on any events that I&rsquo;m going to or any books or animations I&rsquo;m releasing. You can subscribe by using the little form on the sidebar (it&rsquo;s on the right if you&rsquo;re using the desktop layout for this site).</p>
<p>And that&rsquo;s that. See you next week!</p>
<h3 id="6-archived-comments">6 Archived Comments</h3>
<blockquote>
<p><strong><a href="http://www.rico-computer-art.blogspot.com/">Guss</a></strong>, <em>Oct 19, 2014</em></p>
<p>Great podcast as always. Thanks! I personally would really love a few “mini-interviews” while you’re at the BC… I’m thinking that’s a really cool idea. :)</p>
<blockquote>
<p><strong>Jason</strong>, <em>Oct 20, 2014</em></p>
<p>Thanks! Yeah, I’m thinking that the mini-interview thing is a pretty good way to go. Of course, that means I’ll need to make it a point to talk to people, but I can get over that. ;)</p>
<p>Of course, the conference starts after this week’s episode is supposed to drop, so I think I’ll still need to record a short one for this week’s release and then put the interviews together for next week’s episode.</p>
</blockquote>
</blockquote>
<hr>
<blockquote>
<p><strong>d.</strong>, <em>Oct 29, 2014</em></p>
<p>Interesting, but please lower your intro music. It’s way louder than your talk, giving me a heart attack every time.</p>
<blockquote>
<p><strong>Jason</strong>, <em>Oct 29, 2014</em></p>
<p>Thanks for this. I wasn’t sure if the intro music was still too hot after adjusting it. Will tweak on the next episode.</p>
</blockquote>
</blockquote>
<hr>
<blockquote>
<p><strong><a href="http://ancientbeast.com/">Dread Knight</a></strong>, <em>Nov 3, 2014</em></p>
<p>This is the first episode I’ve listened to and I really enjoyed it, gonna check out the rest given time. You sure have quite a bit of driving to do to get to work xD</p>
<blockquote>
<p><strong><a href="http://ancientbeast.com/">Dread Knight</a></strong>, <em>Nov 3, 2014</em></p>
<p>Oh yeah, I really agree that individual messages are way way more effective when trying to find people to work with on your projects, no doubt about it. Also, it’s nice to catch up with updates in awesome projects that I get to use almost on daily basis :)</p>
</blockquote>
</blockquote>
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        <item>
          <title>The Blender Market and the &#34;Dreaded&#34; Commercialization of Open Source Tools</title>
          <link>https://www.opensourcecreative.org/ep006/</link>
          <pubDate>Sat, 11 Oct 2014 23:35:07 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep006.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>6</itunes:episode>
          
        <itunes:title>The Blender Market and the &#34;Dreaded&#34; Commercialization of Open Source Tools</itunes:title>
        <itunes:summary>In this episode, I respond to a topic that was brought up here in the comments of an earlier episode, as well as on Twitter. Namely, the notion of selling extensions, add-ons, assets, and so on for open source tools. Specifically, this was brought up as it pertains to the [Blender Market](https://cgcookiemarkets.com/blender), a site by the folks at CG Cookie with the purpose of letting Blender users sell these kinds of things to other Blender users. It turns out that this is a pretty interesting topic to talk about (I should know... I did it 3 times).
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>In this episode, I respond to a topic that was brought up here in the comments of an earlier episode, as well as on Twitter. Namely, the notion of selling extensions, add-ons, assets, and so on for open source tools. Specifically, this was brought up as it pertains to the [Blender Market](https://cgcookiemarkets.com/blender), a site by the folks at CG Cookie with the purpose of letting Blender users sell these kinds of things to other Blender users. It turns out that this is a pretty interesting topic to talk about (I should know... I did it 3 times).
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>In this episode, I respond to a topic that was brought up here in the comments of an earlier episode, as well as on Twitter. Namely, the notion of selling extensions, add-ons, assets, and so on for open source tools. Specifically, this was brought up as it pertains to the [Blender Market](https://cgcookiemarkets.com/blender), a site by the folks at CG Cookie with the purpose of letting Blender users sell these kinds of things to other Blender users. It turns out that this is a pretty interesting topic to talk about (I should know... I did it 3 times).
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>In this episode, I respond to a topic that was brought up here in the comments of an earlier episode, as well as on Twitter. Namely, the notion of selling extensions, add-ons, assets, and so on for open source tools. Specifically, this was brought up as it pertains to the <a href="https://cgcookiemarkets.com/blender">Blender Market</a>, a site by the folks at CG Cookie with the purpose of letting Blender users sell these kinds of things to other Blender users. It turns out that this is a pretty interesting topic to talk about (I should know&hellip; I did it 3 times).</p>
<p>In personal news:</p>
<ul>
<li><a href="https://developer.blender.org/D812">I wrote a patch for Blender</a> - Just a little spelling fix for Add-ons</li>
<li><a href="http://www.meetup.com/Roswell-North-Atlanta-Authors-United/events/212526872">I&rsquo;m teaching a workshop next week</a> - It&rsquo;s a class on social media for authors and creatives. If you&rsquo;re going to be in the Atlanta area on the 16th of October (2014), come on out!</li>
</ul>
<p>And of course, I give a rundown of some the latest news as it pertains to open source and creative tools:</p>
<ul>
<li><a href="http://jeff.ecchi.ca/blog/2014/10/03/an-update-from-the-pitivi-2014-summer-battlefront">Summer development updates to Pitivi</a> - Nothing from that development cycle released has been released yet (as far as I know), but it&rsquo;s still exciting to see that the project is still alive and moving forward.</li>
<li><a href="http://www.synfig.org/cms/en/news/synfig-studio-0642-release-candidate">Synfig Studio 0.64.2 Release Candidate</a> - If you&rsquo;re into 2D vector animation, this one&rsquo;s worth having a look at.</li>
<li><a href="https://opensource.com/life/14/9/open-source-tools-prepare-your-ebooks-publication">An opensource.com article on tools for preparing ebooks</a> - Mostly this relates to finalization tools, but still worth a read.</li>
<li><a href="http://hackerpublicradio.org/eps.php?id=1609">A Hacker Public Radio podcast episode on using Sigil for preparing ebooks</a> - In the same vein as the bit above, this is a pretty interesting podcast episode that goes into how one guy (lostnbronx) preps his ebooks. It&rsquo;s a bit convoluted, but it does work.</li>
<li><a href="http://fountain.io">Fountain</a> - I briefly mention this simple markup language for screenwriting&hellip; it&rsquo;s worth at least a link in the show notes.</li>
<li><a href="http://the-digital-reader.com/2014/10/06/adobe-spying-users-collecting-data-ebook-libraries">Adobe Digital Editions 4 dials home with your data&hellip; in plain text</a> - There are some boneheaded security and privacy violations being committed by the latest version of Adobe&rsquo;s ereader software.</li>
<li><a href="https://www.youtube.com/watch?v=l-2UG4dklD0">MotionTool</a> - A very cool add-on that&rsquo;s provides a node-based animation system for Blender. It&rsquo;s <em>well</em> worth watching the demo.</li>
<li><a href="http://www.microvellum.com/products/microvellum-fluid-designer">Microvellum Fluid Designer</a> - Andrew Peel&rsquo;s very cool Blender fork that provides additional functionality tailored for quickly putting together interiors for architectural visualization.</li>
</ul>
<p>Whew&hellip; I wrote a lot. On toward next week!</p>
<h3 id="4-archived-comments">4 Archived Comments</h3>
<blockquote>
<p><strong>Matt</strong>, <em>Oct 14, 2014</em></p>
<p>Thank you very much for the podcast!</p>
<p>As for the commercialization of open source tools, I do understand why some people fear this trend.</p>
<p>If avid, skilled programmers keep on creating such great tools like the ANIMAT add on, or the Contours add on for the market only, will they ever be integrated into the trunk, or are we going to have some sort of parallel development in the near future?</p>
<p>Many sellers on the market point out that the main advantage compared to openly published add ons is the fact that they keep on updating their products, in order to ensure future compatibility etc…While this is definitely an advantage per se, it probably means that most their add ons will stay on the market for the time being and I find it unlikely that the internal blender development is going to invent/implement features that have already been realized with the help of such commercial plugins.</p>
<p>Of course everyone is free to sell anything under the GPL, but in my opinion it would be sad, if we are going to end up with a “light version” of Blender you can download for free,
but in order to get the real deal, you have to purchase numerous, commercial add ons, while Blender should be “3D creation for everyone”. Just my 2 cents :)</p>
<blockquote>
<p><strong>Jason</strong>, <em>Oct 14, 2014</em></p>
<p>I understand that concern. But look at it like this: The tools hooks that allow for ANIMAT were put in place by Aligorith (Blender’s primary developer for the animation system). He even mentioned that he’d plan on adding such a feature himself. However, there are a lot of other [arguably more pressing] development concerns in the animation system that he’s had to focus on.</p>
<p>So as users, our choices are either to not have the tools until Aligorith gets more off of his plate, or benefit from some other developer (Matt Heimlich, in this case) adding them. Even if those tools come at a cost, at least they’re available… and Aligorith is free (for the time being) to focus on bigger issues. If he gets time to come back and code his own version of tools like the ones ANIMAT provides and include them in master, there’s still the chance for that. Yes, there may be a bit of toe-stepping should that happen, but I’m confident that it’s something that the community can handle gracefully.</p>
</blockquote>
</blockquote>
<hr>
<blockquote>
<p><strong>l</strong>, <em>Oct 26, 2014</em></p>
<p>wouldn´t it be nice if there was more structure</p>
<p>like chapters within the stream of the podcast like here:</p>
<p>practical example</p>
<p><a href="http://freakshow.fm/">http://freakshow.fm/</a></p>
<p>its a podcast software which allows this kind of feature</p>
<p><a href="http://podlove.org/">http://podlove.org/</a></p>
<p>it would make it easier to quote / refer to your stuff</p>
<p>like youre stuff</p>
<p>kind regards</p>
<p>l</p>
<blockquote>
<p><strong>Jason</strong>, <em>Oct 28, 2014</em></p>
<p>Setting up chapters (and having a web frontend that recognizes them) would certainly be useful. I’d not come across podlove before; it looks interesting. It may be a bit heavy-handed for my uses, but maybe it really is the right fit. I’ll look into it.</p>
<p>Thanks for the heads-up.</p>
</blockquote>
</blockquote>
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        <item>
          <title>Status Report, the First!</title>
          <link>https://www.opensourcecreative.org/ep005/</link>
          <pubDate>Thu, 02 Oct 2014 23:26:49 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep005.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>5</itunes:episode>
          
        <itunes:title>Status Report, the First!</itunes:title>
        <itunes:summary>This episode is a bit more of an update (well... it&#39;s the first one, so I suppose &#34;announcement&#34; makes more sense than update) on the personal projects I&#39;m working on through at least the end of the year... a lot of writing going on in there. I also touch a bit on the new sleep schedule I&#39;ve been testing out for a couple months now. And I ponder an overall structure for this podcast itself.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>This episode is a bit more of an update (well... it&#39;s the first one, so I suppose &#34;announcement&#34; makes more sense than update) on the personal projects I&#39;m working on through at least the end of the year... a lot of writing going on in there. I also touch a bit on the new sleep schedule I&#39;ve been testing out for a couple months now. And I ponder an overall structure for this podcast itself.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>This episode is a bit more of an update (well... it&#39;s the first one, so I suppose &#34;announcement&#34; makes more sense than update) on the personal projects I&#39;m working on through at least the end of the year... a lot of writing going on in there. I also touch a bit on the new sleep schedule I&#39;ve been testing out for a couple months now. And I ponder an overall structure for this podcast itself.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>This episode is a bit more of an update (well&hellip; it&rsquo;s the first one, so I suppose &ldquo;announcement&rdquo; makes more sense than update) on the personal projects I&rsquo;m working on through at least the end of the year&hellip; a lot of writing going on in there. I also touch a bit on the new sleep schedule I&rsquo;ve been testing out for a couple months now. And I ponder an overall structure for this podcast itself.</p>
<p>Oh&hellip; and thanks everyone on Facebook and Google+ who answered my question about email lists. I got a lot of insight out of that and I <em>think</em> I may have made a decision on that&hellip; maybe.</p>
<p>And of course, I covered some of the latest news related to things going on in the open source creative world&hellip; such as:</p>
<ul>
<li><a href="http://lists.blender.org/pipermail/bf-committers/2014-September/044252.html">A proposal to make Cycles the default renderer in Blender</a> - I&rsquo;m still on the fence on this idea. If there&rsquo;s an effort to fill in some of the integration gaps (I&rsquo;m looking at you painting and textured view), then I&rsquo;d be a lot more comfortable with the idea.</li>
<li><a href="https://apertus.org/axiom-beta-hardware-article-2014">Axiom Beta makes an update</a> - Particularly as it relates to getting <a href="http://www.magiclantern.fm/forum/index.php?topic=11787.0">Magic Lantern</a> folks on board.</li>
<li><a href="http://blenderartists.org/forum/showthread.php?350402-ANIMAT-Widgetless-On-Model-Animation-in-Blender">ANIMAT</a> - A widgetless rigging and animation add-on, coming soon to the Blender Market.</li>
</ul>
<p>And that should about cover it. This podcast is great fun. Thanks everyone for the feedback. Feel free to give me more (here and elsewhere on the interwebbernets)!</p>
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        <item>
          <title>Wherein Jason Rants… a Lot</title>
          <link>https://www.opensourcecreative.org/ep004/</link>
          <pubDate>Thu, 25 Sep 2014 23:19:33 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep004.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>4</itunes:episode>
          
        <itunes:title>Wherein Jason Rants… a Lot</itunes:title>
        <itunes:summary>In this week&#39;s episode I get a bit ranty about a few topics. Not only do I expand upon a bit of a fired-up digression I made in last week&#39;s episode (regarding the nature of how people think about the computer graphics industry... especially people who have been in and around it for a while), but I poke at a few other things like clickbaity headlines from the uniform school of web marketing and the meaninglessness of the term &#34;professional&#34;. All in all, I&#39;d say it&#39;s great fun. Hopefully you think so, too.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>In this week&#39;s episode I get a bit ranty about a few topics. Not only do I expand upon a bit of a fired-up digression I made in last week&#39;s episode (regarding the nature of how people think about the computer graphics industry... especially people who have been in and around it for a while), but I poke at a few other things like clickbaity headlines from the uniform school of web marketing and the meaninglessness of the term &#34;professional&#34;. All in all, I&#39;d say it&#39;s great fun. Hopefully you think so, too.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>In this week&#39;s episode I get a bit ranty about a few topics. Not only do I expand upon a bit of a fired-up digression I made in last week&#39;s episode (regarding the nature of how people think about the computer graphics industry... especially people who have been in and around it for a while), but I poke at a few other things like clickbaity headlines from the uniform school of web marketing and the meaninglessness of the term &#34;professional&#34;. All in all, I&#39;d say it&#39;s great fun. Hopefully you think so, too.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>In this week&rsquo;s episode I get a bit ranty about a few topics. Not only do I expand upon a bit of a fired-up digression I made in last week&rsquo;s episode (regarding the nature of how people think about the computer graphics industry&hellip; especially people who have been in and around it for a while), but I poke at a few other things like clickbaity headlines from the uniform school of web marketing and the meaninglessness of the term &ldquo;professional&rdquo;. All in all, I&rsquo;d say it&rsquo;s great fun. Hopefully you think so, too.</p>
<p>Also, <em><strong>also!</strong></em> I sprayed some WD-40 on my clutch pedal. No more background squeaks!</p>
<p>Some of the specific things covered in this episode:</p>
<ul>
<li><a href="http://gimpmagazine.org/nextgen">GIMP Magazine&rsquo;s call for submissions</a> - GIMP Magazine is looking for artwork and articles. Make with submitting. Deadline is soon.</li>
<li><a href="http://blog.patdavid.net/2014/09/woodcuthedcutish-effect.html">Pat David&rsquo;s Woodcut/Hedcut tutorial</a> - A nice way of achieving a woodcut look with images using GIMP</li>
<li><a href="http://maxim-s-barabash.github.io/ZebraTrace">ZebraTrace</a> - A nice little program written in Python that generates guilloche/woodcut images in vector format</li>
<li><a href="http://code.blender.org/index.php/2014/09/viewport-project-targets-current-state-of-the-code">Developer news on modernizing Blender&rsquo;s 3D View</a> - It&rsquo;s a bit technical, but it&rsquo;s a nice peek behind the curtain to see what the plan is for making Blender&rsquo;s 3D View better (many apologies to Anthony &ldquo;Psy-fi&rdquo; Riakiotakis for forgetting his last name)</li>
<li><a href="http://blenderart.org/2014/08/21/call-for-content-blenderart-magazine-issue-46">BlenderArt Magazine call for content</a> - They&rsquo;re looking for articles and art related to fanart for Issue 46. Deadline is soon.</li>
<li><a href="http://www.blenderguru.com/podcasts/ep52-blender-disease-feature-checklist-culture">Andrew Price&rsquo;s podcast episode with a horribly clickbaity title</a> - Despite the title, it&rsquo;s worth a listen</li>
<li><a href="https://twitter.com/SavedYouAClick">@SavedYouAClick</a> - A Twitter account to follow that helps get around clickbait markety headlines</li>
</ul>
<p>And as always, I&rsquo;d love to hear your thoughts. Post a comment below or where ever you think I&rsquo;ll read it and let&rsquo;s talk about this stuff.</p>
<h3 id="6-archived-comments">6 Archived Comments</h3>
<blockquote>
<p><strong>Nightmareish</strong>, <em>Sept 26, 2014</em></p>
<p>Yay for WD-40. Agree with you on Andrew Price’s Podcast title being too click-bait-ky. No-rike. Audio length being too long too. Essential substance can be easily summed up to less than 10 minutes of audio. Much soup, less meat.</p>
</blockquote>
<hr>
<blockquote>
<p><strong><a href="http://rico-computer-art.blogspot.com/">Guss</a></strong>, <em>26 Sept, 2014</em></p>
<p>Oooh! downloading it now. thanx!</p>
</blockquote>
<hr>
<blockquote>
<p><strong><a href="http://blendernerd.com/">Greg</a></strong>, <em>Sept 29, 2014</em></p>
<p>Another great podcast sir :) I’m really enjoying these. Entertaining as hell, and great speaking+language.</p>
<blockquote>
<p><strong>Jason</strong>, <em>Sept 29, 2014</em></p>
<p>Thanks! I was actually a bit worried about this one. But I’m glad to know that you’ve been enjoying them. I’m having a great time putting them together.</p>
<p>Let me know if there’s anything specific you’d like me to talk about.</p>
<p>Thanks again!</p>
<blockquote>
<p><strong><a href="http://blendernerd.com/">Greg</a></strong>, <em>Oct 1, 2014</em></p>
<p>I suppose I’m at least a little curious about what you think of the Blender Market, and the folks who insist that anything made for blender (add-ons, models, etc) should be free and open-source like blender.</p>
<blockquote>
<p><strong>Jason</strong>, <em>Oct 2, 2014</em></p>
<p>Ooh! Good topic. I touch on the Blender Market briefly in the episode I recorded yesterday (I’ll be releasing it later this evening), but it’s definitely worth going into more. I’ll be sure to cover it on episode 6.</p>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
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        <item>
          <title>Licensing and Crowdfunding</title>
          <link>https://www.opensourcecreative.org/ep003/</link>
          <pubDate>Fri, 19 Sep 2014 23:11:48 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep003.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>3</itunes:episode>
          
        <itunes:title>Licensing and Crowdfunding</itunes:title>
        <itunes:summary>This focus on this week&#39;s podcast was more on the business side of things; talking about licenses for creative work and relating that to crowdfunded projects. And I end the episode with a direct question to you because, well... I&#39;m not sure what I think about it. This one went a little long and got a little bit rambly. Sorry about that.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>This focus on this week&#39;s podcast was more on the business side of things; talking about licenses for creative work and relating that to crowdfunded projects. And I end the episode with a direct question to you because, well... I&#39;m not sure what I think about it. This one went a little long and got a little bit rambly. Sorry about that.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>This focus on this week&#39;s podcast was more on the business side of things; talking about licenses for creative work and relating that to crowdfunded projects. And I end the episode with a direct question to you because, well... I&#39;m not sure what I think about it. This one went a little long and got a little bit rambly. Sorry about that.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>This focus on this week&rsquo;s podcast was more on the business side of things; talking about licenses for creative work and relating that to crowdfunded projects. And I end the episode with a direct question to you because, well&hellip; I&rsquo;m not sure what I think about it. This one went a little long and got a little bit rambly. Sorry about that.</p>
<p>Some of the things covered in this episode:</p>
<ul>
<li><a href="http://mrjakeparker.com/inktober">Inktober</a> - 31 ink drawings in 31 days through the month of October. I think I might be doing this one.</li>
<li><a href="http://calibre-ebook.com/whats-new">Calibre 2.3</a> - I mis-stated the release number on this. It&rsquo;s 2.3. Oops.</li>
<li><a href="http://www.hadess.net/2014/09/videos-314-features.html">Updated Videos module for Gnome 3.14</a> - If you use Gnome, this should be a pleasant update</li>
<li><a href="http://www.blendernation.com/2014/09/16/elephants-dream-spotted-on-netflix">Elephants Dream on Netflix?</a> - Can anyone confirm this one for me? I haven&rsquo;t had time to check.</li>
<li><a href="http://cgcookie.com/blog/2014/09/10/let-games-begin">Gameification on CG Cookie</a> - Gameify your learning</li>
<li><a href="https://mojang.com/2014/09/yes-were-being-bought-by-microsoft">Mojang/Minecraft bought by Microsoft</a> - Not <em>exactly</em> open source related, but the Minecraft modding community uses a lot of open source software.</li>
</ul>
<p>Also, as you listen to me rambling on and on about licensing in this episode, it&rsquo;s worth remembering that I&rsquo;ve released every episode in this podcast under a Creative Commons license. So&hellip; yeah.</p>
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        <item>
          <title>The Daily Creative</title>
          <link>https://www.opensourcecreative.org/ep002/</link>
          <pubDate>Fri, 12 Sep 2014 22:53:57 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep002.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>2</itunes:episode>
          
        <itunes:title>The Daily Creative</itunes:title>
        <itunes:summary>A pretty short [and kind of late] episode this week as my commute has been a bit different. I was traveling for work to a much different kind of conference than the one I talked about in last episode... though there were still a very high population of artists and designers at this one, so that was refreshing. In any case, I talk in this episode about building, developing, and maintaining creativity by doing something (anything) creative each and every day. And, at the end of the episode, I issue a challenge out to you! Let&#39;s see how many of you take me up on it.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>A pretty short [and kind of late] episode this week as my commute has been a bit different. I was traveling for work to a much different kind of conference than the one I talked about in last episode... though there were still a very high population of artists and designers at this one, so that was refreshing. In any case, I talk in this episode about building, developing, and maintaining creativity by doing something (anything) creative each and every day. And, at the end of the episode, I issue a challenge out to you! Let&#39;s see how many of you take me up on it.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>A pretty short [and kind of late] episode this week as my commute has been a bit different. I was traveling for work to a much different kind of conference than the one I talked about in last episode... though there were still a very high population of artists and designers at this one, so that was refreshing. In any case, I talk in this episode about building, developing, and maintaining creativity by doing something (anything) creative each and every day. And, at the end of the episode, I issue a challenge out to you! Let&#39;s see how many of you take me up on it.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>A pretty short [and kind of late] episode this week as my commute has been a bit different. I was traveling for work to a much different kind of conference than the one I talked about in last episode&hellip; though there were still a very high population of artists and designers at this one, so that was refreshing. In any case, I talk in this episode about building, developing, and maintaining creativity by doing something (anything) creative each and every day. And, at the end of the episode, I issue a challenge out to you! Let&rsquo;s see how many of you take me up on it.</p>
<p>Below are a few of the things I cover in the show:</p>
<ul>
<li><a href="http://inkscape.org/en/news/2014/09/02/inkscape-091-about-screen-contest-1">Inkcape 0.91&rsquo;s About Screen contest</a> - Deadline is 1 October 2014. Get to work!</li>
<li><a href="http://blendermada.com">Blendermada</a> - A pretty cool online materials library for Blender, accessible with an add-on</li>
<li><a href="https://play.google.com/store/apps/details?id=cc.co.eurdev.urecorder">Urecord</a> - An open source audio recording app for Android (more on this in a bit)</li>
<li><a href="https://www.apertus.org/axiom-beta-crowdfunding-launch">Axiom Beta&rsquo;s crowdfunding launch</a> - A crowdfunding effort on Indiegogo for a super-cool open source modular cinema camera</li>
<li><a href="http://blenderartists.org/forum/group.php?groupid=252">30 day modeling challenge on BlenderArtists.org</a> - The 30 day modeling challenge that thusfar has formed the bulk of my content on this site&rsquo;s blog</li>
</ul>
<p>Incidentally, I recorded this podcast using Urecord (as mentioned above). Generally speaking, I&rsquo;m quite pleased with it. The only drawbacks that I&rsquo;ve seen with it is that the highest sample rate it can record at is 44.1 kHz and there&rsquo;s no way to adjust the input gain on the mic. The former isn&rsquo;t a huge deal (it&rsquo;s still CD quality, after all), but the latter has me a bit concerned. It worked pretty well for picking up my voice in an empty hotel room, but I&rsquo;m worried that if I use it in my car while driving, it&rsquo;s not going to fully fit the bill. Maybe it will, though. We&rsquo;ll see on the next episode.</p>
<h3 id="8-archived-comments">8 Archived Comments</h3>
<blockquote>
<p><strong><a href="http://iklsr.github.io/">iKlsR</a></strong>, <em>Sept 13, 2014</em></p>
<p>Was looking for a new podcast to listen while I commute. I applaud you for something fresh and unique in a sense. Urecord also surprisingly has decent quality. Looking forward to future casts.</p>
<blockquote>
<p><strong>Jason</strong>, <em>Sept 13, 2014</em></p>
<p>Thanks! I used RecForge for the earlier episodes, and it’s quite nice. I’d just prefer an open source solution. Hopefully Urecord will hold up well in my car.</p>
</blockquote>
</blockquote>
<hr>
<blockquote>
<p><strong><a href="http://rico-computer-art.blogspot.com/">Guss</a></strong>, <em>Sept 13, 2014</em></p>
<p>loved the previous episode… with all the slightly geeky talk about version control…. lol!</p>
<p>this one looks interesting too, I’m downloading it now. great podcast. keep posting more! :D</p>
<blockquote>
<p><strong>Jason</strong>, *Sept 13, 2014</p>
<p>I will! Thanks for listening.</p>
</blockquote>
</blockquote>
<hr>
<blockquote>
<p><strong>RavetcoFX</strong>, <em>Sept 13, 2014</em></p>
<p>Great podcast, you have a very professional tone to your voice, it reminded me of a radio show.</p>
<p>Keep up the good work :)</p>
<blockquote>
<p><strong>Jason</strong>, <em>Sept 13, 2014</em></p>
<p>Wow! That’s very kind of you. Thanks for listening. Let’s hope I can keep up that quality level (or even improve upon it).</p>
</blockquote>
</blockquote>
<hr>
<blockquote>
<p><strong>frobenius</strong>, <em>Sept 13, 2014</em></p>
<p>Really enjoyed this. I’m glad to find it. The sound quality is nice as well. Going to check out the other episodes when I have a chance.</p>
<blockquote>
<p><strong>Jason</strong>, <em>Sept 13, 2014</em></p>
<p>Fantastic! I’m looking forward to seeing what you think.</p>
</blockquote>
</blockquote>
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        <item>
          <title>Use Version Control!</title>
          <link>https://www.opensourcecreative.org/ep001/</link>
          <pubDate>Thu, 04 Sep 2014 21:59:35 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep001.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>1</itunes:episode>
          
        <itunes:title>Use Version Control!</itunes:title>
        <itunes:summary>This is the real first episode of the Open Source Creative Podcast! And it&#39;s a bit of a weird place to start: version control systems. It&#39;s not something that many creative folks think about when producing their work... and that&#39;s a mistake.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>This is the real first episode of the Open Source Creative Podcast! And it&#39;s a bit of a weird place to start: version control systems. It&#39;s not something that many creative folks think about when producing their work... and that&#39;s a mistake.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>This is the real first episode of the Open Source Creative Podcast! And it&#39;s a bit of a weird place to start: version control systems. It&#39;s not something that many creative folks think about when producing their work... and that&#39;s a mistake.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>This is the <em>real</em> first episode of the Open Source Creative Podcast! And it&rsquo;s a bit of a weird place to start: version control systems. It&rsquo;s not something that many creative folks think about when producing their work&hellip; and that&rsquo;s a mistake. If you&rsquo;re doing digital work, your data <em>is</em> your work. So it&rsquo;s in your best interest (and your clients' interests, if you&rsquo;re doing this professionally) to preserve it and track it. In this episode I talk about the open source options available (predominantly Mercurial, Git, and Subversion) and why I tend to use one over the others (hint: its chemical symbol is Hg).</p>
<p>Below are some links to some other things I cover in the show (roughly in the chronological order that I talk about them):</p>
<ul>
<li><a href="http://www.evermotion.org/articles/show/8845/nox-renderer-is-now-open-source-software-">NOX renderer</a> - This raytracing renderer was recently released as open source by EverMotion</li>
<li><a href="http://www.gimp.org">GIMP 2.8.14</a> - GIMP had two releases in one week, both of them bugfix releases</li>
<li><a href="http://podcastgen.sourceforge.net">PodcastGenerator</a> - A pretty cool comprehensive solution to getting a podcast posted as quickly and efficiently as possible</li>
<li><a href="http://subversion.apache.org">Subversion</a> - A centralized version control system that I used to use more extensively</li>
<li><a href="http://bazaar.canonical.com/en">Bazaar</a> - A distributed version control system that doesn&rsquo;t get enough love</li>
<li><a href="http://git-scm.com">Git</a> - The preferred version control system for most coders</li>
<li><a href="http://mercurial.selenic.com">Mercurial</a> - My preferred version control system for creative projects</li>
<li><a href="http://tortoisehg.bitbucket.org">TortoiseHg</a> - A nice graphical front end for mercurial</li>
<li><a href="http://mercurial.selenic.com/wiki/HandlingOpenDocumentFiles">Handling OpenDocument files with Mercurial and oodiff</a> - Using Mercurial&rsquo;s extdiff extension with odt2txt for sane diffs of ODT files (I really should do a separate blog post or video dedicated to this)</li>
<li><a href="http://sass-lang.com">Sass</a> - A CSS pre-processor, billed as &ldquo;CSS with superpowers&rdquo;</li>
<li><a href="http://themble.com/bones">Bones</a> - A nice barebones Wordpress theme that uses Sass</li>
</ul>
<p>And, of course, I made a special plea to the developers of LibreOffice: Please provide command line access to the Compare Documents utility. It would make me happy.</p>
<p>(BTW, for you more professional web designers out there, I know that Sass has been around for a good long while. This was just the first time that I&rsquo;d sat down and forced myself to use it.)</p>
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        <item>
          <title>The Pilot, Why Use Open Source Software for Creative Work?</title>
          <link>https://www.opensourcecreative.org/ep000/</link>
          <pubDate>Fri, 29 Aug 2014 21:41:26 -0500 </pubDate>
          <dc:creator></dc:creator>
          <guid>https://podcast.opensourcecreative.org/oss_creative-ep000.mp3</guid>
          <itunes:author>
            
            
              Jason van Gumster</itunes:author>
          
          <itunes:episode>0</itunes:episode>
          
        <itunes:title>The Pilot, Why Use Open Source Software for Creative Work?</itunes:title>
        <itunes:summary>This is where it starts. Welcome to the zero-th episode of the Open Source Creative Podcast. This is a weekly show wherein I speak about doing creative work (writing, computer graphics, traditional art, design, etc.)... with a slightly more specific leaning towards doing that work with free and open source software.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</itunes:summary>
        <description>This is where it starts. Welcome to the zero-th episode of the Open Source Creative Podcast. This is a weekly show wherein I speak about doing creative work (writing, computer graphics, traditional art, design, etc.)... with a slightly more specific leaning towards doing that work with free and open source software.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</description>
        <googleplay:description>This is where it starts. Welcome to the zero-th episode of the Open Source Creative Podcast. This is a weekly show wherein I speak about doing creative work (writing, computer graphics, traditional art, design, etc.)... with a slightly more specific leaning towards doing that work with free and open source software.
Originally posted on [monsterjavaguns.com](http://monsterjavaguns.com/podcast).</googleplay:description>
        <content:encoded><![CDATA[<p>This is where it starts. Welcome to the zero-th episode of the Open Source Creative Podcast. This is a weekly show wherein I speak about doing creative work (writing, computer graphics, traditional art, design, etc.)&hellip; with a slightly more specific leaning towards doing that work with free and open source software.</p>
<p>Show notes for this one are a bit sparse (hey, I&rsquo;m just starting out here). The main thrust of this episode, aside from introductions and what-not, is a rational justification for using free and open source software to produce creative works&hellip; and why &ldquo;because it&rsquo;s free&rdquo; isn’t the best reason (or really a good reason at all). I also go on a slightly ranty tangent on why artists would do well to learn a bit about coding.</p>
<p>Intro and outro music was produced by <a href="http://soundcloud.com/worldsday">Sam Brubaker</a>. Go check out his stuff.</p>
<p>That should about cover it. Let me know what you think and how I can make this show better.</p>
<h3 id="10-archived-comments">10 Archived Comments</h3>
<blockquote>
<p><strong>Dave</strong>, <em>Aug 29, 2014</em></p>
<p>Nice pilot podcast effort. I look forward to more episodes. Will you be posting a RSS feed link or some such to place this in my podcast client?</p>
<blockquote>
<p><strong>Jason</strong>, <em>Aug 30, 2014</em></p>
<p>Thanks! The feed should be at <a href="http://monsterjavaguns.com/podcast/feed,">http://monsterjavaguns.com/podcast/feed,</a> but that currently returns a 404 page. There’s something wonky going on with category pages in WordPress. Will investigate.</p>
<p>Thanks!</p>
<blockquote>
<p><strong>Jason</strong>, <em>Aug 30, 2014</em></p>
<p>Little update: that link to the feed works now. Wahoo!</p>
<p>I’ll add a more convenient link to it on the main podcast page.</p>
</blockquote>
</blockquote>
</blockquote>
<hr>
<blockquote>
<p><strong><a href="http://blendernerd.com/">Greg</a></strong>, <em>Aug 30, 2014</em></p>
<p>Great idea to do it during your commute, it’s always such a waste of time. And a really entertaining podcast actually, looking forward to next weeks one!</p>
<blockquote>
<p><strong>Jason</strong>, <em>30 Aug, 2014</em></p>
<p>Thanks! It was a lot of fun to make, too. I figured that since I was talking to myself on the commute, I may as well record it… then at least I can rationalize that I’m not really a crazy person mumbling in his car. :)</p>
</blockquote>
</blockquote>
<hr>
<blockquote>
<p><strong><a href="http://howtodrawattention.com/">fredric</a></strong>, <em>Aug 30, 2014</em></p>
<p>Jason, nice to see a podcast on creative free software! That’s really where I live (so to speak). I’m into Gimp, Inkscape and Synfig these days, though I did spend a lot of time learning Blender.</p>
<p>I use free software because it frees me from being dependant to a company for versions, file formats and just the complications of installing software on multiple platforms and such.</p>
<p>I find free software simplifies my work environment. I also edit my svg files with python and javascript too. love it.</p>
<p>I’ve been using free graphics software for ten years now. So I’m looking forward to see where you will take this podcast.</p>
<blockquote>
<p><strong>Jason</strong>, <em>Aug 30, 2014</em></p>
<p>Absolutely! Being free from vendor lock-in is huge. I’m actually now a bit disappointed that I didn’t bring that point up and talk about it more. Thanks for mentioning it here.</p>
<p>And thanks for listening. I’m curious to see where I take this podcast, too.</p>
</blockquote>
</blockquote>
<hr>
<blockquote>
<p><strong><a href="http://cameralibre.cc/">cameralibre</a></strong>, <em>Sept 9, 2014</em></p>
<p>I’m looking forward to hearing more!</p>
<p>You mentioned you would like to find FLOSS recording solutions on Android – try <a href="http://appcrawlr.com/android/urecord">uRecord</a>, it’s quite simple, but records uncompressed wav files – unfortunately for me there’s no 48 kHz option for use with video, but 44.1 should serve your purposes fine.</p>
<blockquote>
<p><strong>Jason</strong>, <em>Sept 9, 2014</em></p>
<p>Oooh! Thanks for the heads up. I’ll be sure to check it out.</p>
</blockquote>
</blockquote>
<hr>
<blockquote>
<p><strong><a href="http://racoon.media/">Jim van Hazendonk</a></strong>, <em>Dec 21, 2015</em></p>
<p>Cool…</p>
<p>Found my way here somehow when looking for some support on the blenderartists forum. Guess I found another website with very interesting content to listen to :)</p>
<p>Seems procastinating and random clicking can bear fruits after all huh.</p>
<p>I agree with all you said though. Im also a fervent Open source user. I find it funny when I talk about for example blender… that people that don’t even know it want to compare it to some random non-free “comparable” software… and most of the time say that it can’t be that good… since its free. Its only when I show them what I did so far that they try to fond excuses why they said that :)</p>
<p>thank you for this podcast. I really enjoyed it.</p>
</blockquote>
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